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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > Specials varying with ship size
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Thue is offline Thue
Freeciv Developer
Copenhagen, Denmark
Jan 1970
time: 06:16
  Old Post 22-11-2001 16:58 Visit Thue's homepage!
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Specials varying with ship size Got spare money?

Something funny is that specials like warp dissipators take up different amounts of space dependent on the ship size. So instead of using a huge amount of space on your doom star, just make a scout or two for a fraction of the cost.

Hopefully that will be fixed in MOO 3...

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:16
  Old Post 22-11-2001 18:41
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Increase Your PM Length

Yes, I agree with you Thue. Why build big, expensive WD when you could build a small one?
Nevertheless, I ssuggest that smaller WD could only trap up to the same size of ship. Ex: A Cruiser could only trap Frigates, Destroyers and Cruisers. No bigger ships, because it woudn't have enough power.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:16
  Old Post 23-11-2001 21:52
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Support Apolyton, buy Galactic Civilizations

Size of some items vary with ship classes but others don't. For example a colony base won't fit on a medium size ship in the beginning, and I don't think you can fit a warp dissipator on a scout.

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