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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Interesting BUG... The Revenge of Hammurabi
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Genghis John is offline Genghis John
Settler
Bangkok, Thailand
Aug 2001
time: 12:16
  Old Post 23-11-2001 18:35
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Interesting BUG... The Revenge of Hammurabi Help yourself to an AD-FREE life

So, I'm playing the Persians on the same continent as the Zulus and Babylonians. An incredibly naive Shaka offers to trade me Iron... Well you know what happened next, an Immortal storm washed over the continent first eliminating the Zulus and then complete my manifest destiny by wiping out the babylonians... or so I thought...

Walked through babylon and took out all their cities on my continent. But I didn't get the "We've eliminated the forgotten babylonians" prompt.

Odd I thought, oh well perhaps they have an overseas city or something. Even though the continent was too far away from other land masses at this part of the game. Still I thought the AI may have a few tricks we don't know about.

So not really caring about them anymore I sued for peace. Bluffing that I was already at their gates (I really had no idea where they were now), they handed over all their gold, techs and world maps.

Here's where I knew something was wrong, because their world map didn't show any babylonian cities.

So the game goes on another couple of hundred years, I make contact with the civ's on the other side of the world, get all their maps and still no Babylonians.

All this time I could still access the diplomatic screen, talk with them, do deals with them, although they had 0 gold, no techs, luxuries, etc. The only thing they had to offer was their maps and they didn't show anything.

So another couple of hundred years pass and lo and behold I stumble on a lone babylonian galley parked in aztech waters! It had one hit point left and just stayed there, not moving around at all.

So this is where that bastard hammurabi has been hiding all these years, on this galley! So I decided to finish the job I should have done long ago, and I sink his galley. The message pops up, we have destroyed the babylonian empire etc. Cool I think, that's a bit odd. And went on playing for another couple of hours.

This is where the revenge of Hammurabi comes in. It turns out all of my save games (including auto saves) after sinking his last galley are corrupt! When I load them I get the message: DATAIO Operating System Error: CITY

So now I've got to go back and replay a couple hunded years, and make sure that galley sticks around for the whole game, otherwise I'm screwed!

I can attach a save game if anyone is interested, or if FIRAXIS wants to check out this bug...

GJ

Genghis John is offline Genghis John
Settler
Bangkok, Thailand
Aug 2001
time: 12:16
  Old Post 23-11-2001 18:59
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here's the file Support Apolyton, buy Civilization 2

Here's the savegame:

Attachment: beforesinking.zip
This has been downloaded 9 time(s).

zapperio is offline zapperio
Warlord
Halifax, NS
Nov 2001
time: 05:16
  Old Post 23-11-2001 19:20
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Increase the size of your Attachments

That's one funny bug!

"Sire, oh emperor of the mighty babylonian civilizations, what shall we do now?"
"hmmm. well, I guess we row, row, row the boat?"

Zap

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:16
  Old Post 23-11-2001 19:23
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Lose 30 kilos (of popups)

try to give him one of your cities,
then sink the ship and take the city after that.

what happens in that case ?

Libertarian is offline Libertarian
King

Nov 2001
time: 00:16
  Old Post 24-11-2001 16:56
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Increase Your PM Length

Elsewhere, I've seen reported that sinking a ship carrying a settler causes weird problems. Maybe that happened to you.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 24-11-2001 19:00
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Full PM-box? Change here!

Could you attach one of the corrupt SAVs as well?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 24-11-2001 23:23
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I've checked that file. The Gallay contains one spearman and one Settler!!!. Something must be wrong how it handles the AI when all cities has been destroyed, but a Settler is left (maybe at sea (can't find a good spot for a new city?)) (Or has tried to found a city in the water (therefore the CITY error))

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:16
  Old Post 24-11-2001 23:29
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Help yourself to an AD-FREE life

this is know by firaxis and is to be fixed.

if the last unit is a settler on a boat/transport when you kill it, it causes a -1 value, which corrupts the saved games. they said the patch will allow you to fix this issue, and if you hold onto your corrupt saves you can fix them too.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 24-11-2001 23:55
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quote:
Originally posted by Nemo
this is know by firaxis and is to be fixed.

if the last unit is a settler on a boat/transport when you kill it, it causes a -1 value, which corrupts the saved games. they said the patch will allow you to fix this issue, and if you hold onto your corrupt saves you can fix them too.

