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Chillion
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Phoenix AZ
Nov 2001 time: 22:16
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Ghengish: theres no way to fix someone in their starting location. its "player 1 2 3" etc not "japanese start, chinese start, etc". i think this is a move on firaxis's part to show that its the region thats important, not the ppl theirein... i had france in USA once, it was cool i just imagined what it would be like if our culture was more french. (saves me the money for flying to quebec ;P)
And thadd, im going to try out the map from a different start loc, prolly quit/releoad until i get china or north america. as far as im concerned the middl east is done perfectly. who cares if theres so muc damn incense, what you cant trade may be wasted but that just allows for regional specialization, which is pretty much what the world of today does.
i will post here in about 15 hours or something when im done with my next one. the rise of the chinese empire will be my next epic =D
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ThaddeusAlexander
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Toronto, Canada (Canada's TRUE capitol :))
Dec 2000 time: 00:16
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quote: Originally posted by Purple
Huh? What goldfish? You must be thinking of another Purple. |
Don't worry about it Purple, its an inside joke 
And just play the map - don't worry about how wrapping around works and such ... I don't think anybody who played my map has had any complaints yet about how the wrap-around works, but if you play and you do just le me know! 
quote: Originally posted by HunterAssasin
I'm in the middle of a game on this map (Germany starting where Egypt should ) and just have to post my praise to ThaddeusAlexander, this is the best map I've played on so far, I can't wate for your other maps. |
Thanks for your praise Hunter ... I've had a setback (that is, errrr ... I've been playing my world map for the past few days ) in my Pangea map but I hope to get it up soon ....... I hope to start prelimenary testing on pangea some time today or later tonight.
ALSO !!! I was thinking of creating a panel of people to help me playtesting a map. I don't like the idea of putting up multiple versions of any of my maps; I want them done right so people don't have to keep re-downloading new versions.
If ANYBODY is interested in playtesting maps for me let me know VIA e-mail or ICQ or PM here on Apolyton and I'd be happy to e-mail you my maps so you can play and give me your vital feedback!!!
quote: Originally posted by boojumhunter [/SIZE]
Wouldn't it be 'interesting' if a map wasn't a 'static' map?
What if... you could build a map containing continents/islands that migrated in some fashion... even merged with each other in some way? A land bridge appears and survives for only 10/20/30 turns? A continent that slowly revolves. The possibilities would make for some interesting scenarios.
Just an idle thought. |
I like your idea, but thats up to the mod people, sadly, not me. But there are many other great things that COULD be done with time changes to terrain .... one thing I would like to see is the look of roads changing ... have the old brown roads in the ancient times, upgraded to a cobble-stone looking road in the middle ages and eventually highways and pavement in the modern times .. that would be cool 
Thanks for all of your comments!
Good gaming
~Alex
Last edited by ThaddeusAlexander on 22-11-2001 at 22:00
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Purple
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Austin, TX, US
Apr 1999 time: 23:16
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I'll help you test your maps, Alex.
I just started your New Look map last night, and it's a lot of fun. I began as Persia in Italy. I had Europe and northern Asia all to myself. India was isolated in Britain. Babylon and France were in the Middle East, relatively close together. Oddly enough, the Zulus were in southern Africa. Today I discovered Japan occupying N. America. S. America seems empty, although I haven't explored it completely. (So I haven't had the chance to sail off the edge! 
I like this map because it mixes the familiar Earth with the slight unpredictability of the novel projection. Great fun exploring.
Regarding the Cretaceous map, I'm not sure what you meant by the missing islands and waterways, but I would imagine they were there, geologists just don't know enough about their location yet, if they ever do figure it out. So I'd say you could take artistic license and add a few rivers and lakes here and there if you think they would improve gameplay.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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How soon would you say?
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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Any city next to a fresh water source (may just be a river, I'm not sure) doesn't need an aqueduct to exceed size 6, though a hospital is still necessary to advance past 12.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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My pleasure- just keep an eye out that they don't grow too fast- unhappiness can be a *****.
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Granicus
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Houston, TX
Nov 2001 time: 23:16
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Hey, Alex, how about a map based on Mars if it still had its oceans?
-Granicus
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ThaddeusAlexander
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Toronto, Canada (Canada's TRUE capitol :))
Dec 2000 time: 00:16
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quote: Originally posted by Granicus
Hey, Alex, how about a map based on Mars if it still had its oceans?
-Granicus |
Jeeze guys, one project at a time !! 
My future world map will be up in a few days ... it still has a long way to go and since its the weekend and my girlfriend is in town, work is going to be kinda 'slow' to say the least ... if you get my drift
*LOL* and yes, my girlfriend reads these posts and she will kill me soon ... so how about this! IF YOU DON'T WANT JOANNA TO KILL ALEX SO HE CAN CONTINUE TO POST MAPS HERE, LET US KNOW!!! 
These forums are too much fun ...
ANYway ... Your Mars idea is a very good one ... moving away from the Earth is something I'm looking in to ... But I want to cover the basics first (past, present and future). If you have any ideas about a Mars map Granicus, then by all means post 'em and let me know! Input is vital ( as I think i might have mentioned once or twice ), and I'll be sure that when I get around to making it, you'll be the first to get your hands on the map to playtest it and tell me what you think.
As for now, Joanna and Alex are going to bed after our movie/fireplace lounging night ... Sleep well everyone! (although I know most of you are still playing Civ 3 even though it might be 3, 4 or 5 in the morning where you are )
Good Gaming!
Cheers ...
~ALex (& Joanna!)
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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So far one complaint- I began on some island as the Russians- an island with a total of maybe 10 hexes- I'd really remove that starting position due to the fact that anyone who starts there is screwed as you can only build just one city there and there's no about 4 prereqs for Map Making.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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That's really interesting- and yeah, I agree that every path *seems* viable- I still haven't tried for a diplo victory yet.
I believe it was probably Japan I began on, but with the lack of places to build I'd get stuck with only one city (maybe two if I squeezed) until I secured galleys to transport me across the Sea of Japan.
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Black Superman
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I played this map as the aztecs starting in britan.
at first I was kinda bummed, I saw a bunch of other guys gobbling up europe and scandnavia. It was around 0 AD that I finally got map making and really got to contact other civs.
I was able to make contact with a civ every now and then when they strayed into my view.
after about 500 AD I really started to dig this map and being in england.
it's kinda realisitic, the britons didn't have that much contact with the rest of the world until ceaser invaded. so it felt right.
starting in england is tough at first because you are isolated, but later that turns into a big advantage. kinda like it's supposed to, historically
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