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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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I'm using the combat spreadsheet found here on Apolyton to get numbers, but I'm missing something -
An 18 versus 2 unit, 3 HP each, according to this spreadsheet, gives the defender a 1% chance of winning.
But in order to win, the defender must win 3 rounds, at 10% chance of winning each. Shouldn't that mean the chance is actually .1^3, or .1% instead? This of course makes the chances of 3 hits in a row the same as 3 out of 5, which doesn't make logical sense, but I cannot find the function to factor that into the mix. Then again, should it matter how many rounds it is, three in a row or three out of 10?
What am I leaving out of the equation? Or is the spreadsheet wrong?
Venger
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gamma
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The defender has a 1/1000 chance of winning 3 times in a row. But it doesn't have to win 3 times in a row. It only has to win 3 times before the attacker does. There's a number of ways this can happen:
Defender wins 3 times in a row (WWW) - 1/1000
Defender record is LWWW - 1/1000 * 9/10 = 9/10000
Defender record is WLWW - 1/1000 * 9/10 = 9/10000
Defender record is WWLW - 1/1000 * 9/10 = 9/10000
Defender record is LLWWW - 1/1000 * 81/100 = 81/100000
Defender record is LWLWW - 1/1000 * 81/100 = 81/100000
Defender record is LWWLW - 1/1000 * 81/100 = 81/100000
Defender record is WLLWW - 1/1000 * 81/100 = 81/100000
Defender record is WLWLW - 1/1000 * 81/100 = 81/100000
Defender record is WWLLW - 1/1000 * 81/100 = 81/100000
Now add them up. 1/1000 + 27/10000 + 486/100000 = 856/100000 or about 0.85% chance of the defender winning. Does the sheet round to the nearest percent?
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Xerxes314
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New York, NY
Nov 2001 time: 05:16
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The chance of the defender winning is actually higher than that. Don't forget that the defender never has a bonus less than +10%.
Xerxes
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gamma
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I don't see how there could ever be a tie, since only one random value determines each round. The attacker's attack value and the defender's defense value are added together. A random floating-point value is generated between 0.0 and this sum. If that random value is greater than the defender's defense, the attacker wins that round; otherwise, the defender wins. A hit point is deducted from the losing side and the generator goes again until one side dies or retreats.
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