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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:16
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Wasn't it the Allies turn, Mr. Korbichov?
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Scott F
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Indiana
Oct 2000 time: 00:16
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I'm scheming and plotting right now. Calm yourself. Game will be up later.
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Scott F
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Indiana
Oct 2000 time: 00:16
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The allies have played.
The movement values will force the pace of this PBEM to be incredibly slow.
Attachment: wi_a2.net
This has been downloaded 2 time(s).
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:16
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quote: Originally posted by Scott F
The movement values will force the pace of this PBEM to be incredibly slow. |
Aye, but look on the bright side, this way there's no possibility of a Xin Yu style take-over of Europe in one turn.
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Scott F
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Indiana
Oct 2000 time: 00:16
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Well, I think that if you doubled production and movement and then reduced the road movement multiplier that the game might be more fun to play as a PBEM. As it is the pace will be very slow. You're talking about a dozens of turns in the first year alone.
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kobayashi
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Singapore
Dec 2000 time: 13:16
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quote: Originally posted by Scott F
Well, I think that if you doubled production and movement and then reduced the road movement multiplier that the game might be more fun to play as a PBEM. As it is the pace will be very slow. You're talking about a dozens of turns in the first year alone. |
Actually it is two dozen turns per year. The Allies are the more boring race to play as you are constrained at the beginning to match WWII conditions and only become more powerful as America joins the war. If production and movement were doubled, you (the Allies) wouldn't stand a chance as the Axis have 10x your forces.
In a way you have a point. I had a live internet game in mind when I made the scenario. Then again I definitely didn't want to have one of those games where a spitfire could do rediculous things like fly to Berlin and back.
The game is not as long as it would seem, there are objectives and you don't have to conquer the entire map to win. For instance when the Allies lose London its all over and that can be achieved quickly if the Axis takes a risk and rush builds while ignoring France and Poland.
Ship movements will double when the right wonders are built. Planes will be able to fly further as the game progresses.
if anyone wants to have an idea of the speed at which the game moves, have a look at this thread
http://forums.civfanatics.com/showt...30&pagenumber=1
I will play my game and post it when I get home ( in about 7 hours)
Last edited by kobayashi on 05-12-2001 at 11:20
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kobayashi
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Singapore
Dec 2000 time: 13:16
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Are you referring to the recon spit based in france? Or maybe the Mosquitoes that came later.
http://www.netcentral.co.uk/steveb/spitfire/mkI.htm
Photographic reconnaissance was traditionally assigned to
bomber-type aircraft, however, the concept of using a small, unarmed
aircraft, relying solely on its speed to provide protection was proposed
by Flying Officer 'Shorty' Longbotham. The Spitfire was the obvious
choice for the task, and the first two Mk Is were converted in October
1939. A five-inch focal length camera was mounted in the in-board gun
bay of each wing, inclined so that the field of photography overlapped
slightly to give a stereoscopic effect. Stripped of guns, ammunition and
radio, and with a high-gloss paint finish, the resulting PR IA was some
30 mph (50 km/h) faster than the standard Spitfire. Contrary to popular
belief, the Spitfire was based in France before the Germans overran
that country, the Special Survey Flight being established at Seclin with
one PR IA. It flew its first sortie on 18 November and, although the
mission was unsuccessful because of adverse weather, it nevertheless
proved that the Spitfire was eminently suitable for the task.
Last edited by kobayashi on 05-12-2001 at 14:48
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