Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Panzer Movement
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dwarf Lord is offline Dwarf Lord
Chieftain

Nov 2001
time: 06:16
  Old Post 25-11-2001 01:20
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Panzer Movement Support Apolyton, buy Alpha Centauri

According to the official web site, the civilopedia and the Unit Info Screen itself, the German "Panzer" should have movement rate of three.
However, whenver I used these units on roads, they would't enjoy the movement bonus.
In other words: The panzers do move normally on unimproved terrain on the one side (3moves) but on roads they are as fast as a stinky infantry unit on the other; at least in my current game.

What the hell is this? A Bug? Has anyone else experienced this problem? And do the normal industrial tanks (18/6/2) also move like this?
I really don't see why the german tanks should be slower than cavalry on the standard roads.

Regards,
Dwarf Lords

tomcat ha is offline tomcat ha
Warlord

Nov 2001
time: 06:16
  Old Post 25-11-2001 01:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

i think that the UU shoud be heavy panzer (tiger )
and thus shoud have higher defensive rating ,attack and movement at a high cost in shields.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:16
Post  Old Post 25-11-2001 01:37
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Over what terrain? Support Apolyton or Terrorists Win

I believe, but am not totally sure, that mechanized units suffer penalties of movement trying to croos certain terrain, even with roads, such as jungles or mountains- since I have also noticed movement disparities, but only through rough terrain. I agree that cavalry should not have an easier time of it, but it does, so you could always use them to carry out raids behind enemies where tanks don't go.

Deathray is offline Deathray
Warlord
High Wycombe
Oct 2001
time: 05:16
  Old Post 25-11-2001 01:38
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I've used panzers fine on roads and railroads, they act like all the other units do. Maybe you're trying to move your units through the territory of another civ whom you don't have a right of passage agreement with?

Dwarf Lord is offline Dwarf Lord
Chieftain

Nov 2001
time: 06:16
  Old Post 25-11-2001 01:49
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

@ tom cat: I agree. The unit should be named Tiger or Königstiger (which was an improved version of the tiger, propably the best tank of hist time.)

Nope I also noticed the problem on normal plains, the panzers would only move three times, although there were roads on the terrain.
Yes, I'am using them on the territory of another civ. For attack purposes, of course...

Libertarian is offline Libertarian
King

Nov 2001
time: 00:16
  Old Post 25-11-2001 01:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

You don't get movement credits from roads and railroads in other people's territory. Only in your own.

Dwarf Lord is offline Dwarf Lord
Chieftain

Nov 2001
time: 06:16
Lightbulb  Old Post 25-11-2001 03:08
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

Ah...thanks for the advice. I just wonder why I didn't notice that earlier, when invading the Egyptian territory.
Forgive the question, it is my second game (I gave up the first quite early due to the bad situation I was in) and I'm still used to Civ2.

It is a pity that you can't use the roads, however. The conquering process is slowed down quite much and I don't think there is a logical explanation for that. Why on earth should your troops not use roads in hostile territory?
On the other hand, I see a point in the decision. I guess the game would become unbalanced if you could actually travel across the rail system of your foes.

Wrong_shui is offline Wrong_shui
Warlord
a field
Nov 2001
time: 05:16
  Old Post 25-11-2001 03:14
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

no more blitzing

Deathray is offline Deathray
Warlord
High Wycombe
Oct 2001
time: 05:16
  Old Post 25-11-2001 04:05
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I think its to simulate guerillas, roadblocks, refugees blocking the road, mines, barricades all that sort of stuff.

jbavon is offline jbavon
Settler
Denmark
Jan 2001
time: 05:16
  Old Post 25-11-2001 05:30
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I can understand why you cant use the rails of another civ, i cant understand why you cant use the roads.

But i am actually quite pleased with the feature, cause its a nice addition. Its better than being able to use both roads and rail.

FrankBullit is offline FrankBullit
Settler

Nov 2001
time: 00:16
  Old Post 25-11-2001 06:28
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

The German Panzer IV was the best tank of its time, right up until the Russians countered with the T-34. Both the Tiger and Konigstiger (King Tiger) were bigger with larger guns, and both had problems that crippled them horribly when compared to the Mark IV. The Tigers, particularly the King Tiger, created tremendous strain on maintainance crews and fuel requirements. The immense size and relative underpowered motors made large, slow-moving and frequently broken-down targets. Anyone who would prefer either Tigers as more representative of Panzers than the Mark IV should read a history book and get over their fixation that 'bigger is always better'. Not so.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:16
  Old Post 25-11-2001 06:46
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Also the Panther (MkVI) was probably a better tank strategically (Because of it's improved speed over the V), where it not for the many problems with the engine and drive-train. The Tiger was to slow for the rapid defensive actions the Germans where forced into at that stage of the war. It also o had some out-dated features like 'flat' armor ans such. The Panther had time to incorporate more features from the T-32. To bad they could never match the Russians in terms of numbers. (Thank God.)

The MkIV and the Stug's where the real workhorses of the whermacht. Not the fancy MkV-VI or the Me-262 for that matter.

The 'Panzer' UU is fine the way it is.

Slightly OT: I think it should be possible to 'clear out' the cultural zones in some way...

-Alech

dannyevilcat is offline dannyevilcat
Chieftain

Nov 2001
time: 21:16
  Old Post 25-11-2001 07:33
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

quote:
i think that the UU shoud be heavy panzer (tiger )


quote:
@ tom cat: I agree. The unit should be named Tiger or Königstiger (which was an improved version of the tiger, propably the best tank of hist time.)


I think some of you misunderstand what the whole point of the panzer unit is. It's not supposed to be any tank in particular, not a MkIV or panther ot tiger of king tiger... just a tank that emphasizes how German tactics revolutionized mobile armoured warfare.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0437 seconds (89.60% PHP - 10.40% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net