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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Slowdown cause discovered, Firaxis please read and correct this please.
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Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:16
  Old Post 22-11-2001 04:17
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Slowdown cause discovered, Firaxis please read and correct this please. Increase Your PM Length

None need bother to thank me for this btw.

I have deduced that whenever a city builds something all excess shields are discarded.

Therefore, with all the thousands of AI cities producing something just about everyturn (remember the silly AI production cheat) we have hundreds of thousands of shield sitting around waiting to be hauled off during the processing of each and every turn.

In previous, more elegantly programmed (read Reynolds designed) versions of this genre, the shields were simply left in place as they should be. Now they have to be carted away.

Shield removal teams have to visit each city with there little shield removal carts and load up all those shields. Then they have to travel to the approved shield waste dump and drive up the ramp and pay the appropriate per ton fee. Then they have to go to the next city and repeat the process there.

Meanwhile, shields wasted due to corruption must also be collected and hauled off. So, there are corrupted shields collection teams making their rounds too, only in this case the process takes longer because, well, these are corrupted shields and special permits are required and the waste may only be placed in special dumps, no doubt consisting of specially formatted hard disk sectors, both secure and heretofore unknown to users.

This explains the enormous size of game save files as well.

Firaxis can easily fix this problem by allowing leftover shields to remain in our build queues and drastically reducing shield loss due to corruption in the next patch.

Thank you for you attention.

(Now I wonder should I have told them where all that lost commerce is going?)

Boracks is offline Boracks
Warlord
Saskatoon, Saskatchewan, Canada
Jan 2001
time: 23:16
  Old Post 22-11-2001 04:42
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#2 Report this post to a moderator
Increase the size of your Attachments


I do hope you're using some of those shields to hide behind!

FALVES is offline FALVES
Chieftain
Lisbon
Dec 2000
time: 05:16
  Old Post 22-11-2001 05:11 Visit FALVES's homepage!
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Support Apolyton, buy Call to Power 2

LOL!!!

Just brilliant...

Compugasm 2 is offline Compugasm 2
Settler

Nov 2001
time: 21:16
  Old Post 22-11-2001 05:32
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Support Apolyton or Terrorists Win

You almost had me for a moment. Ha, thats funny. If they actually made that system, they might not have time to include graphics with the game.

Biggles is offline Biggles
Prince
australia
Jan 1970
time: 13:16
  Old Post 22-11-2001 05:57
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Enter the AD-FREE zone

Nah. You got some of it wrong.

The shields do not go to the waste dump. They are melted down to form new Iron deposits. That's why they keep spontainiously appearing.
Coal is used for the melting down, which is why coal is so hard to find.

Ghengis Brom is offline Ghengis Brom
Chieftain
of Baltimore, The City That Bleeds
Nov 2001
time: 00:16
  Old Post 22-11-2001 09:01
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ROFL, thats funny Support Apolyton, buy Galactic Civilizations

I work for the US Gov't and the thing is, thats how things are really done.


Me at work ---->

ham50 is offline ham50
Settler

Sep 1999
time: 05:16
  Old Post 22-11-2001 11:27
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Enter the AD-FREE zone

I'm sorry, it seemed you were trying to be "ironicly funny." You have failed at that attempt. Anyway, we all know the real reason is that they made they made everything to small for the little guy in your computer to handle all the pictures and numbers, the high resolution does not help either.

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