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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Making MIRVs?
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Orion T. Hunter is offline Orion T. Hunter
Settler
Alexandria, VA, USA
Apr 2001
time: 00:12
Question  Old Post 09-05-2001 23:57
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#1 Report this post to a moderator
Making MIRVs? Tired of ads?

Can any of you think of a way to make MIRVs? I know you can't make a missile carry other missles (the easy way never does work), but I can't think of any other way to make it happen. I know I could just use a bunch of subs, but I'd like to see if there's a better way. I think there was a post in the forum sometime back inquired about air transport units... I don't know what the final outcome of that was, but maybe something along those lines would fit. Maybe by reworking the rules? I don't know, that's why I'm asking for assistance. If any of ya'll can think of anything I'd appreciate the help (if you already know that it isn't at all possible, then let me know so I can stop taking up space in the forum).


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Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)

master on high is offline master on high
King
San Francisco
Apr 1999
time: 05:12
Post  Old Post 10-05-2001 03:57
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Remove this text

You can make air transportation possible by taking a sea transport and giving the the parachute ability.

All the units it carries can go with it

nae'blis is offline nae'blis
Settler
Kansas City, MO
May 2001
time: 23:12
Post  Old Post 10-05-2001 08:52
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

quote:

Originally posted by Orion T. Hunter on 05-09-2001 02:57 PM
Can any of you think of a way to make MIRVs?



How about an event for when the unit is destroyed (re-entry rocket) that creates 8 rockets with nuclear warheads? The first one could do negligible damage. The problem I can see with this is if a rocket is destroyed on the ground it may create MIRVs anyway. (link them to Attacker's civ and you'd give the person who destroyed it on the ground multiple warheads in your territory...now there's a frightening prospect!)

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:12
Post  Old Post 10-05-2001 10:40 Visit Henrik's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

You cannot have an event say that units should be created where the old unit died
You will have to place them at a certain spot every time (which kind of makes this idea impossible)

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