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Dhaeman is offline Dhaeman
Settler

Nov 2001
time: 05:16
  Old Post 24-11-2001 05:06
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#1 Report this post to a moderator
Dhaeman mod Remove this text

A/D/M
A-Attack
D-Defense
M-Move

Version 1.25

Rubber appearance rate is now 140
Horses and iron are now both back to apperance rates of 180
Fundamentalism
Prerequisite is now Monotheism

Fascism
Assimilation chance is now 3%

Socialism
Prerequisite is now The Corporation
Version 1.2



Communism
Rate cap is now 7

Socialism(new government):
Rate cap=9
Worker rate=2
Draft limit=1
Military police limit=1
Minimal corruption
Low war weariness
Diplomats/Spies both veterans
1 unit per town
2 units per city
4 units per metropolis
cost = 1/unit
Requires Maintenance
Standard trade bonus
2% Assimilation chance


Fascism:
Rate cap=10
Hurrying is now forced labor
Spies now conscripts
Diplomats now veterans
Towns support 2 units
Metropolis support 8 units
Draft limit is 4

Police stations and courthouses both are resistant to propaganda,reduce corruption and war wearniess
Destroyer,Battleship 0/0/+1
Added colonist for expansionist civs, +1 movement settler
Removed settler for expansionist civs
Updated civilopedia to include additions of Fascism,Fundamentalism,and Socialism (However it's not very helpful)
Pikemen are 1/3/1 again
Cavalry are now 7/3/2
Armies now cost 18 shields
Privateers are now 3/1/4
Destroyers are now 14/10/8
Mech Infantry now cost 150 shields and are 14/20/4
Tanks are now 18/10/4 and cost 140 shields, Panzers are 18/10/5
Modern armor are 26/18/5 and cost 170 shields
Stealth Bombers are 200 shields now
Iroclands are now 3/6/4
Infantry now cost 100 shields
Tactical nukes are now 22 shields
ICBMs are now 35 shields
Carriers are now 160 shields
Tax collectors now generate 2 taxes
Scientists now generate 2 science things
Great wall now creates a wall in every city on same continent
Added Lost Kingdom small wonder - same effects as Forbidden Palace but requires construction

Version 1.1


Communism:
4 units per town
7 units per city
10 units per metropolis
Spies are elite
Rate Cap=8
Propaganda
Fundamentalism: +10
Fascism: -5

Democracy:
Worker rate=4
Diplomats are elite
Resistance
Fundamentalism: -5
Fascism: +5
Propaganda
Fundamentalism: +10
Fascism: +20

Republic:
Diplomats are veteran
Rate Cap=8
Resistance
Fundamentalism:+10
Fascism:+5
Propaganda
Fundamentalism:+15
Fascism:+10

Monarchy
Rate Cap=7
Low War Weariness
6 units per metropolis
Military police limit =2
Resistance
Fundamentalism: +5
Fascism: +5
Propaganda
Fundamentalism: -5
Fascism: -10

Despotism
3 free units per town
5 free units per metropolis
Rate Cap=5
Spies are conscripts
Resistance
Fundamentalism: +5
Fascism: +5
Propaganda
Fundamentalism: -10
Fascism: -15

Fascism (new government)
No war weariness
Paid Labor
Problematic corruption
3 units per town
6 units per city
9 units per metropolis
Rate cap=8
Draft limit=2
Military police limit=4
Assimilation Chance=1%
Requires Maintenance
Dipolmats are regular
Spies are veteran
Prerequisite: Nationalism
Resistance:
Fundamentalism,Monarchy +5
Anarchy,Despotism,Republic -5
Propaganda:
Anarchy +25
Despotism +20
Monarchy +10
Fundamentalism,Communism +5
Democracy -5

