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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:16
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I'd say when a game is already in pretty tip-top shape, I don't much care about how the fans interact with the developer / publisher. I mean, the game is good already, right?
In the case of Civ3, however, I don't feel the game is good, in part because a clearly unfinished product was put on the shelves. This means that indications of how fans are treated likely serve as signs regarding how well the patches and expansions will be handled.
At this point, the message is clear: "Dear Fans: Please bend over as we think we can squeeze a few more pints from your backside."
So, fan treatment tells me a lot about the future of this incomplete game. This is also why I took the game back to my computer guy and rather reluctantly said: 'Thanks but no thanks.' However, I promptly bought a local game I had been meaning to play, so no harm no foul.
However, I do not mean to waste people's time here with my rantings, and I only stopped by this particular thread because I found Infogrames' attitude to be appallingly disgusting and in line with what I had predicted would be Civ3's future.
I warn you now, Civ3 if it stays this course will NEVER reach the longevity we saw with Civ2. Never.
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:16
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Yes, I think the 'company' aspect needs to die in favor of more direct sales via on-line transactions. Cut out these publisher hacks and we might really see 'the good old days' of game making come back better than ever. I think Firaxis sees just a few dollars on each game sold. Imagine them being able to sell it for even $10/20 dollars direct. My God, everybody with a fast enough Internet connection (or willing to pay a little S&H) would get an awesome game at a rock-bottom price and Firaxis would make a whole lot more money *and* have complete control over release/patch schedules. As more and more people get faster Net connections, I honestly believe this will be the future of gaming.
As for what I would have done as Infogrames:
I would have tried for both -- Christmas sales AND a solid product, since that is clearly the best thing for the short and the long term success of all people involved. For all I know, they tried that with Firaxis and the answer was either A) 'We can do it by x-mas, no worries' or B) 'We'll have some problems with that but can release something that's at least playable.'
A) I suppose if they took Firaxis' word and found out only too late that the game was still a few months short, I'd gather up an independent test group and see just how 'unfinished' they feel it is. If really bad, I'd make the decision to delay the game 'in the name of quality' knowing full well that a game like Civ3 does NOT need Christmas to help it sell. In fact, a good number of the best selling games in history were NOT released at x-mas.
B) This is where the brass balls come in. Firaxis tells you that basically only an unfinished product will make the deadline. At this point, you have to push and prod and 'lead' Firaxis toward making a solid product. Of course, publishers maybe have no pull in that regard. All they can say is: 'You signed the contract. Better have the Gold Master to us by October.'
Bottom line is that a successful Civ3 would make both companies a lot of money and a lot of fans very happy. In my opinion, releasing the game 4 months too early may well have jeopardized the long-term money-making ability of this product as the negative word has indeed spread. And remember: The trickles of sales coming in during the Spring at $30 each could have been easily overcome by a flood of sustained sales from Spring at $50 each.
My suspicion is that Infogrames wanted to boost their quarterly and year-end profile. I think they said: 'Well, long-term sales or no, we'll make our money NOW. Hell, we've got plenty of games going and don't really need Civ3 to be a huge success anyway. Let's make the x-mas window and 2001 financials and hope for a nice surprise next year if Firaxis manages to actually code the complete game ... for the x-pack.'
Well, in my mind, this whole thing greatly reduces Firaxis' image as a competent company. Yes, they'll make their money, but I simply refuse to buy a Sid afterthought. If and when Sid really gets excited about something other than golf, I'll play close attention. But this rookie crew releasing Civ3 has done nothing to help the company, IMO.
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TCO
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Richmond, VA
Jan 1970 time: 00:16
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quote: Originally posted by yin26
I'd say when a game is already in pretty tip-top shape, I don't much care about how the fans interact with the developer / publisher. I mean, the game is good already, right?
In the case of Civ3, however, I don't feel the game is good, in part because a clearly unfinished product was put on the shelves. This means that indications of how fans are treated likely serve as signs regarding how well the patches and expansions will be handled.
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I think that the key issue for Infogrames/Firaxis is the game quality. I predict the market will react like you...only more strictly. Good game means they can do whatever they want. Bad game...they're screwed no matter how much clattering they do about patches.
And I think that CTP2 showed us that they will only patch a game if:
1. The game is not a complete dog in sales (and thus better written off).
2. Patches are needed to keep sales up. (i.e. there are some things that really need patching and are being commented on in reviews.)
