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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Is there known history mod of CTP2 ?
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Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:16
  Old Post 21-11-2001 23:01 Visit Slax's homepage!
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#1 Report this post to a moderator
Is there known history mod of CTP2 ? Support Apolyton

I played and enjoyed CTP I, but didn't enjoy the future eras. Because of this I didn't buy CTP II (also, I was worried about the lack of support).

Has anyone made a mod where all future features have been replaced with historically accurate ones and the game ends just after current times ? (a Civ clone, so to speak)

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 22-11-2001 15:44 Visit The Big Mc's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Not that I know of, But you can make one using slic to stop research after modern time.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:16
  Old Post 23-11-2001 23:34
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Increase Your PM Length

You could play a multiplayer game and simply exclude all of the modern techs and units. This seems easier to me then writting a whole mod.

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:16
  Old Post 23-11-2001 23:47 Visit Slax's homepage!
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#4 Report this post to a moderator
Inflate your Upload Space

What both of you are proposing seems like it would shorten the game considerably.

I'm actually a little surprised no one has considered replacing the existing techs and units with those of CIVII (or at least within CIVII's timeline) so that the future stuff is eliminated. I guess it might be a waste of sea and space cities, though (are space cities in CTP2?).

Am I speaking sacrilege?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 24-11-2001 00:27 Visit Immortal Wombat's homepage!
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#5 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Slax
What both of you are proposing seems like it would shorten the game considerably.

I'm actually a little surprised no one has considered replacing the existing techs and units with those of CIVII (or at least within CIVII's timeline) so that the future stuff is eliminated. I guess it might be a waste of sea and space cities, though (are space cities in CTP2?).

No space cities in CtP2
The best there is so far is Cradle of Civilization, but that does not eliminate the future ages, just extend the ancient age, so the game will take longer to get to the future ages.
I guess we all like the future ages. I never liked the fact that Civ2 stopped after spaceflight (near enough). Research will not stop when we send the first spaceship to AC, we'll carry on striving for the good of mankind. If you want to play on a restricted tech-tree, then the game should be restricted to up to 2000AD.
quote:


Am I speaking sacrilege?

No....
maybe you could try Cradle, but then on top limit the tech tree to late modern age through SLIC. This would keep the game long, but eliminate unwanted stuff.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
Unhappy  Old Post 27-11-2001 17:58 Visit The Big Mc's homepage!
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personally I loved the future stuff it's more fun then waiting half a century for a unit to get over to the enemy city. I like the future so much I am making a mod to put back some of the future elements off ctp1 (like some of the tile imps from space modified so they are land or sea based). what I have so far is basically left over from ctp1 that was still put onto disk and shipped like the cargo plane which I moded into a better version of the sea engineer. I won't like a game that ended now to start with you would end up with a nuclear war and then that would be the end to that. I played civ2 and found the future stuff needed putting in like future units.

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:16
  Old Post 03-12-2001 23:19 Visit Slax's homepage!
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Lose 30 kilos (of popups)

Thanks for the suggestions, guys.

I'm not against all the future techs, improvements, and units, but I would rather only see those that are projected for the near future. For example, I would not be against a Mars mission wonder, SDI defense, perhaps even a future government type (if it can be reasoned from current political structures). Perhaps up to about the year 2050.

An increased number of gamers may be coming here from CIV III, so a CTP II with the futuristic elements toned - down may be appreciated.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 04-12-2001 16:55 Visit The Big Mc's homepage!
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Increase the size of your Attachments

If you can do the video for a mars wonder I would add it to my game as it is you can only make a wonder if you have the video.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 05-12-2001 20:22 Visit Martin Gühmann's homepage!
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quote:
Originally posted by The Big Mc
If you can do the video for a mars wonder I would add it to my game as it is you can only make a wonder if you have the video.


That's wrong you can add new wonders to the game without a video.

Just open the uniticon.txt:

code:
ICON_WONDER_ARISTOTLES_LYCEUM { FirstFrame "UPWP003L.TGA" Movie "GW003.AVI" Gameplay "WONDER_ARISTOTLES_LYCEUM_GAMEPLAY" Historical "WONDER_ARISTOTLES_LYCEUM_HISTORICAL" Prereq "WONDER_ARISTOTLES_LYCEUM_PREREQ" Vari "WONDER_ARISTOTLES_LYCEUM_STATISTICS" Icon "UPWP003L.TGA" LargeIcon "NULL" SmallIcon "NULL" StatText "WONDER_ARISTOTLES_LYCEUM_STATISTICS" }


Just replace here GW0003.AVI by NULL and the Aristoteles Lyceum wouldn't have a video.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
Talking  Old Post 06-12-2001 15:32 Visit The Big Mc's homepage!
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Support Apolyton buy from Amazon

did not know that. could i put a pic in instead, it would up grade what i could have as a wonder by about 500000%

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