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quote: But in the end, we shall have to attack Callisto. We may or may not win, but it is the only way to get things done. CEO Morgan is quite angered at InEn and vows that InEn shall get what they deserve, that they can not hide behind pompous morons like Henry Tremaine and Sheng-ji Yang!
Hopefully good shall win this struggle, and Morgan Interstellar shall vanquish InEn from the universe! |
If the Morganites does dare attack Callisto, you will end up having the Terran Alliance Fleet come in to help defend.... and as one of the enforcers chosen by Sprayber, i say there is no such thing as quick lightning attacks and run Sol is heavily defended...too many ships so will be hard to catch anywhere in Sol with its pants down. Besides, pretty dangerous to FTL right in the system.... may hit a planet or a moon or an astoroid, etc....
After that, the Morganites as provided the Militarist/Unitist ammo to convince the Council vote for an invasion, as well as providing its first target, Morgan Interstellar..... so do be careful
Sprayber, your ships scare me did done them yourself? they are like, so original startrek....especially that sphere like saucer section. For the Weapon mounts, they seem bit for such weapons like Disruptors, especially an Ion Cannon. Disruptors could be Small ones, but the for Ion Cannon, need such a small one to be able to fit in the space allowed on the top mount that it wouldn't make a dent. I am considering the Ion Cannon to be powerful Ship weapon that is pretty big, which pretty requires a Capital Ship or something to carry one. Basing the Ion Cannon on the one in Homeworld. Sure a burst only Ion Cannon may take less space, but for your System Ship, it is to big.... Sorry for being a pain
Anyway, the Spartans don't even need weapons, those ships would be capable to scare the enemy away
-LMP
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Sprayber

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Dixie
Oct 2000 time: 23:16
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Hey dont' make fun of my ships. Besides, those are support craft and dont' need to be pretty, just functional. Let some Terran or hive ships come to the Spartan Home System and while they laugh, the SPCs will be busy cutting their hull into nice little sections.
As for the mounts, thats just the way the ship is designed. It has nothing to do with the size of the weapons. And I was trying to get the point across that these are older designs, but the reason why it was still around cause it was found to be very effective. When you come into the system you will be met by many of these craft all in 3s and 4s. Thats not all you will meet, but those are the first visible sign of defense. And as the enemy ships are thinking why are they using such old ships they begin to notice that those old ships are firing very new weapons and that one of your fleets ships just went up on a ball of light. Then you wonder why your comm traffic is breaking up. Then out of no where swarms of missile are coming your way. You begin to try to order your ships to concentrate on taking the SPCs out, when your monitors register more of them coming in from behind you. But these ships are leaving small objects behind them. you notice that the SPCs are working in their groups and not just there for show. Thats when the first report of one of your ships striking a mine comes in. By the time you realize that those new ships had been laying a perimiter of mines the first Spartan capital ships start arriving. But they were supposed to be on the Morganite border you scream at your intell officer. but he is hiding under an instrament panel and cant hear you. An hour later the last of your ships are being hunted in the asteroid belt. Your fleet never even made it to the defensive stations located in the inner system. Cold and alone, your life pod has another 4 hours worth of air left. As you sit and ponder what the folks back home will think, you notice a shadow form inside your pod. You look up and see one of those damned little fighters that had added insult to injury only a few hours ago. You don't have time to consider why you invaded the peace loving people of Sparta, cause the pilot is about to get off duty and doesn't have time to give you the proper send off. He opens up his banks and you become one with the Syrma system. 
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Sprayber, still, those 5-10 meter Ion Cannon won't do much to bigger ships :P even the disruptors would be consider Light compare to the big ones bigger ships can carry. Effective? with such mounts, i would think it would be easy to disable their weapons :P
Also, i don't think it would be that easy for the Spartans to defend their system, unless the enemy is small and pathetic. Concerning ECM, there is such things as ECCM.....also, can't disruptor all forms of communication, like the cyborgs for example 
Even if ECM may also disrupt targeting locks....it would be useless against Optical Locks ...or Infrared locks. As for mines, simply need a good sensor unit and you find them Besides, solar systems are pretty Big would need a lot of those SPCs to defend every area of the system as for your pesky missiles, if the ship as a good Point Defence and group up with other ships of its kind, wouldn't bother them much don't forget Fighter support too
So if i ever plan an invasion attempt on Syrma, it will be bloody just then, the Spartans would have to rethink of their defence and their conservative discipline tactics. That would be awhile to come, need ships and good enough reason to pull off such a mission.
