Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Subs are Boring
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
greggbert is offline greggbert
Settler
Seattle WA
Nov 2001
time: 21:16
  Old Post 21-11-2001 04:35
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Subs are Boring Help yourself to an AD-FREE life

I've been playing the new Civ III and I think that despite REAL bugs, all of the intended changes make the game much more challenging and fun.

Including the corruption, resources, lack of firepower, toned down lethality of air units. I like all of it and it makes the game more challenging.

Obviously these things were well thought out and are not bugs, so I hope they are not "fixed", however, I think that the subs are a little boring.

It would be more exciting to beef up the offensive power of the standard subs, so that they have an attack value of at least one ore preferably two points higher than the defense value of battleships.

In exchange, their defense value should be turned down two two points lower then the attack value of destroyers. And they should be fully visible to standard destroyers.

I think this trade-off would make the naval game much more interesting, since you couldn't keep your battleships just sitting around without destroyer escort (since the subs would catch up), you'd have to keep them moving. So on defense it would be fun to try to trawl for subs, or corner them and take them all out!

On offense, how satisfying would it be to sneak your sub up to a battleship that you have been tracking for like 8 turns with your slow-ass sub and finally blow it out of the water.

Any thoughts?

Calorman is offline Calorman
Chieftain

Nov 2001
time: 05:16
  Old Post 21-11-2001 05:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

They are fairly underpowered. The only naval unit of their era that they stand a chance against is the transport and even then it's only a 6/10 advantage.


I think that subs should have some kind of first-strike capability to better construe their hidden nature. They could make an attack and suffer no reprisal at first. Then combat would begin as normal.

I also think they should withdraw from combat when losing badly in a similar way to fast land units.

Green Giant is offline Green Giant
Warlord

Sep 2001
time: 23:16
  Old Post 21-11-2001 06:13
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

The only thing they are good for in my mind is launching surprise nuclear attacks.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0277 seconds (85.06% PHP - 14.94% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net