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Kekkonen
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Turku, Finland
Nov 2001 time: 07:16
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Don't be afraid to trade techs with the AI. In fact, it's recommended. Also, sell stuff to the AI; luxuries can fetch you a very nice sum of money each turn in mid- and late game. Strategic resources are always a good money-maker -- just see to it that if the civ temporarily occupying your future territory doesn't have iron, you don't sell it to him. Now that you've got gold flowing into your treasury from the trade deals, it's time to crank up your science spending. Most of the time, I use the highest science rate that still keeps my cash flow positive. Build libraries and universities everywhere. Last but not least, don't forget that the larger your empire, the more cities you have producing science.
By using the above strategy, I'm getting infantry in the 1700s and tanks in the 1800s on Warlord. And I'm _not_ one of those guys who beat Civ2 regularly on deity.
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sachmo71
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de Tejas
May 2001 time: 23:16
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If one of your elite units wins a battle, there is a chance a leader will appear. If you are militaristic, the chance is greater. Hope that helps!
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Kekkonen
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Turku, Finland
Nov 2001 time: 07:16
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quote: Originally posted by ChaingKaiShek
Thanks -
I'll be sure to give that a try instead, I've been reluctant to trade techs with the AI as I had a bad experience with the Germans while playing as the romans.
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Yes, that can happen. In general, think carefully when trading away your best techs -- especially best military techs (like chivalry, gunpowder, military tradition). Be especially careful when trading with your neighbors, unless they absolutely love you.
And in general, be careful when dealing with Otto the Cranky German. He loves to use his military might to blackmail tech from you. In general, it's a good idea to accept early in the game (if you don't, he's very likely to declare war). Take that time you just bought, research better military techs and show Otto why you shouldn't pick on the little guy -- he may be the big guy a few hundred years down the road.
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rid102
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quote: But, is it just me or does it seem to take an overly long time to progress through the tech tree? |
Yup. I've noticed this too. I've only played a couple of games but have had trouble with Technology and Advances. I tend to only get Tanks/Battleships around their "real" time (i.e. late 1800's/early 1900's) even though my Science spending is pretty high. I am playing on Chieftain and tending to get Musketeers only around the 1400's, which seems well out by Civ2 standards (I could often get Musketeers during the BC era quite easily!).
I think from the advice given here it seems that you really must trade resources with the AI all the time in order to stand any chance of having enough Science spending to advance quickly. Another example of how resource trading has drastically changed the game IMHO.
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rid102
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quote: My last two games were on Emperor, and on both I sent the spaceship to AC ~1800. |
Care to give a basic tactics rundown?
I'm using basically modified Civ2 tactics playing civlised/perfectionist and trying my hardest to drive Science output. Feels like an uphill battle though.
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