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Dev
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I don't remember Civ2 being this much of an interface/management hell and SMAC surely isn't.
This interface hasn't evolved, it's regressed.
/dev
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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quote: I'm going nuts when I want to semi-end the turn for a given unit but I can't, there's no way to skip a units turn without completely ending it. |
Doesn't the 'Wait' command cover what you're looking for here?
If not, could you be a little clearer?
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Dev
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Cian if I use wait I will return to the unit automaticly (and proberly when I'm trying to move some otyher stack of units).
I want an end turn unless I change my mind and manually click the unit option.
Grumbold, I haven't played Civ2 for years but I know that the inteface didn't even come close to anoy me as much as Civ3, sentry command et all.
/dev
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Dev
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But if I fortify it I have to remember activating it next turn....
A simple change to "skip turn" would fix it.
/dev
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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quote: Cian if I use wait I will return to the unit automaticly (and proberly when I'm trying to move some otyher stack of units). |
Wait pushes it into a line of units and waits until the last non-waited unit moves or otherwise finishes it's movement. Thereafter they procede in order of when you told them to wait (if I'm not mistaken- they may activate in order or closeness). There won't be any instances of a waited unit popping up in the middle of an active army movement- not that I've noticed anyways.
If what you're looking for automatically ends the unit's turn but allows him to be selectable next turn, doesn't the pass/space bar do that function?
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Dev
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quote: Originally posted by Cian McGuire
If what you're looking for automatically ends the unit's turn but allows him to be selectable next turn, doesn't the pass/space bar do that function? |
No, once I skip the turn I can no longer activate the unit in the _same_ turn if I change my mind. (because of a battle gone wrong etc.)
/dev
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Dev
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quote: Originally posted by MarkG
and you're saying you didnt have the same situation in civ2?
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Yes that's what I'm saying and giving it some thought it's probably because I only used a fraction of units in Civ2 I use in Civ3. 3 tanks and 10 bombers just doesn't cut it anymore~
quote:
at least you can change the production of cities directly from the domestic advisor |
Doesn't change the fact that it's poor design.
/dev
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Dev
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quote: Originally posted by LaRusso
It's called "Amarcord effect'. Fellini covered that pretty well, IMHO. |
Thanks, I specificly mentioned you in the topic and yet you still had to post your (mandatory) junk.
and no I don't know who fellini is/was and I could care less, if I ever want to know I'll go look it up on a Fellini msg board if you know what I mean.
/dev
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Dev
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quote: Originally posted by MarkG
so having to use "wait" to not use a unit and "skip turn" to tell that unit to do nothing is that big a problem? |
Yes it is.
/dev
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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