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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > I give up - 5 minutes between turns is silly. Please let their a fix in the patch.
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tsawicki is offline tsawicki
Settler

Nov 2001
time: 05:16
  Old Post 25-11-2001 13:36
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#1 Report this post to a moderator
I give up - 5 minutes between turns is silly. Please let their a fix in the patch. Full PM-box? Change here!

Sorry, I know this has been discussed ad infiniteum, but I just can not take it anymore. Until the game speeds up the AI between my turns, I can not play it anymore. Overall I like the game, but I have never been so bored to tears by a game. Damnit, Firaxis, fix this please. Civ2 is the benchmark. I am now climbing down from my soap box.

Fromage is offline Fromage
Warlord

Nov 2001
time: 05:16
  Old Post 25-11-2001 13:41 Visit Fromage's homepage!
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

Just wondering, what kind of processor do you have?

I haven't seen any slowing down on large maps with 10 civilizations (1,33ghz t-bird+512mb)

jack_frost is offline jack_frost
Chieftain

Nov 2001
time: 05:16
  Old Post 25-11-2001 16:03
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

At modern, especially during large scale warfare the game slows to a crawl on 800mhz systems. I've used two well tuned gaming systems at this speed, celeron and p3. Although not state of the art anymore, either of these systems should be enough to sit around waiting for minitues between turns.

I usually play 12 civ, large map.

Hex is offline Hex
Settler
Mänttä, Finland
Mar 2000
time: 05:16
  Old Post 25-11-2001 16:05
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#4 Report this post to a moderator
Got spare money?

For a bit faster turns (no unit sliding) press shift... Works in SMAC too. (yes this is only faster when you _see_ the units move.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:16
  Old Post 25-11-2001 16:05
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#5 Report this post to a moderator
Increase Your PM Length

With my Celeron on 333Mhz & 64MB RAM, I have no big problems with standard map (8 civ).

But on large & huge...
5 of more minutes.

Rathgar1 is offline Rathgar1
Warlord
Columbus Ohio USA
Aug 1999
time: 05:16
Post  Old Post 25-11-2001 19:36 Visit Rathgar1's homepage!
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#6 Report this post to a moderator
Tired of ads?

I have a 1.7 P4 with 512 Ram, when there was 16 civs on the largest map, I would develop wait time of almost nine to ten minutes in the industrial age. I did notice significantly faster times when the number of civilizations was reduced. Now I have just eleven to twelve civs, and the turns last about minute and a half. I can tolerate waiting two to three minutes but anything beyond that is not good.

Matte979 is offline Matte979
Warlord
Sweden
Nov 2000
time: 05:16
  Old Post 25-11-2001 19:56
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Support Apolyton or Terrorists Win

Seems the time per turn is related to

1. Map size
2. Number of Civs
3. War or not war

Other things.
1. XP or not XP. XP runs everything slower it seems
2. Graphic Card. Not sure how but seem to make a diffrence
(Drivers, memory .....)

So before the patch Standard size is the highest i go.

Toadboy is offline Toadboy
Settler
no way
Sep 2001
time: 23:16
  Old Post 25-11-2001 20:35 Visit Toadboy's homepage!
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Dear tsawicki,

Here's an idea to help speed things up:

Limit the length of your move to the time it takes the AI to move all the rest of the civs!

Seriously though folks, there must be some link between the intelligence of the AI and the computing power/CPU time needed for an AI move. I think the AI is dumb enough the way it is, and if I had a choice/option, I'd be happy to wait LONGER if it meant a more competent opponent.

What do you think, should this be a modifiable game option in the .bic file?

Regards,
JR

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:16
  Old Post 26-11-2001 00:24
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#9 Report this post to a moderator
Get a bigger avatar today!

quote:
XP or not XP. XP runs everything slower it seems


nonsense.It runs beautifully for me.p4 and xp.No problems at all.None.Notta.