Oh, found a good pic of a group of Starship Trooper cruisers from the computer animated show... prefered to have a closer shot, but oh wells.
I will post the map tonite, as well as updating the site... busy with school work too.
-LMP
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:16
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quote: Originally posted in the sign-in thread; I think I've got this messed up
Spartan group, Sprayber shall have to give his consent, though I like the idea. If you do get to do them give them a Sounds like a good idea. You are welcome to join in General. As for the break-off historical name that has something to do with the historical Spartans of Greece. "Hoplites" doesn't really sound that great, but it would be a possibility. Delians, perhaps? They were a bunch of Athenians and Spartans that led the Delian League just before the Peloponnesian War. |
quote: Originally posted in the Sign-in thread
Either your a DL of mine or you have gotten inside my head somehow. If you look above I reserved a place for the factions called firaxis. I was going to basically do what you described, but was also going to throw in former PK colonists as well. Kind of like several groups of colonists have gotten lost in the early years of exploration and found there way to Firaxis. there they meet up with other colonists from other factions afer years of fighting among themeselves they decided to cooperate when the Spartans and PK came calling wanting to add them to their empires. I called it Firaxis cause I didnt' have a better name and kind of paid tribute to the company. So if you want to take this one that would be cool. feel free to change the name or whatever. But I would like them to be on the Spartan-PK border. That way we can have lots of fun playing the two great powers off agaisnt each other. OR if you sill like your idea that would be cool too. Oh yeah, lets move the discussion over to the discussion thread
Other possible names
Helot-the name the ancient spartans gave to their slave population (formally called the Messenians.) The spartans conquered them and made them do their labor.
Laconia-region where the spartans came from. (you may have the spartans enraged if you call it that. Its kind of like the current situation with the greeks not wanting the country to their not north to be called macedonia.
Agis-name of a spartan king who refused peace with the romans IIRC and was killed in battle against them. this is what one site said about him
quote: An interesting event occurred in connection with Agis's death. He had fought gloriously and fell with many frontal wounds. As he was being carried by his soldiers back to Sparta, he found himself surrounded by the enemy. Despairing of his own life, he ordered the rest to make their escape with all speed and to save themselves for the service of their country, but he himself armed and rising to his knees defended himself, killed some of the enemy and was himself slain by a javelin cast; he had reigned nine years.
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I quite like the idea about the faction being on the PK border, I think I'll ditch the alien idea. So the new story goes like this: A couple of Spartan colony ships are grabbed by dissenters (carrying, I might add, a quite substantial stockpile of Spartan military hardware) and run to an unexplored system to escape pursuit. In this system, a PK colony ship dissapeared some time ago after it's FTL drive failed and it was presumed lost. The Pk colonists landed and are surviving but not by much when the rebels also land. The two groups are in conflict for a short while before the PK colonists decide to join the rebels and form their own faction.
I'm not entirely sure what their ideology would be, I think it would be basically a more human and less militarstic version of the traditional Spartan one. As for the name, I think 'Lakedaemonians' (ancient name for the land that Sparta ruled) sounds good, you could shorten it to 'Lake-Ds'.
By the way Sprayber, what did you mean by DL?
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Timelimes will be posted on the webpage, it will be DONE before this weekend.........................................
General, no string disruptors and do be aware that there was a huge war against the Proginators sometime between 2221 and 2380.
-LMP
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Sprayber, thanks That ship may not look like a pirate ship, but the Pirates are still a force to contend with.
