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Pyrodrew
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For better game balance in the next patch... what are your thoughts for ground, naval, & air units?
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Akka
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In front of my computer.
Nov 2001 time: 06:16
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I agree that a tank is not a single tank, or that a plane is not a single plane.
Ships, thought, are in my opinion only one, at best 2-3 ships. I mean, how many carrier there is actually in the world ? UK has 1 or 2, France has 1 retiring and 1 coming, USA may have 5-6, 10 at best. And for Pearl Harbor, yes it was not a 100 % sink rate, but some ships DID sink 
And remember about the Coral Sea and Midway, called the "battle beyond the horizon" because actually not a ship of one fleet could see a ship of the other fleet : all the fight was made by aircraft.
Bomber can wear torpedoes and bombs, I think that they should be able to sink a ship. Not 100 % of the time, but sometimes.
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Monoriu
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"The only thing I think is unfair is the inability to sink ships with air power, no matter what way you cut it this is not fair "
Ok. Personally I am not bothered by the inability of air units to sink ships. And I am not going to argue for either case here.
I just want to know, why does it bother you (and quite a few others)?
Gameplay reasons? Realism? Don't want to build a lot of ships?
Just curious.
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Anjin Sushi
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Copenhagen
Nov 2001 time: 05:16
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It's itchy that 40 bombing missions can't sink this darn transport
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I couldn't agree more! - or a darn galley for that matter
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zapperio
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Halifax, NS
Nov 2001 time: 05:16
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quote: Originally posted by Anjin Sushi
It's itchy that 40 bombing missions can't sink this darn transport
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I couldn't agree more! - or a darn galley for that matter |
Remember, it is offset by the fact that the navy is unable to fight back. Fair deal, and has a strategic significance. Use the new features a bit before dismissing them.
Zap
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