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thewhipmaster is offline thewhipmaster
Settler

Nov 2001
time: 05:16
  Old Post 25-11-2001 19:31
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foreign ships blocking sea passage Put an end to popups!

I am playing on an Earth map and my civ is based in Europe... there are 3 or 4 civs in the region and we have been fighting over territory etc through the ancient and medieval times...

BUT the Russians who are based in South America have sent a couple of galleys over to Europe and have placed them in the Mediterranean Sea, in strategic squares which allows no other ships to pass through the Mediterranean. So even though I have military control over much of the region, I can't send ships in or out through the Mediterranean because of these Russian galleys that are sitting in these particular squares, and not ever moving for years and years of game time.

Is there a strategy to deal with this? The squares the Russian ships occupy are not within my culture boundary, so I can't use diplomacy to ask them to leave. Do I need to expand my civ to gain control of the strategic squares in order to get the Russians to move off? Do I have any other options besides starting a war just to get rid of these two units?

It's totally unrealistic that a South American civ would be able to sent two damn boats to Europe in the late medieval period and hold control of the entire Mediterranean.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:16
  Old Post 25-11-2001 20:41
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Building a city there and asking them to leave. I'm not sure that they will listen though.

You can always destroy them...

jadlakha is offline jadlakha
Warlord

Apr 2001
time: 05:16
  Old Post 25-11-2001 21:32
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Re: foreign ships blocking sea passage Tired of ads?

quote:
[SIZE=1]
It's totally unrealistic that a South American civ would be able to sent two damn boats to Europe in the late medieval period and hold control of the entire Mediterranean.


No its not, history in your game just changed, the russian people of south america just became dominant. If they are on the other side of the world wouldnt it just be easier to kill those to galleys then let the war run its course since they are on the other side of the world and will never attack anyways? You'll be able to sue for peace after a few turns anyways.

Neon Deon is offline Neon Deon
Chieftain
Cali
Mar 2000
time: 05:16
Thumbs up  Old Post 25-11-2001 21:44
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Remove this text

Well, I guess this is where the Privateer shines thru. Since You can attack any Navy (friend or foe) with the Ole Jolley Roger, build a wolf pack of em take the spot then occupy them your self with the strongest naval units you have. The Priveteer is far from worthless in this respect. Yes, it is weak. But it has use in games with large sea areas. PS. If the blocking force the AI is using are Ironclads, you will need about 12 of them to insure victory.)

thewhipmaster is offline thewhipmaster
Settler

Nov 2001
time: 05:16
  Old Post 26-11-2001 00:32
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Put an end to popups!

OK I just got the Privateer available... I think that will be the best solution to get rid of the Russkie ships without going to war over it.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:16
  Old Post 26-11-2001 01:17
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Excellent!
I never thought that AI is so GOOD.

Sytass is offline Sytass
Chieftain

Nov 2001
time: 06:16
  Old Post 26-11-2001 10:59
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Inflate your Upload Space

You find that behavior unrealistic? I think that's what's most fun. Well, the Russians in South America is unrealistic, too, isn't it? That's why I prefer playing on random maps.

MaSsConFUsi0n is offline MaSsConFUsi0n
Chieftain
Toledo or Canton OH USA
Nov 2001
time: 05:16
  Old Post 26-11-2001 11:04
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you should just declare war and sink em... as if the russians can mount an effective landing assault on you when you're on the other side of the globe... just sink those ships with some frigates and go to their coast and annoy them...

MaSsConFUsi0n

deafhawk is offline deafhawk
Settler

Nov 1999
time: 05:16
  Old Post 26-11-2001 12:55
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It was said somewhere in the forum that when AI ships "see" privateers they go for them asap. I do not use privateers so I do not know for sure if that is indeed true If this is the case then why not use one privateer as "lure" to get those ships move to chase the privateer and have other ships positioned to grab the vacanted space and now you are in the control of the strategic naval chokepoint instead of the other civ. Remarkable, AI recognizing and using naval chokepoints, not bad, eh?

kittenOFchaos is offline kittenOFchaos
Warlord
Halifax, Calderdale, England
May 2001
time: 05:16
  Old Post 26-11-2001 13:18 Visit kittenOFchaos's homepage!
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Enter the AD-FREE zone

It is if you are the poor bugger stuck in the med due to the Royal Navy

I agree, it is a brilliant touch

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