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Raleigh
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I don't understand. I traded maps with the french and english and I see their harbors and I have several harbors and still no sea route to trade luxuries.
I then sent a galley to personally connect each harbor and still I get the message that I can't trade luxuries because no sea route. Is it because my galley crossed an ocean? But then it makes no sense because the Iroquois who are also separated by the same ocean can trade luxuries with me over the sea route...
Anyone have any thoughts? Thanks!
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tonyhaug
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Columbia, MD
Nov 2001 time: 00:16
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I've had the same problem. I had cities on both sides of a large sea, one that can't be crossed by Galleys, and the existence of Harbors did not give me access to resources in my home continent. The book says you've got to have Harbors 'in the same sea' as another Harbor. I guess this means one that can be traversed by a Galley. This is annoying as hell. If you can get there by Galley (using a roundabout path) to establish a colony, you damn well better have a sea route between your home continent and the colony. I use the route to ferry Veteren units, Settlers, and Workers to my colony, but I can't establish a supply route?? Makes NOOOO sense. And then I have to put up with Corruption so bad that I can't build ANYTHING? I think they designed this game to prevent the establishment of colonies. I wonder how the British established their empire. They wouldn't have been able to do it under the CivIII rules!!
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tonyhaug
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Columbia, MD
Nov 2001 time: 00:16
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Suppose your capital has no access to the sea? Then what???? I've played about 10 games so far, and my capital rarely has access to the sea. Such a requirement would be assinine!!!
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Kekkonen
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Turku, Finland
Nov 2001 time: 07:16
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As far as I can remember, this is how it goes:
You can trade stuff via sea routes if your capital has access to a harbor, i.e. it either has one itself or it is connected to one via a road.
Before you invent Astronomy, you can only trade with civilizations whom you can reach through Shore tiles. This is not exactly the same thing as the civs you can reach with a galley risk-free; the galley only needs to _end_ its turn in a Shore tile, whereas I believe these first trade routes have to go _entirely_ through Shore tiles.
When you get Astronomy, you can trade with civs you can reach via Sea tiles, and when you get Navigation, you can use Ocean tiles and trade with anyone who has a harbor.
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Kekkonen
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Turku, Finland
Nov 2001 time: 07:16
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Can you trade a resource which is connected to a harbor but not to your capital?
BTW, it seems like you can use a friendly civ's harbors for at least the transportation of resources between your own cities. I had two towns in a small island where the Romans had put a city as well. All of these were connected by a road, and when the Romans built a harbor, my towns got my civ's normal luxuries and were able to build pikemen.
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Kekkonen
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Turku, Finland
Nov 2001 time: 07:16
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It's not a situation that often arises, JayKay; at least all my roads tend to lead to Rome/Delhi/Moscow/Younameit.
BTW, I don't think you need an embassy for trading. It looks like I'm usually trading something with just about everyone (luxuries, if nothing else), but I don't always remember to establish embassies with every civ on the planet.
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Raleigh
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Thanks I didn't know you needed astronomy and navigation. That explains what I was missing! Thanks again!
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Sauron07
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I am not 100% certain but I believe possessing the great lighthouse wonder also allows you to trade resources to any civ with a harbor connected to the resource via roads(presuming you yourself have a harbor. I base this on a game I am playing in which I was isolated on an island with no shore line connections to the main continent w/ 7 other civs on it and once I discovered the lighthouse we were able to trade luxuries and later strategic resources prior to my discovering navigation and astrononmy.
I will do some more testing over the weekend to verify this.
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