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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Why doesnt fortress-ZOC work with correct units?
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Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:16
  Old Post 24-11-2001 18:20
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#1 Report this post to a moderator
Why doesnt fortress-ZOC work with correct units? Lose 30 kilos (of popups)

OK, I understand that fortresses should add a 8 surrounding squares ZOC-capability, provided that you have the correct units fortified in them (like cavalry, or mechanized infantry for example).

But the problem is that it doesnt seems to work.

First, I realized my early mistake of putting the wrong units in them. But lately, even enemy-tank units easily slides between my fortress-fortified mech.infantry units - fortressed 2 squares from each other. Why?

Does this zoc-capability only work if the fortified units are just as fast, or faster as the through-slipping enemy-units? But, I have experienced tank-units who zig-zag their way through my dense mesh of fortresses. In one occation, even slow-moving rifleman-units. Something is clearly wrong.

Anybody else, facing above problems with the game? The way I see it, above should work for all foreign combat-units, regardless if your have peaceful relations with them, or not

Last edited by Ralf on 24-11-2001 at 22:56

barefootbadass is offline barefootbadass
Prince

Jan 1970
time: 05:16
  Old Post 24-11-2001 22:04
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Its buggy, I've seen it work though with swordsmen in a fortress, even though they aren't supposed to have zoc.
However it rarely does work for me.

If you are at peace it doesn't work on them, you just have to tell them to get out every turn or make a wall of units along your borders, which is my current practice.

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:16
  Old Post 24-11-2001 23:33
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#3 Report this post to a moderator
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quote:
Originally posted by barefootbadass
If you are at peace it doesn't work on them, you just have to tell them to get out every turn or make a wall of units along your borders, which is my current practice.


isnt that most annoying? i though borders were to fix this? "get out" "ok, we'll leave as soon as we get to the OTHER end" damn annoying and stupid if you ask me. they need to turn arround ang go back where they came from.


and at least you guys got the coastal fortress working *sometimes* i cant get it to work at all

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 25-11-2001 00:18 Visit Elucidus's homepage!
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#4 Report this post to a moderator
Support Apolyton buy from Amazon

I belive the Fortress is supposed to add a ZOC to any units inside.

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:16
  Old Post 25-11-2001 13:03
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Well - I've only built a fortress once, but it worked - but only once... It was a swordman who wasn't fortified, but staying inside the fortress. the next turn I've fortified it and it didn't work anymore. so, maybe you have to not fortify the untis inside the fortress to get them using this version of ZOC.

sachmo71 is offline sachmo71
Warlord
de Tejas
May 2001
time: 23:16
  Old Post 25-11-2001 15:49
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Support Apolyton or Terrorists Win

I believe that if a unit is FORTIFIED, it will not take opp. fire. Which it is so annoying, as you have to fill a fortress with units and leave them active (I miss sentry) if you want them to defend your frontier properly. Even then it isn't always working.

Rationalization: Human player's military in Civ III are always on the verge of mutiny. Probably because if they were still civilians, they would be rolling in spice and wine. Also might explain why captured cities can revert to the original culture taking your units with them...they didn't want to be soldiers in the first place!

OR SOMETHING LIKE THAT!

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