Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Finishing new WW2-Europe scenario: last-minute suggestions?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Martinus Magnificus is offline Martinus Magnificus
Chieftain
Nijmegen, Netherlands
Feb 2001
time: 06:12
Question  Old Post 10-05-2001 17:35
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Finishing new WW2-Europe scenario: last-minute suggestions? Got spare money?

Hi,

I've been working on a WW European theatre scenario for a long time now, and it's starting to look really good (I've used unit graphis of PG2 and many ideas of other great scenarios). But what I was really wondering about : do people actually WANT another WW2 scenario?
If so, I would gladly receive some suggestions to make my scenario worth finishing. Example: I was thinking of adding an "Atlantic Wall" event, where the (human) German player would see his coastline guarded by forts and barbwire, if he finishes his research on "The Atlantic Wall".
Anyone any suggestions/comments?

[This message has been edited by Martinus Magnificus (edited May 10, 2001).]

Orion T. Hunter is offline Orion T. Hunter
Settler
Alexandria, VA, USA
Apr 2001
time: 00:12
Thumbs up  Old Post 10-05-2001 22:30
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

There is nothing wrong with another WWII scenario! Shame on you for suggesting that An Atlantic wall might make game play interesting, maybe if you replaced the Great Wall wonder with Atlantic Wall... even though that would affect the entire German country and not just the coast. Keep in mind, however, many historians view the Atlantic Wall as a failure (holding up the Normandy invasion for about 40 minutes at Gold, Juno and Sword, 20 minutes at Utah, 30 minutes at Omaha, all the while taking 4 years to build and not even have completed). But the idea is interesting. So again, never ever suggest that there are too many scenarios about WW2 and see if you can make the Atlantic Wall work... could be interesting to play with (or against...).

------------------
Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:12
Post  Old Post 10-05-2001 22:40 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

quote:

Originally posted by Martinus Magnificus on 05-10-2001 08:35 AM
do people actually WANT another WW2 scenario?

[This message has been edited by Martinus Magnificus (edited May 10, 2001).]


If you ask ahead of time, maybe not. But if it's good, everybody will want to play it. WW2 had already been "over-done" before Red Front and 2194 Days were made. Each were innovative enough to make people eager to do it. I say finish!

Your idea of the Atlantic Wall should work, as long as it can't be bribed - I understand that these would be immobile units placed along the coast, correct? Or have it triggered after a city is conquered, new coastal defenses pop up. How about mines bobbing in the sea?

OT: Ooit "Montyn" door D. A. Kooiman gelezen? Geweldig boek, de helft over zijn front ervaringen van WO2.

Tsar Grigori is offline Tsar Grigori
Settler

Jun 2000
time: 05:12
  Old Post 10-05-2001 23:46 Visit Tsar Grigori's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

Hey...Want me to send you the flags for the countries in your scenario? (Gregorian) Just give me a list of the countries and your email addy, and I'll have them to you in no time. Or, if you want, you can get them at http://russianciv2.homestead.com/flags.html
They're there. Thanks.
My email is vsyegdazarossiyu@gateway.net if you want it

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:12
Post  Old Post 11-05-2001 05:00 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

I'm probably wrong, but I don't think that anyone has ever done a good scenario covering the western Allies liberation of Europe. As most WW2 scenarios are only really playable as the Germans, I think that one playable as the Allies would be very popular.

------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:12
Post  Old Post 11-05-2001 11:24 Visit Henrik's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

quote:

Originally posted by Case on 05-10-2001 08:00 PM
I'm probably wrong, but I don't think that anyone has ever done a good scenario covering the western Allies liberation of Europe. As most WW2 scenarios are only really playable as the Germans, I think that one playable as the Allies would be very popular.



Second Front by Captain Nemo

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:12
Talking  Old Post 11-05-2001 22:12
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

Originally posted by Orion T. Hunter on 05-10-2001 01:30 PM
An Atlantic wall might make game play interesting, maybe if you replaced the Great Wall wonder with Atlantic Wall... even though that would affect the entire German country and not just the coast. Keep in mind, however, many historians view the Atlantic Wall as a failure (holding up the Normandy invasion for about 40 minutes at Gold, Juno and Sword, 20 minutes at Utah, 30 minutes at Omaha, all the while taking 4 years to build and not even have completed). But the idea is interesting. So again, never ever suggest that there are too many scenarios about WW2 and see if you can make the Atlantic Wall work... could be interesting to play with (or against...).




I don't think that that is a bad idea at all. You could place it in Cherbourg. That way once it has been captured the atlantic wall will be defeated. I am not sure on this but it only work for cities on the same continent, right. That way the allies will have their foothold and be harder to drive back. Also, with the loss it will be easier to represent the Russians drive to Berlin.

So, whadaya' think?
[This message has been edited by Jimmywax (edited May 11, 2001).]

Orion T. Hunter is offline Orion T. Hunter
Settler
Alexandria, VA, USA
Apr 2001
time: 00:12
Post  Old Post 11-05-2001 23:07
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

Looking back at Sodaq's post, I think an event would be better to make or, depending on the time this scenario has started, maybe have the wall units already in place. That might be a bit more realistic than a wonder. Maybe, if you're committed to having the wall built, have the units move one space, have cities build the units, then have them be moved into place, thereby representing the transport of materials from Germany to the coast. Unfortunately the AI might not pick up on this and the allies will wind up fighting sea turrets in Prague... but it's a suggestion.

------------------
Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:12
  Old Post 12-05-2001 06:48 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase Your PM Length

quote:

Originally posted by Henrik on 05-11-2001 02:24 AM
Second Front by Captain Nemo


Yeah, but I was thinking of scenarios that cover the Allies advance from the Fench coast to the Elbe

------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith

Martinus Magnificus is offline Martinus Magnificus
Chieftain
Nijmegen, Netherlands
Feb 2001
time: 06:12
Arrow  Old Post 13-05-2001 19:44
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Thanks for your suggestions so far!

