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Archmage
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Arizona Nevada border
Nov 2001 time: 23:16
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Heh heh...I had the same problem at first. As you meet them try and get on their good side. Trade world maps with them, technologies if you feel like it. If one declares war on you make sure your on the good side of someone close to the Civ you're at war with. They can be played against each other. You have to be devious.
I do agree that Chieftain is too hard. With six difficulties, there should be one you can beat up on.
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Kekkonen
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Turku, Finland
Nov 2001 time: 07:16
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They don't always gang up on the human player. They do like to gang up though, so you just better make sure it's not you they decide to pick on.
At least on the lower difficulty levels, it's pretty easy to stay on polite terms with other civs. Trade maps, trade techs (which was something I almost never did in Civ2), set up trade agreements. Especially late in the game the AI is often glad to pay a significant sum of gold per turn for luxuries; accept it, maybe even tone it down by 2-3 gold/turn, and they'll like you for giving them a good deal -- and meanwhile, either build up your army or crank up your science spending since you've got cash flowing in from abroad.
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Kekkonen
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Turku, Finland
Nov 2001 time: 07:16
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IMO Chieftain is a *LOT* easier than Warlord. On my first Chieftain game, I was fighting the Russians for Uranium (way before they ever would've known what to use those glowing green rocks for), and I was overrunning their pikemen with tanks.
So far, Warlord looks like an entirely different animal. I've seen my neighbors go to war late in the game and start sailing away with aircraft carriers protected by battleships, patrol their borders with tanks or mech. infantry and I even suspect that one civ used nukes (ICBMs or transported tactical ones).
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Ludwig
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From what I have seen, if you play a game with a large number of AI opponents their relative power levels will be distributed on a curve - i.e. there will be a couple of strong ones, a bunch of middling ones, and one or two ripe for smashing...
The AI "massing" behavior seems to occur when the "strong" AI's find themselves with a victim within reach...if that victim is you, you're toast, and the rest of the AI's will jump on for the ride.
In one game by map-trading I uncovered the entire map VERY early and got to watch the strong AI's proceed with their surgery. The English, Germans and French banded together basically from the opening round. They would all declare war on the same opponent in the same turn, they had MPP's, and they sliced up first the Russians, then the Chinese, and then the Americans, each taking about a third of the cities. If I had been on their continent I'm sure they would have sliced me up too.
Blithely watching AI vs AI realpolitik was a lot of fun. I'm winning this game, but I'm not the "prime mover" of history here - the starring role seems to go to Bismarck. I'm in a strange situation, since it's not corruption keeping me from expanding more, it's the looming threat of diplomatic victory...I have to keep the AI's in my corner of the world in the game, because if I wipe out the ones that are left, I lose their "abstention" votes at the UN meeting and Bismarck wins a diplomatic victory. The only way around this is to attack Germany directly, and since we both have ICBM's I think that would get a little ugly.
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Lorteungen212
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I think maybe the reason the others civs seem to leave me alone is because im way ahead of them in culture. Playing as the babylonians seem to have been a lucky first choice. As much as they like me they seem eager enough to gang up on my enemies tho. France, China and Russia all declared war on my enemy the Persians in about 3 turns and soon huge armadas of triremes (called something else now..whatever) from all 3 nations were leaving towards a single persian city. I have never seen that in any other game let alone a turnbased! Im really impressed by the AI even if this is my first game and im only on chieftain. This game is awesome. The game has a few bugs and annoying glitches in the interface but all games do. Atleast it doesnt have the huge bug that i felt civ2 and cctp1 & 2 had...it couldnt beat u...never even came close...the damn thing just wouldnt attack with forces larger than 3 units and all the games was pretty much the same. I cant wait to start my next game on warlord!!!
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star mouse
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of the Barbarians
Aug 2001 time: 16:16
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quote: Originally posted by Ludwig
The AI "massing" behavior seems to occur when the "strong" AI's find themselves with a victim within reach...if that victim is you, you're toast, and the rest of the AI's will jump on for the ride.
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I noticed this as well in my first Chieftain game as the Egyptians. Fortunately, I wasn't the victim when the Romans, Greeks and Chinese decided to gang up on the Babylonians. I then jumped on for the ride and finished up taking most of the Babylonians' territory.
If the AI's are Polite or Gracious towards you, and you have good culture, they are less likely to attack you and will regard you more favourably in general. I had a huge tech lead, and I used it to give out generous gifts to the AI's every hour or so of play.
I was going for a culture victory, but finished up with a diplomatic victory. I built the United Nations, got the option to call a vote for Sec-Gen, and won when all but 2 of the AI's voted for me. (The Greeks voted for themselves, and the Babylonians abstained because they were still unhappy about my taking all their land).
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