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LRotan
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Alright, so it's already been said. Still, the more people say it, the more chance it has of getting tweaked. I can't play a single game without eventually building an army of pollution monkeys whose sole purpose is to go around and clean up pollution. And then I have to watch them each turn. This is both before and after I upgrade all cities with all the pollution reducing improvements. The only difference they make is that instead of twelve workers, I'll only need eight afterwards.
I can't use the editor, if you even *can* reduce pollution with it, because for some reason whenever I use it for anything, it warps the tech tree on the research advisor screen. Anywho, here's to hoping it gets tweaked...or better yet made into an option.
LR
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LRotan
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Hmmm...I'll give that a try. Thanks for the tip!
LR
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David Murray
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Noooo! Turning off pollution is a *terrible* idea!
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XPav
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I stick the workers on auto. They build railroads, and there's pollution, they zip over there and clean it up.
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Black Superman
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pollution out of controll? sounds realistic to me.
(actually I thought the pollution levels in Civ2 were kinda preachy)
check out this link for a nice animated gif showing world-wide pollution levels
http://antwrp.gsfc.nasa.gov/apod/ap010709.html
Explanation: Where on Earth is the air most polluted? Recently released images from the Terra satellite show not only areas of high pollution, but also how polluted air moves. In the above image, locations of higher air pollution are shown in red. The pollutant tracked is carbon monoxide (CO) at a height of about 5 kilometers. Clearly, Earth's Northern Hemisphere shows much more CO than the south. The new data indicate, however, that pollution moves on a global scale. About half of all CO emission is of human origin, and much of this is created in large fires.
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dudemanjack
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pollution being out of control is realistic...but it's a game play issue. when i have 60 cities each producing pollution once a turn or once every few turns it is a major pain to micro-manage a zillion workers.
i've tried to automate workers but they always seem to start mining my irrigation squares on grassland, in effect starving my high population cities.
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Ray K
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Allen, TX
Nov 1999 time: 23:16
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quote: Originally posted by dudemanjack
pollution being out of control is realistic...but it's a game play issue. when i have 60 cities each producing pollution once a turn or once every few turns it is a major pain to micro-manage a zillion workers.
i've tried to automate workers but they always seem to start mining my irrigation squares on grassland, in effect starving my high population cities. |
I don't think pollution is that bad, because you can automate the workers.
But the onset of global warming comes WAY too early in this game, with no real warning (that little sun icon never changes).
I had global warming begin early in the industrial era with only a handful of factories running on the entire map. Ridiculous!
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Ray K
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Allen, TX
Nov 1999 time: 23:16
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quote: Originally posted by TheDarkside
Ray, that's very true, global warming comes too soon and is too sensitive. Couple that with the inability to terraform and you end up with an annoying experience. You probably arent the cause of the global warming, maybe your allies have size 30 cities (which create alot mroe pollution then any coal factory!) |
Nah, I was on a Tiny map and had covered 2/3 of the map by then.
I'm not against having Global Warming in the game, it just needs to take longer to start. Also, it would be nice if, once you got ecology, you had some indication on how well you were controlling it.
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DarkMatter
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of the Land o' Lakes
Nov 2001 time: 23:16
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quote: Originally posted by TheDarkside
DarkMatter- what size are your cities? my average city is around 22-25 so I guess at these levels the pollution sky rockets.
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I'm pretty sure it was a size 25 base with a Factory, Airport, Nuke plant, recycling center, and mass transit system.
quote:
PS whats so realistic about random orange globule masses forming on a terrain making it totally unusable? I live near NYC- a city which should be bigger then my Civ3 25 size cities, and I don't remember waking up not being able to go to work 'cause some orange glob appeared over my company's building. |
Wow, you guys don't have them out east? Maybe I should move out there.
quote: Originally posted by Ray K
But the onset of global warming comes WAY too early in this game, with no real warning (that little sun icon never changes).
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Mine changed, but it only changes with each new turn. I was having a nuke fest, and the sun icon looked bright red, like a red giant. Each turn, at least 5-10 squares would change terrain type.
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Death's Toe
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If there is pollution, SHIFT-P will send workers to auto-clean up. The only problem is that when all the pollution is cleaned, they 'stand-down' and you have to SHIFT-P when more pollution shows up.
I can honestly say I had no problem with pollution, and I had at least 3 cities cranking out over 80 shields, and many cities around 50 shields. Mass-Transit, Recycling, and clean power plants are key. Then you just need about 8 workers for the occasional clean up.
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Deathray
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High Wycombe
Oct 2001 time: 05:16
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quote: Originally posted by Black Superman
pollution out of controll? sounds realistic to me.
(actually I thought the pollution levels in Civ2 were kinda preachy)
check out this link for a nice animated gif showing world-wide pollution levels
http://antwrp.gsfc.nasa.gov/apod/ap010709.html
Explanation: Where on Earth is the air most polluted? Recently released images from the Terra satellite show not only areas of high pollution, but also how polluted air moves. In the above image, locations of higher air pollution are shown in red. The pollutant tracked is carbon monoxide (CO) at a height of about 5 kilometers. Clearly, Earth's Northern Hemisphere shows much more CO than the south. The new data indicate, however, that pollution moves on a global scale. About half of all CO emission is of human origin, and much of this is created in large fires. |
2% of all Greenhouse gases are man made. 6% of man made greenhouse gases come from cars. The gas that causes the greenhouse effect most is water vapour. The main producer of greenhouse gases in the world is volcanoes.
BTW, pollution isn't really that much of a problem. Once you have the mass transit system and recycling plant, then your polution probably won't go above 2 per city unless you build a coal plant (from my experience, with cities of sizes over 30). I have yet to experience global warming problems in 6 games, although I have had the first sun icon. I have had points where I am getting 4 or 5 polluted squares per turn though. Thankfully I indefinitely have a very large army of captured workers to clean it all up.
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Sevorak
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Yes, pollution is insane. Especially since you can get such nice production out of it.
I would like at this point to shamelessly point out a bug I discovered four days ago.
Here.
-Sev
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