So, if the Savegeme is edited to change the settler to another unit you can kill it?

Genghis John is offline Genghis John
Settler
Bangkok, Thailand
Aug 2001
time: 12:16
  Old Post 25-11-2001 15:06
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#10 Report this post to a moderator
Tired of ads?

Tried this...

I founded a new city and then gave it to the babylonians for their world map.

Waited a turn

The new city did not show up as the capital city. So I declared war and sunk the galley.

waited a turn

The new city still did not show up as a capital city. I could enter diplomacy as normal, but when I tried espionage (to look at the city) the game just flashed the screen and went on to my next movable unit.

So the phantom capital of babylon is still there... somewhere. Although i admit a clever strategy of when you can't beat 'em... just go extra-dimensional on 'em.

I'm glad to hear this is an acknowledged bug and they intend to fix it in the (ever more conspicuous by it's absence) "patch".

GJ

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:16
  Old Post 25-11-2001 22:56
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quote:
Originally posted by Gramphos
So, if the Savegeme is edited to change the settler to another unit you can kill it?


i doubt you'd even be able to load the game without error. because that would create two existing units (boat + unit) that exist without a civilization. that *might* be just as bad. However, if you can edit the game so that BOTH the boat and the unit are either exterminated or changed to a diverent (existing) civ, it might work

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:16
  Old Post 26-11-2001 23:25 Visit cassembler's homepage!
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MY question is why the units didn't disappear after the last city was taken...

My three possible answers:
1) The units just happened to all be "free" units, like some of the ones you find in huts (no support costs).
2) The units popped up as the civ was killed, but since it was on a galley, it couldn't move across the deeper waters.
3) The computer hates to lose just as much as we do.

IF CIV_GETS_DEFEATED
THEN
CRASH_COMPUTER

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 27-11-2001 00:30
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#13 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by cassembler
MY question is why the units didn't disappear after the last city was taken...

My three possible answers:
1) The units just happened to all be "free" units, like some of the ones you find in huts (no support costs).
2) The units popped up as the civ was killed, but since it was on a galley, it couldn't move across the deeper waters.
3) The computer hates to lose just as much as we do.

IF CIV_GETS_DEFEATED
THEN
CRASH_COMPUTER

The reason is that
II LAST_CITY_LOST AND HAS_SETTLER
THEN
FOUND_CITY

So the Settler tries to found a new city in the sea.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 27-11-2001 00:51
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#14 Report this post to a moderator
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quote:
Originally posted by Nemo
i doubt you'd even be able to load the game without error. because that would create two existing units (boat + unit) that exist without a civilization. that *might* be just as bad. However, if you can edit the game so that BOTH the boat and the unit are either exterminated or changed to a diverent (existing) civ, it might work

I've added code to Civ3CopyTool's SaveGame reader that may correct corrupt SAV-files (and it works) I'll post v0.73.5 soon. (So if you have the corrupt (after sinking SAVS left you can kick Hamurabi out of there))

Stay tuned to the Files Forum.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 27-11-2001 01:03
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Help yourself to an AD-FREE life

The version is now posted
http://apolyton.net/forums/showthre...&threadid=31391

Hope you have your corrupt savs left.

wisecat is offline wisecat
Chieftain

Nov 2001
time: 05:16
  Old Post 28-11-2001 01:04
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#16 Report this post to a moderator
Help yourself to an AD-FREE life

I once had English hanging on like this... luckily I did not find their boat-it was before I read this tread- and so my saves are OK

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