 |
|
Kaesar
|
|
Surrey, BC, Canada
Jan 1970 time: 05:16
|
|
Boney:
I was refering to industrious workers that work at double speed. They only take 2 turns to perform each task. 2 to plant, 2 to cut. Therefore 100 shields. Play France, it's really quite funny.
|
|
|  |
 |
|
Boney
|
|
Thailand
Jan 2001 time: 05:16
|
|
WOW, those workers must be filled with methamphetamines.
I have not yet come across them
|
|
|  |
 |
|
Kaesar
|
|
Surrey, BC, Canada
Jan 1970 time: 05:16
|
|
Seriously, in my French games my terrain is woven in not time. One turn road, rail, irrigation, and mining on flat terrain.
|
|
|  |
 |
|
Theben
|
 |
Dance Dance for the Revolution!
Jan 1970 time: 00:16
|
|
quote: Originally posted by Kaesar
So with 40 industrious workers, you can create 100 extra shields, and that's why it seems like cheating. BUT...... it's been said before, Firaxis already has thought about this and that's why you can't do this with wonders, palace, and space ships. You can only lumberjack rush with improvements and units. Plus, you can't switch to wonders, palace and space ships after you have lumberjacked even once(I've tried it, it doesn't work. You can only switch if you haven't rushed in any sort of way). So in my own conscience it is not cheating. It is a thought out game feature. |
I agree, to a point. IMHO the return on trees should be less; something in line with the cost-return of rush-building. Assuming repub/demo, 8 workers will cost 8 gold/turn, enough for 10 shields of production. To be in line with rush-building the shield net should be 5 (add +1 shield to account for initial cost of producing workers and lost production due to pop loss), or x3 the replant forest time.
Also the forested shields should be subject to corruption- after corruption is patched, so put down your stones.
As an aside, I have to note that this explains why tanks are getting slaughtered by longbowmen. They simply light the arrows before shooting at the tanks. Shouldn't have made them out of wood. 
|
|
|  |
 |
|
Boney
|
|
Thailand
Jan 2001 time: 05:16
|
|
I have not played as the french. When I play I like to put everything to random so it is always totally a surprise to me about land & civ etc.
Playing as the English has been the easiest so far. But I have still to play deity, I am working my way up there,
|
|
|  |
 |
|
Venger
|
|
Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
|
|
quote: Originally posted by Monoriu
Stuff you didnt quote right about how to check number of units... |
Thanks Mono, I'll check it out...
Venger
|
|
|  |
 |
|
Venger
|
|
Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
|
|
Well, I checked it out. I have all of 10 workers. NOT.
I have a boatload of captured workers. I have 110 captured workers. It'd be nice if I hadnt've had to go and scroll through ALL OF THEM to count them. Ah well.
120 workers total, and my conquest of the Aztecs is only half done. I imagine I'll have about 300 when the game ends...too bad they don't count for anything...
Venger
|
|
|  |
 |
|
Libertarian
|
|
I've developed a real affinity for the French — so much so that I always elect to play as them now. And I never keep captured workers. I just disband them as soon as I get them. They screw up the works, especially when they get mixed into stacks with French workers. Le fooey on zem!
Anyway, the toughest thing about the French are the color (I tried calling it "purple" but my brain balked), the useless muskateer, and the pictures of the leader. The price you pay, I guess.
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|