Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Resistance and garrison
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cheerful is offline cheerful
Chieftain

Nov 2001
time: 05:16
  Old Post 21-11-2001 20:32
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Resistance and garrison Get a bigger avatar today!

How many military units (x) do I need in the city to fight resistance of y?

Thanks!

cheerful is offline cheerful
Chieftain

Nov 2001
time: 05:16
  Old Post 21-11-2001 20:39
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Handling Civil Disorder Enter the AD-FREE zone

1. Population change (growth or starvation) can cause civil disorder because the the new citizen is added as worker or an entertainer is "starved". Civ 3 is better than II since you can now click on the center tile at the end of the previous turn and it will adjust with growth in consideration. Can the governer do this for me automatically every turn (per city or globally)? Same applies to disorder caused by military deployment (see 2.)

2. At the end of the turn, it would be nice if the governer can warn me of the upcoming disorder because of the war we just entered or the new troop deployment.

3. At the turn, the popup goes by too quickly (I was never able to catch which resource is depleted). It is quite annoying to find out your city is still in disorder because you forget to adjust last turn. Since we iterate over all units to specify action, why can we include disordered city in the iteration?

I am new to the game and the forum. I know there must some way to make suggestion to the game developer. Can someone help me to send this as a suggestion?

Thanks!

rid102 is offline rid102
Warlord
UK
Nov 2001
time: 05:16
  Old Post 21-11-2001 20:56
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

quote:
. Can the governer do this for me automatically every turn (per city or globally)?


I don't know but I don't think so.

quote:
2. At the end of the turn, it would be nice if the governer can warn me of the upcoming disorder because of the war we just entered or the new troop deployment.


With Civ2 you used to be able to look at the Domestic Advisor to see which cities were/are in disorder or not. You can still do this with Civ3 but personally I find the graphics really hard to interpret and can't tell the difference between happy/content/unhappy citizens without squinting and counting them all (unlike Civ2 where they were just colour coded).

quote:
It is quite annoying to find out your city is still in disorder because you forget to adjust last turn.


Yes. Fortunately, at least the "government collapse" of Democracy/Republic if a single city riots for more than one turn has been removed.

quote:
I know there must some way to make suggestion to the game developer. Can someone help me to send this as a suggestion?


LOL

Join the queue.

If you want control over what really goes into the game then join one if the many freeware Civ-style projects out there.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0321 seconds (85.99% PHP - 14.01% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net