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Karol
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Poland
Nov 2000 time: 05:16
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Colonies are useful in higher levels (than Monarch). Especially when You're not Religious. You just may choose different direction of expansion than building city in Jungle or Hills/Mountains. Of course You should build city near them as soon as possible - but this is not easy decision in early high-level game...
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JHood
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Big D, Texas
Oct 2001 time: 23:16
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You gotta love how the AI loves to build cities in the arctic tundra with no good squares available right up next to your borders.
No wait..... I hate that.
Wasn't there alot of effort put into reducing the advantages of ICS? Then why does the stupid AI attempt that strategy?
Then the city realizes my culture is better and they want to join my civ? I don't want some stupid tundra city to add to my already out of control corruptoin problem.
I wish you could choose to raze a city that you acquire by culture. Now that would be funny.
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Zorkk
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Great Underground Empire
Nov 2001 time: 22:16
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I have to agree with player 1 also.
Colonies need a 1 tile border, to make them usefull. I build one colony my very first game of civ, and when i found out that it didn't have any borders, i was very dissapointed.
It's completely pointless to build colonies. Your worker time would be better spent improving the area you were thinking of colonizing, and rush a settler there to build a city.
Colonies SHOULD have borders. Think about it, real life, or game, doesn't matter. You've gone out there, and established some sort of control over an area, and sent some of your people there to work in it. As far as i'm concerned that would be MY land, and I want to keep it. Having it so the AI can just move a settler in, plop down a city, and get rid of your colony is terrible. It makes it so the only real sense of building a colony would be inside your borders. But wait.. if you have a resources, inside your borders, you don't need a colony there to harvest it... ergo, colonies are useless.
If they add a border around a colony, then they would be VERY usefull, and allowing them to be assimilated by other cultures would balance out their usefulness, because your still forced to get over there and protect your colony with your own city close by it.
Zorkk
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ColdWizard
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i've found colonies to be very useful in securing needed/wanted resources in areas that can't be settled right away. as for ai putting down cities next to them, that just means that colonies need some protection.
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barefootbadass
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quote: Originally posted by player1
The point is that the concept of colonies doesn't work like it is designed (or like Firaxis wanted at start).
Now, if there are workarounds, OK.
But, it's same as saying that since you know now to handle corruption by cutting trees, making poplation farms or super tax cities, that corruption is working the way it is intendend. |
Actually colonies work exactly like firaxis intended, check the manual, it describes using them to access resources right outside your borders that you didn't get because you didn't know they were there when you built the city, close enough that your cultural borders may expand to include them.
Also corruption is working as intended, but its just a little too harsh. Huge empires should have a hard time maintaining themselves, but the one shield per turn thing is ridiculous, improvements for corruption should be able to improve on this in most cities with a good government. It should get high enough to make you consider razing a city to avoid increased corruption but not so high to make practically mandatory.
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