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Sir Max
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Ok i have an interesting dilema... I have played several games to the end and have only improved in my tech development strategy and expansion rate. I go for republic as fast as possible with libraries being the top priority right behind temples in the build queue. Standard orders are defense unit, worker, granary, settler, temple, settler, library, settler... the emphasis is to not allow towns to grow beyond size 5 as size six go critical on chieftain. Towns with good production will be considered wonder builders and therefore will be encouraged to grow to size 12 asap. The rate of military production is dependant on # of opponents and proximity of opponents. Basically lots of units are a bad idea unless you intend to be a warmonger (kiss your gov't goodbye in a few rounds).
My problem, i'm so culturally advanced and usually tech advanced that nobody will attack or provoke me. My military service is near the bottom but each town will have two units minimum. Ridiculous numbers of workers and patrolling military in the work area are a good tactic. Back to the problem.... i rarely see any fighting between anybody. War is almost impossible with gov'ts above monarchy and staying monarchy...YUCK!!
Courthouses will improve corruption losses at a minimum rate regardless of distance and it improves as it gets closer. Having the forbidden palace is a major boost... Build it near your capital and then move your actual palace to a more distant location to maxmize palace influence. By 1000 ad last game i had gone through my town list twice and had not too bad corruption.
The race for town space... play with 15 opponents.
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ElBone
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dunno what to tell ya bro, but I'd like to have your problem. Every single game I play, it's a struggle to stay out of war. There is almost always a war, and I'm in it more often than not.
bone
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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Yeah, try playing on a harder difficulty level man- and what's wrong with communism as a warlike alternative to monarchy?
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Raleigh
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I have to agree about upping the difficulty level. I think you proved that you are familiar enough with the game to play on prince (or whatever the equivalent is here). At that level, there are no bonuses to you and citizens riot after 2 pop (I think). That should probably throw your strategy for a loop.
Also, I am not sure but I think civs get more aggressive with difficulty level, which is a shame b/c above prince, THEY get bonuses. I don't like playing when they cheat anymore than I enjoy (except when Im learning maybe) playing at lower levels where I get to cheat. However, I would like to see crafty aggressive AIs.
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Capt Dizle
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The AI is peacenik on Regent. You will have to go higher.
I think if you have the culture they won't attack on any level, exceptions being Civs like the loopy Germans which have be programmed to go nuts every 75 turns or so.
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:16
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I can't get 'em to quit fighting, both each other and me. The militaristic civs are spoiling for a fight all the time. This is on regent. (Got creamed on deity, thought I'd work my way up.) Also some resources "cluster." If you are not a beneficiary but want to win, war is inevitable. A culture win has great potential for boredom: move one hundred workers, hit space bar, repeat. MPPs definitely precipitate long, costly (to research anyway) wars.
Cian, in Communism, science really suffers compared to the representative governments, even though the latter demand happiness spending. That's its chief disadvantage. Given the corruption, conquering the world is not necessarily the leading victory method of choice.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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Yeah, I realize that, but I believe Communism's research levels are higher, and it's corruption levels lower than Monarchy, correct?
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