 |
|
zeriah
|
|
Lake Charles LA USA
Jul 2000 time: 05:12
|
|
Sometimes I just want to play a peaceful civ game, with civilizations that won't weary of the 'tedious alliance' with my civ, and with civilizations that won't declare war on me for 'befouling lands rightfully theirs'. Is it possible to play a civ game where everyone just freakin' gets along? I understand that the readme can be changed and I can see how to do it ... is this effective, or is there another way? Warfare is fun, but sometimes, I want to base a civ on trade, knowledge, and pacifism, without worrying about marauding mongols or vicious vikings.
|
|
|  |
 |
|
WhiteKnight
|
|
of something...
Feb 2000 time: 05:12
|
|
The only thing that kinda helps is editing the 3 attributes for the leaders and setting them to rational, perfectionist, and civilized. In good warfare games I set the attributes to the opposites, and the AI will not hardly sign a peace agreement with me.
|
|
|  |
 |
|
Eyn
|
|
Lyon, FRANCE
Jan 2000 time: 05:12
|
|
edit the rules.txt and give attack 0 to each units.
|
|
|  |
 |
|
Lazlo
|
|
Buenos Aires, Argentina
Feb 2000 time: 05:12
|
|
If you have MGE then ismply forget it. Wrong game. If you have v2.42, then maybe.
A little trick for v2.42 players: if you are the most powerful civilization in the world by turn 201 (donīt ask me why this number) the PCs will automatically get extremely more aggressive with you. Solution? Easy. Reset the turn number to 1 or something like that. Is that cheating? Yes it is. Do I care about it? No, I donīt. I do not plan to break any record, just to have a normal game as I like.
If you have MGE: bad luck. As far as I know, there is no trick for that. The game is simply bugged. This inly happens if you play single player. In multiplayer it looks like the diplomacy works as it should.
I am tired of telling this over and over again (people have already complained) but this is a BUG.
|
|
|  |
 |
|
JustinianMagnus
|
|
unneeded
Aug 2000 time: 05:12
|
|
Is it possible to play a civ game where everyone just freakin' gets along.
I've never seen it. But I usually base my civs off of population more than anything else. The computer translates population into power, and very early on in the scenario I go around demanding tribute, keeping my border enemies weak, then I build on trade etc. When someone finally attacks me I switch to all out war production, and by this time, I can build a massive army that just butchers them.
|
|
|  |
 |
|
SCG
|
 |
of less than all that I see
Jun 2000 time: 00:12
|
|
I cam close in my most recent game. I chose that 'cylinder world' (40x250) and somehow got just the right mix of perfectionist AI and militaristic AI. its 1778 and I have found a grand total of 2 AI cities (I've expanded onto 9 continents) and only made contact with 3 of the 6 AI civs. I even still see goody huts on the coast where one of my triremes explored millinia ago, and not managed to get back to yet. In fact, only 2 civilizations have lost even 5 of any particular unit total (UN info) - this on diety, raging hordes, and bloodlust. Oh, and technically I'm at war with 2 of the 3 AI's i've met, but other than inciting 1 revolt, bribing 2 triremes, a caravan and a knight, I'm not sure if i've destroyed 4 AI units total yet. (guess I'm not going to win this bloodlust game )
------------------
April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|