 |
|
Capt Dizle
|
|
If anyone working for me came up with a crusie missle that had a range of 2 and couldn't be loaded on a sub I would fire them on the spot.
And then I would try to get them on disability due to their obvious mental dysfunction.
Poor sod. Poor us.
|
|
|  |
 |
|
Green Giant
|
|
They should have a longer range longer than the bomber. They could have hit points too and lose one after each attack that could'nt be repaired. Problem solved.
|
|
|  |
 |
|
jack_frost
|
|
good solution.
|
|
|  |
 |
|
Cavalier_13
|
|
Montreal
Nov 2001 time: 00:16
|
|
quote: Originally posted by Green Giant
They should have a longer range longer than the bomber. They could have hit points too and lose one after each attack that could'nt be repaired. Problem solved. |
By definition, a Cruise Missile is destroyed when it hits it's target, so adding hit point would be moot here. 
I played around with them myself and edited them and the AEGIS Cruiser/Nuclear Sub to reflect the American Tomahawk missile and how it is deployed. I upped the movement to 16(Cruise missiles have a LONG range), a bombard range of 6/radar capability (to "simulate the use of satellites to pinpoint targets), allow them to rebase to AEGIS Cruiser / Nuclear Submaries (as in the American Navy - well, to some extent), upped the bombard rating to 8 (it has a pretty big warhead), gave it an attack rating of 5 (so it can and WILL destroy an elite unit, what ever that unit is as the current missile tech pretty much allows) and doubled their cost to build.
It does not unbalance the game too much, make the missile worth building, and make you swear at the AI when he shoots a few your way. 
Cavalier
|
|
|  |
 |
|
barefootbadass
|
|
quote: Originally posted by Cavalier_13
I upped the movement to 16(Cruise missiles have a LONG range), a bombard range of 6/radar capability (to "simulate the use of satellites to pinpoint targets), allow them to rebase to AEGIS Cruiser / Nuclear Submaries (as in the American Navy - well, to some extent), upped the bombard rating to 8 (it has a pretty big warhead), gave it an attack rating of 5 (so it can and WILL destroy an elite unit, what ever that unit is as the current missile tech pretty much allows) and doubled their cost to build.
Cavalier |
Umm, the bombard rating is 16 by default, so it sounds like you lowered it. I know that 2 is too short(I even think that's a bug that will hopefully be fixed). Raising movement to 16 is kind of pointless because by that time in the game you should be able to move them around on railroads, and moving a missile that fast on other things like roads is unrealistic. 6 bombard range sounds reasonable to me though.
|
|
|  |
 |
|
GavfromNZ
|
|
New Zealand
Nov 2001 time: 17:16
|
|
One thing, when you make these changes in the editor, do they apply to your current/new games, or do you have to create a map specifically for them? Im wondering this because when I load up the editor again, the default rules are back on.
|
|
|  |
 |
|
xane
|
|
A Cruise Missile is not just "fire and forget", that is a property of nearly all kinds of precision bombing, it's chief strength is extreme range.
quote: which i know is unreasonable but slightly more rational then a jet shooting down a cruise missile! |
Actually this is precisely how you defend against Cruise Missiles using aircraft as well as surface units.
Any small missile is effectively an anti-missile, regardless of the platform that launches it, it is perfectly reasonable to allow Fighters to shoot down Cruise Missiles (using regular Air to Air weaponry), even rapid firing cannon can defend against munitions much smaller than Cruise Missiles.
Conversely any Anti-Missile defence is equally effective against aircraft, and in some cases can be used against other surface targets (like most US naval defences).
A Cruise Missile is just like a small plane, it doesn't really fly that much faster and certainly not faster than a traditional AAM.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|