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markusf
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On a large map with 16 civs.
In deposition crank out settars and sacrifice workers to build temples and other improvements. This will create large amounts of culture early on.
Research until republic then go and set your science rate to 0% for the rest of the game and cash at 100%. Save up cash and buy a tech from the leader and then sell it to 14 other civs. You make about 10 times your money back. While you are doing this build up a army of knights or cavelry (30 or so units) Then rush a big civ and take it over in 2 or 3 turns. Do this repeatably until there are no civs left. If you have bombers build 20 of them and about 20 tanks and 10 fighters. Send in the fighters first, then the bombers, then the tanks. The tanks will just roll over all the defenders because they only have 1 hit point left. You can take 5 to 8 cities a turn doing this.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:16
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which difficulty level were you playing on?
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Freeze
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Seething
Oct 2001 time: 05:16
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Sad but true.
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DrFell
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Surely it can't be as easy as civ2? Anyway multiplay is the only challenge.
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zapperio
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Halifax, NS
Nov 2001 time: 05:16
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Find it easy? Play with different settings...that *is* what they are there for.
Zap
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markusf
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quote: Originally posted by Blaupanzer
markusf, go to deity (Republic is more of a hassle there, although your dismissal of research indicates you may already be there) and fewer civs on your large map. Then, you'll get a chance to admire Firaxis' great programming for the AI. This "greater than 8 civs" stuff was a last minute add-on, and does not appear to be properly balanced. However, at the level of the design (8 civs), the game is a challenge, especially for world conquerors. |
Same thing... you go all war then. Play as the persians, their unique unit is unstopable. I played with fewer civs and it is much of the same. The only difference is when attacking a civ with 50 cities is you lose half your army to rebellion. Very annoying. THE AI is really nothing special in this game, its like civ2 except you can't kill a stack of units with one unit, so it looks more impressive. Build city walls and watch them move thier units around your cities, and all you have to do is pick them off one by one.
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Monoriu
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I agree that the more civs in game, the easier it becomes.
Want a challenge?
I suggest:
Deity level
Max barbarian settings
Huge Map
Large land mass
Continent Map
ONE civ as opponent: Romans or Greeks
Spaceship victory only.
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Libertarian
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I'm not sure I get why that's always a good idea anyway. With some strategies, a tech lead is critically imporant. Doesn't seem like you can have a lead in something that you're buying from someone else.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
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quote: Originally posted by Ralf
Just dont play the game this way. Just because you found a loophole, doesnt mean that you MUST exploit it, again and again. Try to mimic the historic reality, and play the game the way it should be played instead. In the long run, thats much more fun. |
Whaaa. The Voice of Reason!
You hit the nail on the head! This is exactly how I feel about many of the posts about bugs, exploits and kill-dead strategies. Civilization is about well... civilization! Try to play a few games in a more realistic/reasonable playing style and see how far you get.
On the other hand, there are some things that might need patching -it seems buying tech is made too easy, as is trading the same shoe for lots of goodies to everyone... hard to counter I guess.
But Firaxis shouldn't patch too hastily -I think for example that the corruption level is fine! Adds a nice and realistic challenge. 
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