What do you expect?..16 civs on a huge map Have you ever played civ before?Ever play Red Front?..if you want a fast game,go play checkers.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:16
  Old Post 26-11-2001 01:05
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#10 Report this post to a moderator
Remove this text

tsawicki - I dont think your problems is a game patch-issue. The problem is perhaps that you have a slow outdated computer? I have relatively modest AMD 800MHZ machine, with 256K RAM, and I experience no such end-game speed-problems - even with 8 civs on the map, and with everything animated.

tsawicki is offline tsawicki
Settler

Nov 2001
time: 05:16
  Old Post 30-11-2001 02:45
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#11 Report this post to a moderator
Browse Apolyton AD-FREE

Actually I am running on a two diff. 800mhz machines - one win2k and the other 98SE. After reading this thread I would say that I have the same problem others do - 16 civs, large map and once you hit the industrial age its all over. Through in a war and its close to 10min btw. turns. Max Civ2 ever got it seemed was 2-3 minutes in the late 20th cent. with way too many large and warring civs.

I know that the game is a huge CPU hog - its actually the first game I have played in a long time that uses 100% of the available CPU cycles all the time. I do not think anything less then a 2GHZ cpu will solve our problems entirely. Hopefully Firaxis will figure out how to reduce the CPU cycles necessary to run the game. That should help speed things up.

Moral of the story play with 8 civs, play on med. maps.

And btw, I need more then 2 zoom settings.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:16
  Old Post 30-11-2001 02:57
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Support Apolyton or Terrorists Win

There is a problem with the code. I have long wait times after exiting the city screen.

This is not good. It is worse with big map/high number of civs..

Therefore, something is going on in there that isn't optimized.

I can understand waits while AI is doing stuff, and I can understand waits after a city is razed cause the border has to be redrawn.

But a wait exiting the city screen? Goofy.

I do not get a similar delay with the advisor screens.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 30-11-2001 03:18 Visit CapTVK's homepage!
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#13 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Toadboy
Dear tsawicki,


Seriously though folks, there must be some link between the intelligence of the AI and the computing power/CPU time needed for an AI move. I think the AI is dumb enough the way it is, and if I had a choice/option, I'd be happy to wait LONGER if it meant a more competent opponent.
JR



If you want competent opponents why are you playing SP? Eventually you'll have learned the tricks and you'll be running circles around the AI. A human opponent is unpredictable and will be running circles around YOU!

Kolyana is offline Kolyana
Warlord

Nov 2001
time: 23:16
  Old Post 30-11-2001 03:53
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#14 Report this post to a moderator
Support Apolyton

quote:
And btw, I need more then 2 zoom settings.


What's wrong with VIEW FROM 250 MILES UP and VIEW FROM 25,000 MILES UP ?

Seneca is offline Seneca
King
Bristol
Jun 2000
time: 05:16
  Old Post 30-11-2001 05:28
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#15 Report this post to a moderator
Put an end to popups!

I'm getting loads of reading done playing this...

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 30-11-2001 07:14 Visit Dis's homepage!
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#16 Report this post to a moderator
Tired of ads?

everybody complains about the computer taking too much time in turns.

Doesn't anybody care about the poor computer when they have to wait minutes for the damn human to move all his units? The computer is just getting you back for taking too long between turns.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:16
  Old Post 30-11-2001 07:57
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at Dissiden'ts comments.

Yes, the amount of time it takes for the AI is ridiculous. I understand having to wait a bit, but the amount time I'm expected to wait for the AI is out of control. Jimmytrick, I also notice slow downs when coming out of certain screens or going into certain screens, especially the Science Advisor screen.

I too wish the game had some closer zoom levels than the satellite view and the lost, 'Mars Rover' view.

eweast is offline eweast
Settler
USA
Nov 2001
time: 05:16
Angry  Old Post 30-11-2001 09:13
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#18 Report this post to a moderator
Too Slow - Poor programing Support Apolyton, buy Call to Power 2

Hey - It has nothing to do with the speed of your processor. It's poor programing. There's not enough lines of code on a huge map to slow down a PII 400. Sorry, any half @ss 3D game producess more lines of code than Civ3 does. Very very very poor programing. End of discussion.

