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The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:16
  Old Post 24-11-2001 00:44
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Imperialism 2 Avatar Enlargement: We've got the solution

I just d/l this (great) game from HOTU, but i have one small problem, no matter what i have a resource problem, and therefore a money situation (i loose about 1,000 every turn), and only have enough timber eahc turn to build about 3/4 improvments. (this is when i have 20 labour men people)


I have roads etc all done up, but the biggest problem is i barley have enough resourcves to mine other resources, and when i do i need more to build more boats and i need more to invade natives..... help!

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:16
Talking  Old Post 24-11-2001 09:58 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton, pre-order Civilization IV

I just d/l this (great) game from HOTU,

Is it five-years-old already? (*checks box*) HOTU is getting lax.

but i have one small problem, no matter what i have a resource problem, and therefore a money situation (i loose about 1,000 every turn),

1. You mean "lose". "loose" is an adjective.
2. Cut down on researching and/or buying.

and only have enough timber eahc turn to build about 3/4 improvments.

You should have gotten some timber provinces in the early game rush. After all, they don't usually contain the diamonds that the AI rushes for.

(this is when i have 20 labour men people)

You have too many people; you should only get more people when there is a resource surplus.

I have roads etc all done up, but the biggest problem is i barley have enough resourcves to mine other resources

Avoid mining useless resources like spices and concentrate on your immediate needs. Your problem will soon disappear for a couple turns.

and when i do i need more to build more boats

Galleons are excellent early on.

and i need more to invade natives..... help!

No, you don't. Even with many natives, your casualties should be minimal if you build up a decent force. In any case, natives all but disappear towards midgame. They do make excellent trading partners in the endgame.

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