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ravagon
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Australia
Sep 1999 time: 13:16
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Its not the racial bonus picks thing that bothers me so much but the way the AI's can form alliances right from the very start.
Having one race halfway across the galaxy issue a DoW to you isn't much of a problem as you can usually take out the nearest planet and prevent his fleets from reaching yours. Problem then comes about when the bad guys form an alliance with your nearest neighbour and can then hit you wherever they like. This can become very frustrating...
As a matter of interest has anybody else ever used the editor to give all of the opposing races all of the positive race bonuses and then gone against them?
My best attempts at this are a couple of games in which I've survived but have ended up voted out by the council due to the high pops the AI's are able to generate.
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Forrest Gimp
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quote: Originally posted by aaglo
Ridiculously fast upgrading of units!
In one game the sakkras (IIRC) were way ahead of me. They captured orion with a fleet of +10 titan-class ships. |
Whoa. If the sakkra already had titan class ships running around then you are way past due in taking out Orion. And I only play IMPOSSIBLE.
Remember: the minimum you need to take out the Guardian is as follows: 5-10 crusier boats with zortrium armor, fitted with
4 mrv, fst, eccm, egs (Emmisions Guidance), arm MERCULITE MISSLE (this is the actual weapon that kills)
1 eccm, fst, arm NUKES (these are 'dummy' missles used to soak out the Guardian's anti-missle defense)
x2 SHOTS!!!- any more is a waste
battle pods & fast missle racks.
HERE'S HOW THE BATTLE GOES:
TURN 1: guardian zaps 2 missle boats & launches 2 torpedoes. player fires all merculites w ships, ea ship moves forward, then fires all nukes. Nukes have a couple spaces headstart b4 mercs.
TURN 2: guardian moves forward: uses particle defense and spatial compressor to take out dummy nukes. Torpedoes strike 1-2 cruisers, instantly killing them. Guardian kills 3-4 more boats with death rays and particle beams.
Merculites now strike guardian. BOOM!!!!
I was nerdy enuf to save the game b4 I struck Orion. And here are the success stats: 5 ships - 05%, 6 ships - 10%, 7 ships - 30%, 8 ships - 60%, 9 ships - 90%, 10 ships - 95%. It really depends if one of your ships explodes taking out precious merculites.
WELL HOPE THIS HELPS OUT.

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Forrest Gimp
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quote: Originally posted by Zealot
Ehem. AFAIK, the minimal guardian fleet is in here:
I'm not being really successfull in version 1.31, but it worked really well in version 1.2. |
THANX 4 THE GREAT ARTICLE.
Great ideas. But I never got it to work for v1.31 (at least with just space scanner.)
But the only real difference is his use of reinforced hull & using scanner tech. (which BTW is about 1350 research for neutron scanner).
So I researched neutron scanner and used my "old" design. And voila! Instead of 5-10 cruisers it takes 4-6!!!! Hurrah!
I then tried a different design, using reinforced hull. I'll call it the 1040EZ cruiser since it doesnt have 1/2 the amount of micro-twiddling the article had for its ships.
1040 EZ CRUISER:
3 mercs 2x mrv, eccm, fst, emg
1 merc 2x mrv, eccm, arm, fst
1 nuke 2 fst
battle pod, fast missle rack, reinforced hull.
With this cruiser I got down to a minimum of 3 ships with a 2 out of 5 success rate, which is still comparable to the article's minimum of 2 cruisers and 2 frigates - AND WITH A SIMPLER BATTLE PLAN.
Again thnx 4 the article dood. I can now proceed to kill the so-called 'experts' at the local comic store even faster than when I first played them. Haha!

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