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Adrien
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Warning: Requires calculus.
Assume a unit with attack value A.
Assume a unit with defense value D.
Thus, the chance of an attacker winning can be generalized as
A/(A+D).
If we make A arbitrarily large, the expression derived is
lim A/(A+D).
A>infinity
Evaluating this limit using l'Hôpital's Rule, which says the limit of the function at infinity is equal to the limit of its slope at infinity...
lim 1/(1+D)
A>infinity
or simply 1/(1+D).
This means that after a certain point, raising the attack and defense values is pointless, because the rate of increase in the percent chance that an attacker will win is constantly declining.
Translation: Raising attack/defense values of modern units won't solve the problem in the combat system.
Observe the following...
Assume an attack value of 50, defense 2.
The defender has a 2/52, or 3.8% chance of winning.
Now, increase the attack value to... let's say, for the sake of argument, 100.
The defender has a 2/102, or a 1.9% chance of winning.
By doubling the attack value, you've increased the attacker's chance of winning by 1.9 percent.
Not very useful at all..
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yavoon
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I'm glad you are taking first semester calculus. and while that is true for attack values approaching infinity, NO1 is suggesting attack values that approach infinity.
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Excelsior
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Alabama
Nov 2001 time: 23:16
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quote: Originally posted by Adrien
Observe the following...
Assume an attack value of 50, defense 2.
The defender has a 2/52, or 3.8% chance of winning.
Now, increase the attack value to... let's say, for the sake of argument, 100.
The defender has a 2/102, or a 1.9% chance of winning.
By doubling the attack value, you've increased the attacker's chance of winning by 1.9 percent.
Not very useful at all.. |
Well, you've halved the probability of the defender winning, isn't that useful? What more do you want doubling the attack value to do?
Moreover, the probability of a 2 defense unit defeating a 50 attack unit is not 3.8%, it is 3.8% per round. The chances of the unit winning are virtually non-existant, assuming 4HP each, around 1 in 14,000. Further, with a 100 attack unit vs a 2 defense unit, the odds drop to 1 in 200,000.
So, I disagree. Increasing the values will "fix" combat, if that's what you want.
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Xerxes314
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New York, NY
Nov 2001 time: 05:16
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Actually, you applied L'Hopital's rule wrong:
lim A->oo, A/(A+D) == 1/1 == 1
As A->oo, the chance of winning goes to 100%.
After a certain point, adding value to A is pointless, because the attacker is already guaranteed to win.
Xerxes
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civ-n00b
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doesn't that alrdy happen by the time we get modern armor and they still have cavalry or below?
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