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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Why is the cultural output of a captured city always zero?
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Kekkonen is offline Kekkonen
Chieftain
Turku, Finland
Nov 2001
time: 07:16
  Old Post 21-11-2001 12:44
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Why is the cultural output of a captured city always zero? Support Apolyton buy from Amazon

Every time I capture a city, all its cultural improvements are gone, regardless of the way I acquired it. If it has a wonder, that wonder doesn' t seem to produce any more culture. Is there a clear play-balance reason for that? I think that is what leads to the weird 'flip-flopping' by cities that defect back and forth.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 21-11-2001 12:45 Visit Dis's homepage!
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Avatar Enlargement: We've got the solution

because those aren't your citizens!!

Kekkonen is offline Kekkonen
Chieftain
Turku, Finland
Nov 2001
time: 07:16
  Old Post 21-11-2001 13:39
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Lose 30 kilos (of popups)

Hmm... I don't know if that makes sense. When I plop down a temple, the city starts producing culture normally, whether the citizens are mine or not. And if the French marched North and took Cambridge, would that erase its status as an old university town?

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:16
  Old Post 21-11-2001 14:29
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Yeah, when you capture a city, culture should continue.
For sure in the case of wonders. The old pyramids spread as much culture under the egyptians as they would do if the germans would conquer egypt.

JayKay is offline JayKay
Warlord
Lisboa, Portugal
Oct 2001
time: 05:16
  Old Post 21-11-2001 14:36 Visit JayKay's homepage!
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Re: Why is the cultural output of a captured city always zero? Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Kekkonen
Every time I capture a city, all its cultural improvements are gone, regardless of the way I acquired it. If it has a wonder, that wonder doesn' t seem to produce any more culture. Is there a clear play-balance reason for that? I think that is what leads to the weird 'flip-flopping' by cities that defect back and forth.


What happens is that the culture produced by Improvements/Wonders only is applied to whoever built them!

So...if you capture a city that has Pyramids, Temple, Colosseum; those improvements/Wonders will never produce any culture for you since they were constructed by the other civ! What you can do is sell the improvement and built again, that way you'll get the culture, since you were the one that build it, and the enemy civ won't get any culture if your city is captured! The culture of the Great Wonder however is for ever lost, since you can't rebuild it!
_________________________________________________



Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Álvares Cabral (Discoverer of Brazil in 1500)

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 21-11-2001 15:11
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Re: Re: Why is the cultural output of a captured city always zero? Increase Your PM Length

quote:
Originally posted by JayKay


What happens is that the culture produced by Improvements/Wonders only is applied to whoever built them!

So...if you capture a city that has Pyramids, Temple, Colosseum; those improvements/Wonders will never produce any culture for you since they were constructed by the other civ! What you can do is sell the improvement and built again, that way you'll get the culture, since you were the one that build it, and the enemy civ won't get any culture if your city is captured! The culture of the Great Wonder however is for ever lost, since you can't rebuild it!
_________________________________________________



Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Álvares Cabral (Discoverer of Brazil in 1500)


hm, i thought that world wonders give you culture if you capture the city, ab nunc, of course....
if they give you a zero, then there is no reason not to raze them....

JayKay is offline JayKay
Warlord
Lisboa, Portugal
Oct 2001
time: 05:16
  Old Post 21-11-2001 15:17 Visit JayKay's homepage!
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Re: Re: Re: Why is the cultural output of a captured city always zero? Browse Apolyton AD-FREE

quote:
Originally posted by LaRusso


hm, i thought that world wonders give you culture if you capture the city, ab nunc, of course....
if they give you a zero, then there is no reason not to raze them....


Well...there's one GOOD reason not to raze cities with Great Wonders! Aldo you don't get the culture boost from the Great Wonder you still get their effects, which are (depending of the Great Wonder) very valuable too!
_________________________________________________



Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Álvares Cabral (Discoverer of Brazil in 1500)

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 21-11-2001 15:18
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Re: Re: Re: Re: Why is the cultural output of a captured city always zero? Increase Your PM Length

quote:
Originally posted by JayKay


Well...there's one GOOD reason not to raze cities with Great Wonders! Aldo you don't get the culture boost from the Great Wonder you still get their effects, which are (depending of the Great Wonder) very valuable too!


yeah, but why would i raze pyramids? hell of a work

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:16
  Old Post 21-11-2001 17:44
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Lose 30 kilos (of popups)

Let's not forget that razing cities also makes the other civs dislike you more...

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