Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > How do I disband one of my own cities?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:16
Question  Old Post 25-11-2001 14:38 Visit Flinx's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How do I disband one of my own cities? Full PM-box? Change here!

This may be a very dumb question, but how do I disband one of my own cities? I am sure I've tried building a worker and settler in a size 1 and 2 city and it didn't work.

Anyone?

sachmo71 is offline sachmo71
Warlord
de Tejas
May 2001
time: 23:16
  Old Post 25-11-2001 15:44
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I don't think that you can, but someone earlier was on to something like you can build a worker in a pop 1 city if there is no growth (extra food) but I can't vouch for the validity...not much help, but there you go!

Libertarian is offline Libertarian
King

Nov 2001
time: 00:16
  Old Post 25-11-2001 17:15
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I heard the same thing. Give it a try and let us know.

Seraphim is offline Seraphim
Chieftain

Apr 1999
time: 05:16
  Old Post 25-11-2001 21:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Only one way I know of... Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Empty the city of troops, sell all the improvements, then trade it to a civ you dislike for as much as you can. Then on the next turn take it back with an army and raze it. It's usually best to do this with the weakest AI right when its about to get squashed by another, since they won't be around for reprisals.

ScottVib is offline ScottVib
Chieftain
Here
Nov 2001
time: 00:16
  Old Post 26-11-2001 00:12
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Here is the real way to disband one of your own cities. The city must be a size 2 (starve the city to that level). The city also must have 0 growth ('no growth') Indicated, change workers to entertainers, scientists, etc. if you need to. Then build settler. You'll get a pop-up where they tell you "Sire, we have built a settler in 'City Name' but that city will never grow what do we do?" You will have a choice to disband the city or to destroy the settler. Obviously you'd select disband city and you have a settler unit ready to go and found a city in a more desireable location.

Hope this helps

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:16
  Old Post 26-11-2001 01:29
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

quote:
Originally posted by ScottVib
Here is the real way to disband one of your own cities. The city must be a size 2 (starve the city to that level).


You dont have to starve the city to that level. Just adjust the food-output to break-even, or close to that, and keep on building settlers and workers, re-adjusting the food-output each time. Your own peoples pop-points is too valuable, just starve away like that.
Revolting people in a newly conquered cities however, with pop-points belonging to a different culture, is another story. Perhaps this was what you had in mind. But even then, one should only starve them until the resistance is under control. After that, its better to build conquered foreign settlers/workers, and relocate them to colony- or tile-improvement duty, or merge some of them with your own founded cities.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:16
Smile  Old Post 26-11-2001 05:31 Visit Flinx's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by ScottVib
The city also must have 0 growth ('no growth') Indicated, change workers to entertainers, scientists, etc. if you need to. Then build settler.

Hope this helps


Thanks! It was the 'no growth' I was having a problem with, the settler would just stay at 1 turn to completion until the city grew to size 3, then complete the settler. Kind of obvious now you point it out.

xane is offline xane
Chieftain

Nov 2001
time: 05:16
  Old Post 26-11-2001 15:44
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I starved a size 3 city down to size 1 and created a Worker, strangely the Worker is listed as "Barbarian" and it cannot join any of my cities !!!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 26-11-2001 22:48
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by xane
I starved a size 3 city down to size 1 and created a Worker, strangely the Worker is listed as "Barbarian" and it cannot join any of my cities !!!

Was the pop in the city of your nationality?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0318 seconds (87.73% PHP - 12.27% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net