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Bubba_B is offline Bubba_B
Warlord
Ohio
Nov 2001
time: 00:16
  Old Post 21-11-2001 18:29
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#1 Report this post to a moderator
The AI learns to use Mods Browse Apolyton AD-FREE

Check this out,

One day last week I was playing with the editor and brainstorming about diffrent units. I thought that a Merc. unit that worked the same as a Privateer on land would be cool. Slip him in on a Gov. you don't like and have him pillage or cause general havoc without declaring war. Anyway, I picked the Explorer as that unit gave him a small attack, deffense, and 2 move to retreat if attacked. I also hid the nationality and under AI stratagies clicked "offensive". I played a little more with the Editor that night and went to bed.

Fast forward a couple days; I'm playing a 16 civ small map on Warlord and around 1500AD a funny looking white shaded unit shows up on my boarder , why is that explorer white, I think. The next turn it jumps a nearby worker and he becomes a Aztec worker . (Mind you at this point I've completly forgotten about what I did to the Explorer unit) "I've never seen the Explorer do that, was that in the manual" . Soon the other four Civ's on my boarders jump into the fun, workers abondoned me in droves, I declare war to get them back............all hell breaks loose .

Needless to say, I remembered what I did when I went to the Editor to check the specs. on the Explorer. The funny thing is that the AI did things with the unit that I never thought of, It devoloped a stratagey of its own: Take my workers without a declaration of war.

So in closing, I think the AI will pick up on your mods. Lesson learned.

Last edited by Bubba_B on 21-11-2001 at 19:06

Bubba_B is offline Bubba_B
Warlord
Ohio
Nov 2001
time: 00:16
  Old Post 21-11-2001 18:46
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#2 Report this post to a moderator
Side note Support Apolyton buy from Amazon

My Governors picked up on this too. After my first few workers were taken my govenors started to build Exploers.

zapperio is offline zapperio
Warlord
Halifax, NS
Nov 2001
time: 05:16
  Old Post 21-11-2001 18:55
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Support Apolyton buy from Amazon



Excellent! I'm sure I don't want mercs now.

Zap

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 21-11-2001 19:12
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

it's cool to see a post that does not consist of mindless whining

Wrong_shui is offline Wrong_shui
Warlord
a field
Nov 2001
time: 05:16
  Old Post 21-11-2001 21:24
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Support Apolyton, buy Civilization: The Boardgame

Culture sucks!

PMLF is offline PMLF
Warlord
Rio de Janeiro,Brazil
Jul 2000
time: 05:16
  Old Post 21-11-2001 22:14
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#6 Report this post to a moderator
Re: The AI learns to use Mods Inflate your Upload Space

quote:
Originally posted by Bubba_B
Check this out,

One day last week I was playing with the editor and brainstorming about diffrent units. I thought that a Merc. unit that worked the same as a Privateer on land would be cool. Slip him in on a Gov. you don't like and have him pillage or cause general havoc without declaring war. Anyway, I picked the Explorer as that unit gave him a small attack, deffense, and 2 move to retreat if attacked. I also hid the nationality and under AI stratagies clicked "offensive". I played a little more with the Editor that night and went to bed.

Fast forward a couple days; I'm playing a 16 civ small map on Warlord and around 1500AD a funny looking white shaded unit shows up on my boarder , why is that explorer white, I think. The next turn it jumps a nearby worker and he becomes a Aztec worker . (Mind you at this point I've completly forgotten about what I did to the Explorer unit) "I've never seen the Explorer do that, was that in the manual" . Soon the other four Civ's on my boarders jump into the fun, workers abondoned me in droves, I declare war to get them back............all hell breaks loose .

Needless to say, I remembered what I did when I went to the Editor to check the specs. on the Explorer. The funny thing is that the AI did things with the unit that I never thought of, It devoloped a stratagey of its own: Take my workers without a declaration of war.

So in closing, I think the AI will pick up on your mods. Lesson learned.


LOL


quote:
Originally posted by zapperio


Excellent! I'm sure I don't want mercs now.





I want mercenaries. They should be like conscript units.

kmj is offline kmj
Prince
NY
Apr 1999
time: 00:16
  Old Post 22-11-2001 00:08 Visit kmj's homepage!
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#7 Report this post to a moderator
Got spare money?

'course the "capturing workers" thing breaks the "hidden identity" thing... doubt the AI realizes that. So you could know who a merc belonged to when it captured a worker of yours, but the AI probably won't know that if you do the same to him. Still, that's cool.

Wolfgang76 is offline Wolfgang76
Settler
WI, USA
Nov 2001
time: 23:16
  Old Post 22-11-2001 00:37
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Smart... Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Smart As@.

quote:
Originally posted by Wrong_shui
Culture sucks!

ChrisShaffer is offline ChrisShaffer
Prince
Iowa City, Iowa, United States of America
Aug 1999
time: 23:16
  Old Post 22-11-2001 00:47 Visit ChrisShaffer's homepage!
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#9 Report this post to a moderator
Support Apolyton

I'll be interested to see the first scenario where all units have "hidden identity." That should be fun.

knott is offline knott
Chieftain
Sweden
Sep 2001
time: 06:16
  Old Post 22-11-2001 02:52
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Support Apolyton buy from Amazon

quote:
Originally posted by ChrisShaffer
I'll be interested to see the first scenario where all units have "hidden identity." That should be fun.


I like the idea too Wonderfull nukes

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