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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:16
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A Panzer unit can attack an enemy city seevral times a turn.
An army that consist sof only Panzer units can only attack a city once a turn.
So why did I create that arm`y?
Also, how can I disband an army and get the leader back? Do get him back if I just disband it?
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Ludwig
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Well, the extra hitpoints pretty much guarantee that you will defeat whatever unit you attack, unless it's another army.
I know you can use the units piecemeal, but if you only damage the defender and then lose, often the defender will gain an experience level and regain a hit point. In addition, if you merely damage the unit, he cycles down to the bottom of the defender stack and is waiting there when you clear the rest of the stack out. I've found that when attacking strongly defended cities it helps to use an army or two because your attrition rates are just too high otherwise for little or no return.
Armies also have great stopping power for defense. If you plant one in a city, it's hard for that city to fall. If you plant one in enemy territory, it makes a secure "base" for your other mobile units to use as a bridgehead; they can attack out of the square containing the army, and then withdraw back into that square after destroying the enemy. They can't be effectively counterattacked in this instance because the army will accept all counterattacks until it is destroyed - which is basically "never".
So armies do have SOME uses. But only, only, only use the Military Academy minor wonder to build them. NEVER waste a leader on an army. Use leaders to rush-buy wonders.
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G.A
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Kiev, Ukraine
Nov 2001 time: 07:16
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But you first need to waste one (and often only) leader on an army to get the academy, eh.
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Green Giant
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quote: Originally posted by Ludwig
Well, the extra hitpoints pretty much guarantee that you will defeat whatever unit you attack, unless it's another army.
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I have never seen an army win a single battle in all my playing time.
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