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Arkatreides
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Erm ... Railroads always allowed infinite movement, this is not a new feature.
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Eli
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Israel
Jul 2000 time: 07:16
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In Civ2 Railroad also gave infinite moves.
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Eli
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Israel
Jul 2000 time: 07:16
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I think that ~10-15 moves on rail(ala CTP2) is the best choice. It is much more realistic, and you still can move troops in reasonable time from opposite parts of your empire.
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Mister Hand
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It makes perfect sense to me. In Civ3, the shortest a turn ever lasts is one year. You can cross the United States in a matter of days on a choo-choo, so do the math from there.
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Ludwig
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Actually, what I've hoped for for years - but will probably never happen - is a system where movement in tiles that were visible to you at the start of the turn costs zero movement points, and movement points are only expended when moving into tiles that were either unexplored or covered by fog of war when the turn started. Naval units would only expend movement points when entering tiles that were previously unexplored; fog of war would have no effect [for naval units, if you've been there before you can get there again].
This would help "fix" the movement/turn time disparities prevalent in the game without allowing the player to instantly explore the entire globe.
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Eli
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Israel
Jul 2000 time: 07:16
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quote: Originally posted by Ludwig
Actually, what I've hoped for for years - but will probably never happen - is a system where movement in tiles that were visible to you at the start of the turn costs zero movement points, and movement points are only expended when moving into tiles that were either unexplored or covered by fog of war when the turn started. Naval units would only expend movement points when entering tiles that were previously unexplored; fog of war would have no effect [for naval units, if you've been there before you can get there again].
This would help "fix" the movement/turn time disparities prevalent in the game without allowing the player to instantly explore the entire globe. |
Ehhm... So you can move a pikeman in 100AD a distance of 30-40 tiles from one part of your empire to another in one turn?
And if you're talking about space visible only to this particular unit, why not simply increasing the MP by 1 for all units?
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bahoo
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I like the rail system, but what bothers me is it takes close to 10 years for me to move my boats across the world for a naval attack.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Frito
Why not keep it the way it is. It might not be historically right, but its a game and it makes for good game play. |
Have to agree with this, although I also think a movement of 1/10 improves the game by making it impossible to guard your continent with just 10 units...
Nothing about the movement in Civ is correct - you can get your train across the map in one turn, but not your airplane, boat, or car? Goofy. But the alterantively are to give EVERYTHING infinite movement, which doesn't work for obvious reasons, or have differing move rates for game balance. They chose the latter of course...
Venger
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Grumbold
IMO Civ 3 actually compensates for this by making the AI more likely to pick on you if you are weak, so there is a definite penalty for trying to manage an empire with a pocket size defence force. |
Oh, I'm not weak...my forces are off where they are needed though.
quote: Even if you have tanks and they have muskets, if they outnumber you 4-1 they will be demanding techs and money. If you want to be a peaceful builder you need the guns to enforce your right to privacy even if you never use them. |
Peaceful builder? What's that?
quote: I thought I would hate the infinite movement but only in your country system but it works much better than I anticipated. |
I agree with removing unlimited rail in enemy territory, but to not use roads is just nuts...
Venger
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Evil_Eric_4
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Im just glad that they wont let you use enemy rails anymore.I thought that was silly.
You should be able to use their roads though at 1/2 movement to simulate roadblocks, mines and such and their rails should also be considered roads to you.
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SSBLoveU
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The rail system is fun to make and defend. However, it makes the navy seem to move too slowly. Wonders can improve the movement of the navy. Still, modern naval systems can make the world a smaller place which is realistic. The train is faster than the navy in real life (in Civ. III, the modern navy is too slow).
quote: Originally posted by bahoo
I like the rail system, but what bothers me is it takes close to 10 years for me to move my boats across the world for a naval attack. |
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