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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Why Upping Attack Values Won't Fix Combat
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Adrien is offline Adrien
Settler

Oct 2000
time: 05:16
  Old Post 24-11-2001 07:17
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#1 Report this post to a moderator
Why Upping Attack Values Won't Fix Combat Support Apolyton buy from Amazon

Warning: Requires calculus.


Assume a unit with attack value A.

Assume a unit with defense value D.

Thus, the chance of an attacker winning can be generalized as

A/(A+D).

If we make A arbitrarily large, the expression derived is

lim A/(A+D).
A>infinity


Evaluating this limit using l'Hôpital's Rule, which says the limit of the function at infinity is equal to the limit of its slope at infinity...

lim 1/(1+D)
A>infinity

or simply 1/(1+D).


This means that after a certain point, raising the attack and defense values is pointless, because the rate of increase in the percent chance that an attacker will win is constantly declining.


Translation: Raising attack/defense values of modern units won't solve the problem in the combat system.

Observe the following...

Assume an attack value of 50, defense 2.

The defender has a 2/52, or 3.8% chance of winning.

Now, increase the attack value to... let's say, for the sake of argument, 100.

The defender has a 2/102, or a 1.9% chance of winning.

By doubling the attack value, you've increased the attacker's chance of winning by 1.9 percent.

Not very useful at all..

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:16
Cool  Old Post 24-11-2001 07:48
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#2 Report this post to a moderator
Dangerous ground! Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Adrien:
You have entered the perilous and dangerous ground of the 'combat system' debate
I hope you like long threads....

yavoon is offline yavoon
Warlord

Oct 2001
time: 05:16
  Old Post 24-11-2001 07:57
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Support Apolyton or Terrorists Win

I'm glad you are taking first semester calculus. and while that is true for attack values approaching infinity, NO1 is suggesting attack values that approach infinity.

Excelsior is offline Excelsior
Warlord
Alabama
Nov 2001
time: 23:16
  Old Post 24-11-2001 08:02
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Re: Why Upping Attack Values Won't Fix Combat Full PM-box? Change here!

quote:
Originally posted by Adrien
Observe the following...

Assume an attack value of 50, defense 2.

The defender has a 2/52, or 3.8% chance of winning.

Now, increase the attack value to... let's say, for the sake of argument, 100.

The defender has a 2/102, or a 1.9% chance of winning.

By doubling the attack value, you've increased the attacker's chance of winning by 1.9 percent.

Not very useful at all..


Well, you've halved the probability of the defender winning, isn't that useful? What more do you want doubling the attack value to do?

Moreover, the probability of a 2 defense unit defeating a 50 attack unit is not 3.8%, it is 3.8% per round. The chances of the unit winning are virtually non-existant, assuming 4HP each, around 1 in 14,000. Further, with a 100 attack unit vs a 2 defense unit, the odds drop to 1 in 200,000.

So, I disagree. Increasing the values will "fix" combat, if that's what you want.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 24-11-2001 10:10
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Tired of ads?

quote:
Originally posted by yavoon
I'm glad you are taking first semester calculus. and while that is true for attack values approaching infinity, NO1 is suggesting attack values that approach infinity.


LOL

Increasing attack values (and defence values) of the more modern units will increase the more modern units chances of winning. Even your "proof" shows that this is true. And thats just what most people are asking for - that the modern units win more often (or lose less often) against units from previous ages.

Xerxes314 is offline Xerxes314
Settler
New York, NY
Nov 2001
time: 05:16
  Old Post 24-11-2001 10:23 Visit Xerxes314's homepage!
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#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Actually, you applied L'Hopital's rule wrong:
lim A->oo, A/(A+D) == 1/1 == 1

As A->oo, the chance of winning goes to 100%.

After a certain point, adding value to A is pointless, because the attacker is already guaranteed to win.

Xerxes

civ-n00b is offline civ-n00b
Chieftain

Nov 2001
time: 05:16
  Old Post 24-11-2001 11:35
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=o Support Apolyton, pre-order Civilization IV

doesn't that alrdy happen by the time we get modern armor and they still have cavalry or below?

TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:16
  Old Post 24-11-2001 11:59
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Support Apolyton, buy Civilization: The Boardgame

Ugh I play games like Civ3 to escape from stuff like this

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:16
  Old Post 24-11-2001 15:31
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Support Apolyton buy from Amazon

quote:
Originally posted by TheDarkside
Ugh I play games like Civ3 to escape from stuff like this


rofl, I hear ya!

Still, it's interesting to find out how all this stuff works.

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