I intended to design my scenario from a german perspective - though an allied version may follow in the next version. I named it 'Iron cross', after a german military decoration. It starts in september 1939 and ends somewhere around august 1945. I really changed every apect of the original game, so you just might find it interesting.

Here's an idea of what it looks like so far:
- Large, accurate map of Western Europe, including western Russia and Northern Africa, with the US and Canada represented by one city at the left and a new terrain type: Oil Fields;
- 7 nations: Germans, Allies (UK, US and Canada), Soviets, French, Italians, Minor Powers and Neutrals (Spain, Sweden, Turkey and Switzerland);
- Over 60 historically correct units, with GREAT graphics, thanks to SSI's Panzer General 2;
- 'Smart' AI, by using the 'move to' command properly;
- Many wonders representing things like the Lend-lease assistance, Soviet patriotism, British naval superiority etc.;

Here's some things I'm not sure about yet:
- should Italy be represented by a seperate civ? I think it should, to give the German player a challenge (in reality, the german-italian alliance was not much of an advantage to Germany, to say the least).
- should there be research, or should the techs be given to the civs by events (e.g. germans would receive 'Tiger Tank' technology on 1-1-1943)
- what about a 'fuel shortage' event in the spring of 1944 where the Germans would see their motorized units suffer serious movement restrictions, as long as the Kaukasus Oil fields are not in their posession?

Keep your replies coming!

------------------
Make war, then love

The ANZAC is offline The ANZAC
King
The Rodina!
Jan 2000
time: 00:12
Question  Old Post 13-05-2001 22:22 Visit The ANZAC's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

For Italy, it should be it's own country allied with germany. But then you have to figure out how the North African campaign would work. But fo rthe invasion of Italy, you could have German units in Italy and as soon as armistice breaks have Italy at war with Germany and scatter German units via events across Italy and they would have to take control. Also you could give an events message saying the Italian fleet is planning to surrender and go to Malta and on the next turn if the German player is smart he will have moved bombers to intercept and you will have to destroy the ships before they can fight against the Germans. Just how would you show the following alliance with the Allies and how will some Italian cities be preserved?

For the oil shortage...before I start, are you going to have multiple events/rules and season changes. because if you do have season changes, in the moving to the summer or winter (take your pick) of 1944, an event could come up telling the player that as the season is changing, the oil shotages are reallly having an effect on the mobility of the German army and as you switch the rules for the season, the new and following rules will have decreased movement points for the German units. How's that?

------------------
""I had hoped we were hurling a wildcat on the shore, but all we got was a stranded whale!"-Winston Curchill on the Battle of Anzio

"Quis custodes ipsos custodiet?" -Juvenal

"I can walk!!" -Dr. Strangelove

Cavalcadeus is offline Cavalcadeus
Warlord
Ontario
May 2000
time: 00:12
Post  Old Post 15-05-2001 07:09
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Got spare money?

You could always have a message pop up if a german city was captured near their oil feilds telling the player to run a batch file that has changed german units through the rules.txt file. If the player can recapture the city they can run the batch file again and regain the better units.

Orion T. Hunter is offline Orion T. Hunter
Settler
Alexandria, VA, USA
Apr 2001
time: 00:12
Post  Old Post 16-05-2001 09:25
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Inflate your Upload Space

Italy should be its own civ definately. While Italy and Germany were allies, they broke down on several issues, one of those being the "Jewish Question", another being Mussolini's (sp?) handling of the Greek front (which Hitler had to come in and save Italy from defeat). By 1944 when it looked like Italy was going to surrender, Germany just came in and took over (still failed, though). You could maybe represent this by making Italy and Germany allies, but make most of the units in Italy German, with Italian units defending the cities. As for the African campaign, again combine German and Italian troops, and again make most of the troops German as they were historially (FYI: Italy is the only European country to loose to an African nation). I wouldn't try to represent the breakdown of German-Italian relations, as the path the player might take could differ greatly from history (instead of landing at Anzio, maybe the player will make a B-line for Rome itself, or bypass Italy completely), but definately make it clear that Italy is being defended by Germany and not Italians.

Martinus Magnificus is offline Martinus Magnificus
Chieftain
Nijmegen, Netherlands
Feb 2001
time: 06:12
Thumbs up  Old Post 30-05-2001 17:26
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Anyone else?

Vulcan is offline Vulcan
Settler

Jun 2001
time: 23:12
Thumbs up  Old Post 05-06-2001 04:46
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Full PM-box? Change here!

Hey,
I think that a new WWII scenario would be welcome, if it's good, but it needs to be new in some aspects. Things like the Atlantic Wall would be good, at least in my view. Maybe a few more like that would really help your scenario.
Vulcan

JPetroski is offline JPetroski
Prince

Jan 1970
time: 00:12
Post  Old Post 08-06-2001 06:40
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Get a bigger avatar today!

I remember hearing not too long ago that the game recognizes "continents" based upon where the ocean divided the map right at its load-up, and before any user tweaking. In this way it was possible to simulate borders for countries to receive better trade bonuses. If the trans-continental trade bonus can be obtained through this method, you have to wonder if perhaps wonders that affect only cities on the same continent (such as J.S. Bach's) would follow the same rule.

If this turned out true, you could use Bach's to simulate when the Soviets first hit German territory, how the populace more or less went hysterical with fear, or you could use the Hoover damn as the Ploestil oil fields, or Rhur industrial area.

I'm not sure if this would work, but someone probably knows.

Thanks,

JP

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0426 seconds (92.43% PHP - 7.57% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net