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yavoon is offline yavoon
Warlord

Oct 2001
time: 05:16
  Old Post 22-11-2001 12:14
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#1 Report this post to a moderator
been thinking lately Support Apolyton, pre-order Civilization IV

I wna accelerate the game. get past the kinda useless "buildup" phase faster. it seems like smac just has too few relatively unimportant moves. while I realize everything can be optimized, its just not my idea of fun to sit around playing sim city builder w/ no tension wutsoever. I want more tension on my moves. so I been thinking how to do it.

first thing that came to mind is give everyone a jackassload of pods to start w/, so I decided 12. well unfortunately you can't go that high. not only that, but it seemed that some factions that had 12 programmed in got 6, others got 5, and some still yet got 4. and on top of that, the computer kinda sucks assnuts at using the pods all that quickly, they tend to wonder them around.

some other ideas i thot of, give everyone basic starting techs. while trying to avoid techs that are specifically given to factions. so I decided if everyone got applied physics/doc flex/plan networks that'd accelerate us along a lil, and this seems like a decent idea.

obvious one, play small map. while I usually play standard, I read some thread here how certain se choices are messed up on small maps. if thats true, I just don't wna touch em, cuz thats gay.

I could try give other units besides pods. formers, or scout patrols. I'm not sure tho, neither seems all that great of an idea at the moment.

another thot that crossed my mind is to give everyone real bank to start the game. AND give everyone interest 10. at first I thot just bank, then I realied everyone would just rushbuild wutever they could as fast as they could. so then I began to think about interest. interest seems like a cool idea neway, and it'd give u cashflow early.

so I was just wondering if neone has ne ideas on this. another thot that crossed my mind is to give everyone industrial auto, then i realized the computer can't use crawlers, then I also realized that I usually don't let myself use crawlers. so it seemed weird, but its still an idea.

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:16
  Old Post 22-11-2001 23:36 Visit Cybergod's homepage!
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#2 Report this post to a moderator
Enter the AD-FREE zone

1. You can only put up to nine parameters in the faction attributes line (things like "TECH, Algor" or "FANATIC, 0" or "PSI, 25" being ONE - ie. "STATEMENT, PARAMETER"), so giving each faction over 9 attributes will make the computer read only the first 9

2. This should go in the Creation forum!!!

3. You could speed up the reasearch or make everyone grow faster by tweaking with the alpha.txt - it's worth experimenting

yavoon is offline yavoon
Warlord

Oct 2001
time: 05:16
  Old Post 22-11-2001 23:47
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Support Apolyton, buy Galactic Civilizations

smac forums move slow enuff as is. u split off forums because having one huge one would spin pages off too quickly. I think smac is past the point it needs 5 different types of forums.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:16
  Old Post 25-11-2001 07:30 Visit Googlie's homepage!
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Support Apolyton

Try Shining's modified game (it's SMAC only) - makes for a much more competitive AI.

You can get it from:

http://smac.ask-klan.net.pl/eng/index.html

G.

yavoon is offline yavoon
Warlord

Oct 2001
time: 05:16
  Old Post 25-11-2001 07:34
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Support Apolyton, buy GURPS/ Alpha Centauri

wuts in it? and I've found a pretty competitive ai by usin g+6 support and interest 10 on the ai. lotsa other more subtle things to help the ai,, but those are the ai's two big bonuses.

oh and btw, cuz of that 9 modifier limit on the faction.txt's I won't be giving neone lotsa starting techs netime soon. I can't play small map cuz of how it messes w/ the se choices.

I dont know, I'm stuck for now on good ideas.

Tau Ceti is offline Tau Ceti
King
Kyoto, Japan
Nov 1999
time: 14:16
  Old Post 26-11-2001 05:22
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Increase Your PM Length

Although small and tiny maps change the mineral and food multipliers, thus reducing the effect of +10% growth or industry to nothing, custom maps of the same size get the usual settings. You could try that.

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