Fundamentalism (new government)
Rate cap=6
All units free
Problematic corruption
Worker Rate=2
Assimilation Chance= 2%
Draft Limit =1
Military Police Limit = 2
Requires Maintenance
Standard Tile Penalty
Cannot Hurry
No war weariness
Resistance:
Anarchy,Monarchy,Fascism,Communism,Democracy,Repub
lic,Despotism +5
Propaganda:
Communism +5
Republic,Monarchy +10
Anarchy, Despotism +15
Prerequisite:Polytheism


Version 1.0

Swordsman,Legionary,Immortals -1/0/0
Bowman +1/-1/0
Knight,Rider,Samurai,War Elephant -10 shield
Cavalry,Cossack +1/0/0
Marine +3/+1/0 +10 shield
Tank +3/+2/0 +20 shields
Panzer +4/+3/0 +20 shields
Paratropper 0/+3/0 +10 shield
Modern Armor +4/+2/+1 +30 shields
Mech Infantry +1/+5/+1 +30 shields
Pikeman 0/+1/0 +10 shield
Musketmen,Musketeer 0/+1/0
Riflemen 0/+1/0 +10 shield
Infantry 0/+1/0 +10 shield
Battleship +2/+2/0
AEGIS Cruiser 0/+2/0
Helicopter 0/+2/0
Jet Fighter,F-15 +2/0/0
Submarine: +1/0/0
Nuclear Submarine: +4/0/+1
Stealth Bomber -20 shields
Increased Resource Apperance Ratio
Saltpepper:+25
Coal:+10

Attachment: dhaemanmod.zip
This has been downloaded 388 time(s).

Last edited by Dhaeman on 11-12-2001 at 01:07

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:16
  Old Post 24-11-2001 08:53
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#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Not sure about the governments - but the AI will tell you if they are balanced or not. If 1 is far too good, the AI Civs will all be using that government & no others.

quote:
Panzer +4/+3/0 +20 shields


The Panzer has already been rated one of the best units. See the "best unique unit" and "most useless unique units" thread. Raising it the same as the tank I think would be fine. Units rated the most useless are: the American F-15, Egyptian War Chariot, & English Man-O-War.

Useless Unique Units: http://apolyton.net/forums/showthre...&threadid=33335

Best Unique Unit: http://apolyton.net/forums/showthre...&threadid=33497

quote:
Horsemen:+20
Iron:+20
Saltpepper:+25


I need more experience for coal & rubber, but for me, Horsemen, Iron, & Saltpeter appearance ratios were fine. In fact in my current game (not using your patch) I have a surplus of iron & horses and I cannot sell them to anyone because there are so many horse & iron resources in the game. This is a random huge map. Saltpeter seems fine too... you want a limited amount so when Gunpowder is discovered fights will begin. The only people I can sell saltpeter to in my current game are the Indians & Iroquois, there are 16 civs there. However, I have noticed less resources appear on smaller maps.

Dhaeman is offline Dhaeman
Settler

Nov 2001
time: 05:16
  Old Post 24-11-2001 11:18
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#3 Report this post to a moderator
Hmm... Inflate your Upload Space

The problem I have with the resources is that for me they all rarely seem to show up enough in huge and large maps which is mainly what I play....although after the huge one I am in right now I think I will go back to large and standard. I do have surpluses of most resources and I don't think there is much resource fighting going on so that might be a good idea to lower resources afterall.

Dhaeman is offline Dhaeman
Settler

Nov 2001
time: 05:16
  Old Post 27-11-2001 05:47
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#4 Report this post to a moderator
Problem! Support Apolyton, buy GURPS/ Alpha Centauri

Anyone who has downloaded this patch there is a big problem with fascism. I said that fascism's hurry rate uses gold but it in fact uses population. Anyway...I will be changing fascism a lot and add socialism (despite its relative closeness to democracy) to round out modern age governments..
democracy concentrates none on war but all on economy
socialism is a little on war but mainly economy
fascism is mainly war with a little economy
communism supports war all the way.

My new version of the mod will be out as soon as I finish my game to add to any of the other flaws I have found.

