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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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I was thinking, I'd like to see more diverse luxuries with fewer of each. This makes trade more important, and I think keeps Civs more likely to trade than always war. Can the editor handle additions of new luxuries?
Some good luxuries I'm thinking of:
Coffee
Tobacco
Sugar
These are three that are both historical and accurate, and could really make resource trading more dynamic. Any thoughts on others? Please, don't just spam me with products. For instance, SPAM is not a resource...
I don't like spam...
Venger
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TrailerParkJawa
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How bout these:
Luxuries:
Rare Woods
Tea
Opium
Exotic Flowers
Strategic Resources:
Quicksilver
Whale Blubber
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Morkul
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Just a thought:
What happens with the marketplace if you add more luxury resources, do the 9th luxury resource give 5 happy faces or?
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Morkul
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No there is 8th luxury resources in the game but if you add one you get a 9th luxury resource. And what do that 9th luxury resource generate at the marketplace?
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Deathray
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High Wycombe
Oct 2001 time: 05:16
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I think that the luxury box in the city screen can have a scrollbar. I think there are enough luxury resources. I don't think that the resources system is really something that needs changing, unless you want to rename some of them.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Okay, so far I've seen some examples that may have some legs - tea and opium, although was tea highly trafficked outside the British Empire? Anyways, slaves are already in the game and whale blubber is there as well, although I'm not sure what I could strategically build with whale blubber, and I'm not sure I want to know...
Tea and coffee may be redundant - which should we choose?
Opium - not sure if it makes the cut. Anything like it that we're overlooking? And no, I don't want drug trafficking in the game...
Venger
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DaleC76
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The State of Alabama
Nov 2001 time: 05:16
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How 'bout cotton?
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