Way i see the Pirates:
The faction is pretty much seperated into various "Gangs" (if someone as a better word that would fit the pirates, please do tell ). Each Gang is different and have different specialties, but culturally pretty much the same. Think of the Clans in Battletech and the Tribes in the Starsiege universe, along with typical modern "gangs". There won't be any central government and they pretty do their own thing, yet, they usually work together when dealing with a common enemy....especially those few occasions another faction and so on attempt in eradicating the Pirate menace some work together for mutual survival, trading, and etc...they would have too as practicly all of the factions dislike them... The Pirate Faction as a whole is scattered all over Human space, even in other factions territories in Starbases, outposts, ground bases, big mix match wandering desserter ships (think of those nomadic human wanderer ships in that animated movie Titan A.E.), and etc....... They don't control any solar systems to themselves and don't control any habitable world. because of that, it is hard to completly eliminate them. The only serious real territory any pirate gang controls in the bases on Chiron, controlled by the Nautilus gang (they don't go off pirating and so on, as they seriously don't need too. They also control some ship yards and a Starbase around Chiron. They generally represent the Pirates in the Chiron Council, but other factions can't exactly give them heck for what other gangs as done...but they do get pressured at times for supplying some of the other gangs ships, fighters and supplies.) The Pirate population is pretty mix....largely born Pirates, but good portion of the pirate general populace is comprised of other factions undesirables and defectors. the worse of them (murderers, rapers, etc) are disliked and turn away by practically all of the gangs....except for the Larionov (the most evil gang) and the Blood Eagles (a evil version of the spartans) The Pirates are naturally the master Survivors and Scavengers. Some gangs actually operate mines and so on...but they generally survive by pirating, raiding, privateering, trading, mercenaring, etc.
At the moment, one dominating gang ias been gaining a lot of power in the last several decades via various means then just their typical Pirate stuff. Will be part of the Pirate timeline and the main story focus concerning the pirates in the gaming. Oh, the Data Angels are also pretty much integrated with teh Pirates, helping each other out. The Angels do have their own "gang", but they are not much into the pirate stuff...they pretty have their factional agenda. since they are pretty much merge with the pirates, they know how the inner pirate's frontier like politics are.
The favourite factions the pirates like to pick on is the Morganites and the Free Drones, occasionally the Spartans when they see the opportunity... (Sprayber, can the dominating Pirate gang have somehow and miraculously steal one of the Spartans' "warlock" capital ships? could be an embarressing lost for the Spartans...and also when the Spartans starting to consider the Pirates as a serious threat ) The Factions the Pirates GENERALLY (each gang have each their own preferences and relations with each faction) don't bother to much is the Cyborgs, Peacekeepers and the Gaians. So technicly, they will pick one the bigger factions most
Frank, there seriously won't be any Pirates in the Hive's core territory...as they are outside of the Pirates influence...but there may be Pirates at the edge or just inside Hive territory....
As for the solar systems......they are big and prefer to keep that feeling in the game....so no startrek sublight speeds where they can go from Earth to Pluton in 30 to 60 minutes at max impulse. In sublight speeds in 2700, the fastest STL ship should only take a couple or more days to get from Earth to Pluto (if you don't consider the astoroid belt being in the way).
Will also have to have some FTL rules ...which i base it on the Honor Harrington books FTL laws and the Battletechs.... FTL within a system is pretty dangerous.....to be safe, ships should enter by FTLing to the edge of the system, where there is a nav buoy, and then proceed in STL. Of course, there will be those jumps into the system, to get shorting travelling time, but that is dangerous.....even more so if you don't have proper up to date nav charts of the solar system! The bigger the star...further the safe limit is... think of a solar system being in a Saucer shaped bubble.....the edge of the bubble is the safe limit..... so meaning, if your destination is a World is in the core of the system, you'll be better to jump to on top....... does anyone get what i trying to say here? 
As for detecting FTL "footprints", you would need a good long range FTL detector sensors, which is pretty large (usually as huge sensor array platforms) that can detect FTL footprints under 1 lightyear away of the FTL detector. Usually only big core systems have such detection arrays in their system........
If let say a fleet of ship jumps in close together, the FTL detector will only detect a large fluctuated FTL footprint, so making it hard to guess how ships there is....but can detect multiple footprints if the ships are away from each other. the detector won't be able to tell you who the ships belong too or where they are going in the system.....you would need more conventional scanners/sensors to find that out. It is possible to make faint FTL prints if the ship is small and have a very smooth "quiet" FTL drive. Some very good FTL Detectors can tell the difference between a Sol FTL, a CHiron FTL, a Fraal FTL(the fraal ftl is quite smooth , so hard to detect) and so on.... so meaning, can the different betweem FTLs that uses different technologies/designs
what you people think? will make these rules point form on the site thought. 