And although not many seem to care about this mod, anyone who does : please post anything you see wrong. This is a lot easier when people help!

Sytass is offline Sytass
Chieftain

Nov 2001
time: 06:16
  Old Post 28-11-2001 13:48
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Support Apolyton, buy Civilization 2

I am in the process of adding theocracy and fascism myself through the editor, still fiddling the settings - I try to make Fascism something between Communism and Democracy/Republic (stat wise not morally ), and Theocracy something between either Despotism and Republic or Monarchy and Republic.

Food for thought: I have the Fascist spies at regular, the diplomats as veteran. Nazi spies during the war were often turned quickly, and the counter espionage was not that mich better, either. The diplomats, on the other hand, comvinced the other powers to grant them their demands time and again - Sudetenland, Bohemia/Moravia, Hitler-Stalin pact. As prerequisite I use Espionage (comes from Nationalism and Industrialization). Although mass production might also be a viable option.

I like how you counterbalance Fundamentalism by disallowing them to hurry. However, should they get a production bonus? Because the people are devoted to their belief, sacrificing their abilities to it?

Dhaeman is offline Dhaeman
Settler

Nov 2001
time: 05:16
  Old Post 10-12-2001 05:11
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#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Version 1.2 of Dhaeman Mod is out...try downloading it...I think it's just as good as any other mod out there and it has just the right additions, including colonists for expansionist civs and the Lost Kingdom, something resembling the Forbidden Palace, for your cities far off your own continent.

I think the mod is nearing compleition for balance and I am hoping it will take only 2-3 more versions to fix. Please post any ideas on what needs to be changed, your help is very important!

Kolyana is offline Kolyana
Warlord

Nov 2001
time: 23:16
  Old Post 10-12-2001 08:31
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#7 Report this post to a moderator
Help yourself to an AD-FREE life

Dhaeman,

Sorry, I'm not personally ignoring you or your mod, I'm just very wary about installing something so drastic .. i can't help but feel that it will break too many aspects of the game.

In your experience, what ceasxes to work, what looks funny, does the AI keep up with the changes, etc etc?

Dhaeman is offline Dhaeman
Settler

Nov 2001
time: 05:16
  Old Post 11-12-2001 00:56
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#8 Report this post to a moderator
From my experience Support Apolyton, buy Galactic Civilizations

Well I realize that it does offer a lot of heavy changes in how units are balanced as well as adding the new and changed forms of government but I think it adds a lot to the game and also makes the game more sensible and more balanced. The only completed game I have played with my mod is with version 1.1 where I played a huge map with all 16 civs. I didn't see too drastic of a variance in what the computer built personally and the units you would expect to win would more often that not. There were a few cases of the pikemen slaughtering me on defense but that is why I changed them back to 1/3/1. The only thing I feel is a problem is maybe government balance, I think most of 4 modern governments are around equal but still not as balanced as I would like.......

On top of that I just released version 1.25...I forgot to give socialism a prereq!


Anyway, are there any changes specifcally you find too drastic that I can comment on?

Last edited by Dhaeman on 11-12-2001 at 01:08

LotC is offline LotC
Chieftain
Canada
Nov 2001
time: 21:16
  Old Post 11-12-2001 05:20
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#9 Report this post to a moderator
Support Apolyton buy from Amazon

I'm curious about the Lost Kingdom part of your mod. I haven't downloaded it but I've considered making a similar Small Wonder.

Does the LK actually work as a third Palace? The reaso I ask is because in the editor there is a checkbox for Small Wonders that indicates that it acts as a second Palace. Can you confirm that the LK actually works as a third Palace?

Dhaeman is offline Dhaeman
Settler

Nov 2001
time: 05:16
  Old Post 17-12-2001 20:46
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#10 Report this post to a moderator
Support Apolyton or Terrorists Win

I will tell you as soon as I am able to build the lost kingdom. I think it should work but I'm not too sure about it yet.

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