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carpo
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Sydney, Australia
Nov 2001 time: 15:16
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Scientists show up in the domestic advisor screen as a beaker under the city they are in. I have put 0 funding to science, and had one scientist in a city, and it shows up as 1 beaker in that city. This is pretty cool actually, because of the 32 turn limit on research, even with only 1 scientist, you will still complete the research in 32 turns. Good for making money early on.
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AHO
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For some odd reason, you don't see the effects of changing a non-worker to a scientist in the city window; however, it does have an effect. In order to see what effect it had, do this: Open your Domestic advisor first. Look for the city you want to work with. Check to see how many science points it's presently producing. Click on the city (while in the Domestic advisor window) to bring up your city window. Change the entertainer to a scientist. Don't be shocked when the science points don't change in the city window. Close the city window, and this should take you straight back to the Domestic advisor. Look at the new science value for that city, hopefully having not forgotten what it was before you started, and you will notice that it will have changed. I know this is cumbersome and stupid--it's silly for the values not to change immediately in the city window--but it's the quickest way to see it.
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MrB
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I believe scientists work...
I remember running a civ with 0% science rate, as it was a big war and I desperately needed the money. The rate for the next science advance was -- like you'd expect. Then the auto governor or whatever made a couple of my tax collectors scientists and the turns to next advance started counting again.
Try it.
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