-LMP
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Sprayber, the dominant gang (maybe i will use clans, but i still looking for another word....the word can be from another language, as long as it sounds right for the Pirates) as been getting a lot power, which as started in the last half of the 2600s... when they were information trading with an Fraal ship (more like getting useful tinbits from the fraal then trading)... Fraal mention of another species 10 thousand lightyears away or so and they have a large ship of theirs 300 lightyears or so away from human space. So the pirate gang went off in an expedition to locate and contact that species for some strange reason....so the gang wasn't much seen for about a year or so. they succeeded and located the ship, and the rest of its task force, 180 lightyears away from human space, with bit of help from the Fraal "mainly providing clues". So the gang had a peaceful first contact with this alien species. they realize that the large ship and the group they belonged too was informed by the Fraal of the human race, so they sent an expedition. the gang's leader explain the Fraal have informed them of them. They both shruged, agreeing that no one knows why the Fraal does things. both the gang and the alien fleet tagged along in the middle of nowhere for a couple months, exchanging all sort information about each others species and eventually technologies. The gang fleet came back to human space with some inovative, yet not very advance, technologies and ideas. The gang quickly made full use of the technologies...after a few years, they built a few ship yards at some hidden location and started building some new breed of ships.....like the Heavy Cruiser, Strike Cruiser, Assault Carrier and so on.... with the gangs reputation of being good in diplomacy, they may various deals with some the other gangs, th data angels, so on.... So they started being the dominant gang of the Faction and it is seems they pushing for an united Pirate Faction base on the Macky government doctrines...which is pretty much only improving the the faction internal politics. Because of that, the other factions are starting to see the pirates become more organized, starting to work together more often, having new odd ships, and most of all, they seem to have Real purpose with their latest pirate attacks, raids, pirating, etc a long with actions which is a bit unusual for the pirates. One of the big instances that drown a lot of attention to the pirates is when the they (later discover to be of the dominating gang) somehow succeeded in capturing one of the SPartans newest capital shipp, the warlocks. (this is here we need to figure out, but here is the scenario i was thinking of) A Spartan Warlock and some escorts received a distress call from a local Spartan convoy who is being attacked by pirate ships near the a asteroid belt.... so they made a short and dangerous jump to the area the convoyu is being attacked. once in range, the pirate ships just simply started attacking the warlock's escorts and few minutes later, about 7 pirate strike cruisers a long with some other smaller ships appeared out of the belt. the Strike Cruisers started firing EMP missiles at the Warlock from long range.... it was quite a battle, where the spartan escorts eventually got eliminated and the Strike Cruisers started launching some odd tug like ships at the warlock, which was by now semi-dissabled, its STL engines almost dead and a destroyed FTL drive. The Spartan Captain, making the judgement that the tug like ships must be the pirate's new bording ships, followed protocol by starting the self-destruct of the ship to avoid capture (besides, the damaged convoy is long gone by now). When its Reactors was about to go critical and explode, the Tugs still continued towards the warlock, surround it while starting firing these strange purplish tractor beam like beams at the ship....next thing you know, the reactor simply shut down, avoiding self-destruction while the other s-d mechanisms got dissabled. Then, the surviving crew simply started to lose control of their ship while the pirates started bording the ship with their infamous marines....was quite deck to deck battle for the ship, both sides don't mind causing even more damage to the ship. The pirates eventually won the ship by eliminating 2/3 of the remaining crew and stunning the rest...yet the ship was quite beat up from the in and out, yet the structure of the ship was still intact. The spartans succeeded to manually destroy their computer cores and other vital systems. The spartans sent more ships to the area, but the pirates and the warlock simply dissapeared....which doesn't stop the spartans to have a large system wide search. almost a year later, the stolen Warlock appeared in the pirates' hands, leading an attack on some morganite outpost. of the most ironic things, the warlock was called the Impossible, which the Pirates kept.... currently, the warlock is being use as flagship by the gang's leader.
Is that okay? 
Doesn't the Free Drones excel in Industrial Automation and Robotics? I am sure they succeeded in having worker droids to do most of the construction at ship yards 
-LMp
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just to say, that HALO soldier is a geneticly engineered and technologicly enhanced SPARTAN-II soldier 
-LMP
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