 |
|  |
 |
|
Sime
|
|
The ‘L’ Maneuver
This is a tactic - not a strategy, but there isn’t any tactic forum.
Also, I haven’t read all the posts on this site so I am not sure if something similar has already been posted
That said....
A tactic I like to use in peace time is to ‘peaceably’ remove unwanted rival civ settlers from land that you have claimed as your own (outside your cultural borders). To do this you will need four military units (fast moving units are preferable for obvious reasons but any unit will suffice as settlers can only move one space). Arrange these units into an ‘L’ shape on the unwanted settler’s adjacent squares. Different variations of the ‘L’ shape should be used, depending on which way you wish to herd the settler. The settler has some options but he cannot advance into your territory. The worst that can happen is that he will build a city where he is. With the computer AI he mostly tries to find a way around the ‘L’ occasionally moving back a space, which is all the better for you. Just remember - as long as he stays active, keep the settler in the crook of the ‘L’.
It is best to keep scouts on the borders of nearby civs so you will receive early warning of advancing settlers.
Sime.
|
|
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:16
|
|
So half of your turn you will be busy with stopping hordes of AI settlers?
Good idea, but this is just like lumberjacking... Too tedious.
|
|
|  |
 |
|
Grim Legacy
|
|
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
|
|
You can usually see where the AI settler is heading. Two units suffice to cut it off -a nice trade too: two warriors keep a Settler and a Spearman in limbo.
|
|
|  |
 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:16
|
|
Let him settle in a prime spot and capture the city. This saves the cost of building a settler yourself and speeds your own expansion.
Later in the game, when that AI settler is wandering across your empire to that one, desert coastal tile your borders do not yet touch, the L is handy for maintaining peace, as I have yet to see an AI attack me when one of their settlers is wandering around on my turf. They are determined little buggers too, always trying to find a way around the L, and I swear I once saw one throw up its arms in frustration!
|
|
|  |
 |
|
absimiliard
|
|
NE USA
Nov 2001 time: 05:16
|
|
I have used this tactic myself. I find I can make it work with three units though. One directly between the Settler & his target square and the other two next to both. It's really the same as your "L", I just don't extend one arm out like you do.
This is useful for me during the early "Land-grab" phase of the game, right up until my borders fill in my empire. After that it's rarely an issue any more.
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|