Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Random numbers
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:16
  Old Post 23-11-2001 18:43
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Random numbers Support Apolyton, buy Galactic Civilizations

Not sure if this has been brought up before but there seems to be a lot of discussion about the 'random' element of combat. There is no such thing as a 'random' number. There are only methods of producing random numbers.

Taking a well talked about Civ3 example.

Egyptian Chariot loses to Greek Warrior
....
player reloads
....
Egyptian Chariot loses to Greek Warrior
....
player reloads
....
Egyptian Chariot loses to Greek Warrior
....
player reloads
player moves chariot 1 square or moves onto next turn
....
Egyptian Chariot trounces Greek Warrior



Whats most likely happening here is that there is some random element involved. Random numbers are usually generated using a seed number. Say you use 5 as the seed number. Everytime you do you will get the same sequence of random numbers. (This is assuming a simplistic random number generator).

This means that after every reload the number at the top of the random number stack is the same and therefore has the same effect on the outcome of battle. When the player moves the unit and another turn passes, other functions have used random numbers. Therefore the next time battle comes around there is a difference number at the top of the stack. ergo different outcomes.

Now what we can conclude is that either the random number generator is flawed, or that the random element is given too much sway in CIV3.

Maybe someone from Firaxis could comment?


Just my theory anyway.

Dave

zapperio is offline zapperio
Warlord
Halifax, NS
Nov 2001
time: 05:16
  Old Post 23-11-2001 18:55
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

You may be interested in taking a look at the last page in random gen. is broken thread. The discussion is ongoing.

Zap

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:16
  Old Post 23-11-2001 19:03 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

seed numbers are saved with the game that's why results are always the same

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0327 seconds (85.73% PHP - 14.27% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net