Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > AI and Victory Conditions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Accipiter is offline Accipiter
Settler

Nov 2001
time: 23:16
  Old Post 25-11-2001 16:26
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AI and Victory Conditions Support Apolyton or Terrorists Win

When initial victory condition are chosen (spaceship, cultural, etc) and some are left out, does the AI play towards the new victory conditions?

For example, if only cultural victory is available, would most of the AIs become less combat aggressive and more culture seeking. Of if only the military victory option is checked, does the AIs beome more aggressive in order to obtain the victory? Or does the AI remain the same regardless of victory conditions?

Libertarian is offline Libertarian
King

Nov 2001
time: 00:16
  Old Post 25-11-2001 16:51
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

That's a great question! I, too, hope someone knows the answer.

Accipiter is offline Accipiter
Settler

Nov 2001
time: 23:16
  Old Post 27-11-2001 16:45
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

Anyone?

quinalla is offline quinalla
Warlord
Ohio, USA
Nov 2001
time: 05:16
Smile  Old Post 27-11-2001 21:05
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Excellent question! I have read throught the Soren Johnson chat transcript and I don't think anyone asked that, but he did say that the AI is not hard-coded with the "normal" game conditions and that it could probably adjust fairly well to new stuff people add to the game, so I would imagine that the AI would adjust somewhat. Has anyone noticed anything in their games that would support this? I know people have noticed the AI using units they changed or added correctly, at least sometimes.

-quinalla

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0241 seconds (85.43% PHP - 14.57% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net