How do i know? Let's see:

Huge map, 16 civs, late in the game
not witnesing any computer moves - takes several minutes

What do I have?

P4 1.7GHz - 256MB Ram - and, not like it matters, but Geforce 3

Simpleton is offline Simpleton
Prince
Edmonton, Canada
Nov 2000
time: 22:16
  Old Post 30-11-2001 10:32
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#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I don't know what everyone is complaining about. The game was made to have 8 civs. If your playing with more than 8 why would you expect Firaxis to patch the game? If I were Firaxis I would say "too bad" "If you are running 8 civs with the minimum system and having problems we'll help you but if not go back to 8 civs". It's just like with mod's. Companies never support problems encountered when you change how the program was supposed to run. If Firaxis does address this issue I would be extremely surprised AND I would be VERY greatful.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:16
  Old Post 30-11-2001 10:51
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#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yep. They designed to game to be bare minimum. Make it worth playing at your own risk. That is the theme these days from Firaxis and Infogrames.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 30-11-2001 12:00 Visit Dis's homepage!
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#21 Report this post to a moderator
Suffering from ads?

well personally I don't play with more than 10 or 12 civs. but you can't expect people to play with 8 civs. Why bother putting in 16 civs if people can't play with that many? Personally I don't care, but a lot of people do.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:16
  Old Post 30-11-2001 12:07
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#22 Report this post to a moderator
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We are Firaxis.

We purposely program stuff that won't work and then blame you for trying to make it work.

We think, actually, you enjoy bugs since it gives you something to talk about.

We are Firaxis.

Iceword is offline Iceword
Settler
Java Road
Nov 2001
time: 13:16
  Old Post 30-11-2001 12:21
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#23 Report this post to a moderator
Avatar Enlargement: We've got the solution

Don't blame the machine. It's definitely the code itself. I play the game on both an Athlon 800MHz and an Athlon 1.4GHz. It takes pretty much the same time for a single turn on both machines with 512MB RAM. It's on a huge map with 16 players, tho.

I wonder what they are doing with all those CPU cycles.... It appears to me they are recalculating the culture boundary every single turn using some kind of loop within loop within loop, among other things.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:16
  Old Post 30-11-2001 12:32
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#24 Report this post to a moderator
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Hey look! It is the anti-Firaxis Yin. Knew he couldn't stay away.

Proves JKM's statement right, doesn't he?

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:16
  Old Post 30-11-2001 12:40
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Support Apolyton, pre-order Civilization IV

Imran: I'm here DESPITE the bugs. Trust me, I'd much rather be playing a good game. Let me know when Firaxis makes it.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:16
  Old Post 30-11-2001 13:04
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#26 Report this post to a moderator
Inflate your Upload Space

They already have. It's called Civ3 .

And if you even try to say people should play EU2... then I KNOW you are biased against Firaxis!

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:16
  Old Post 30-11-2001 13:05
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#27 Report this post to a moderator
Support Apolyton buy from Amazon

Gee, you're quick on the uptake today, Imran...

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:16
  Old Post 30-11-2001 13:12
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#28 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by yin26
Imran: I'm here DESPITE the bugs. Trust me, I'd much rather be playing a good game. Let me know when Firaxis makes it.



Hang tight, the patch is on its way

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:16
  Old Post 30-11-2001 13:13
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#29 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Well, to be fair, I'm curious what the game will look like a year from now.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:16
  Old Post 30-11-2001 14:06 Visit Mizaq's homepage!
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#30 Report this post to a moderator
Suffering from ads?

i don't see where anyone brought this up yet, but i believe that a big part of the problem is how the AI handles workers. i fortify my workers when they have nothing to do, but the AI keeps moving them around. I have been fighting a max (16?) civ game on warlord, and the world was filled with cities (large earth). as i was overrunning the bablyonians, i found each city had about 5-20(!) workers in it at the time i captured it, one time i even caught a group of workers (babylonian controlled, but most of them were not originally babylonian) moving across the map, the group had 12 workers in it!! they were just moving around on the map! argh.

 
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