Based on this: I think you'll see patches. Civ3 has been less of a complete smash than desired...but it is still a strong title.
To the extent that the game wasn't a complete hit, I blame Firaxis...not Infogrames. Firaxis screwed the pooch by losing half the team in the middle of the project.
Last edited by TCO on 26-11-2001 at 10:34
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TCO
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Richmond, VA
Jan 1970 time: 00:16
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quote: Originally posted by yin26
Yes, I think the 'company' aspect needs to die in favor of more direct sales via on-line transactions. Cut out these publisher hacks and we might really see 'the good old days' of game making come back better than ever. I think Firaxis sees just a few dollars on each game sold. Imagine them being able to sell it for even $10/20 dollars direct. My God, everybody with a fast enough Internet connection (or willing to pay a little S&H) would get an awesome game at a rock-bottom price and Firaxis would make a whole lot more money *and* have complete control over release/patch schedules. As more and more people get faster Net connections, I honestly believe this will be the future of gaming.
As for what I would have done as Infogrames:
I would have tried for both -- Christmas sales AND a solid product, since that is clearly the best thing for the short and the long term success of all people involved. For all I know, they tried that with Firaxis and the answer was either A) 'We can do it by x-mas, no worries' or B) 'We'll have some problems with that but can release something that's at least playable.'
A) I suppose if they took Firaxis' word and found out only too late that the game was still a few months short, I'd gather up an independent test group and see just how 'unfinished' they feel it is. If really bad, I'd make the decision to delay the game 'in the name of quality' knowing full well that a game like Civ3 does NOT need Christmas to help it sell. In fact, a good number of the best selling games in history were NOT released at x-mas.
B) This is where the brass balls come in. Firaxis tells you that basically only an unfinished product will make the deadline. At this point, you have to push and prod and 'lead' Firaxis toward making a solid product. Of course, publishers maybe have no pull in that regard. All they can say is: 'You signed the contract. Better have the Gold Master to us by October.'
My suspicion is that Infogrames wanted to boost their quarterly and year-end profile. I think they said: 'Well, long-term sales or no, we'll make our money NOW. Hell, we've got plenty of games going and don't really need Civ3 to be a huge success anyway. Let's make the x-mas window and 2001 financials and hope for a nice surprise next year if Firaxis manages to actually code the complete game ... for the x-pack.'
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Yin, direct sales are attractive to all product originators: writers, recorders, game designers, car makers, toilet makers...OK specialty toilet makers! Howver lots of good data shows that people prefer to buy in stores and that in some sense it is "easier" and "better" to buy thorugh the store channel than the UPS delivery channel. As long as this remains th case, direct sales will lag. And publishers will remain.
Xmas is a big deal...it really is.
End of year financials may have little bit extra importance this year...with the harsh state of the software stock market...so I can understand Infogrames sticking to an Oct. Launch.
If the game isn't finished, the main culprit is the Brian Reynolds/Sid split. Firaxis is culpable for that...not Infogrames.
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korn469
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Poetic Justic
Apr 1999 time: 00:16
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quote: I think that the key issue for Infogrames/Firaxis is the game quality. I predict the market will react like you...only more strenly. Good game means they can do whatever they want. Bad game...they're screwed no matter how much clattering they do about patches.
And I think that CTP2 showed us that they will only patch a game if:
1. The game is not a complete dog in sales (and thus better written off).
2. Patches are needed to keep sales up. (i.e. there are some things that really need patching and are being commented on in reviews.)
Based on this: I think you'll see patches. Civ3 has been less of a complete smash than desired...but it is still a strong title.
To the extent that the game wasn't a complete hit, I blame Firaxis...not Infogrames. Firaxis screwed the pooch by losing half the time in the middle of the project. |
i agree with everything you said
basically civ3 is a ok to good game, however it is certainly unfinished, and although firaxis wasted about 7 months of development time, they came through with a fairly solid game that included only the essentials...wonder movies would have been a very nice addition, but they were not implemented...most likely because of the time and money that civ3 had already wasted
infogrames had some patience, and civ3 delivered on solid gameplay, without any of the bells and whistles, and without some thing we have come to take for granted...so civ3 was good enough not to be DOA, but over the long term it won't win over that many new fans
warcraft 3 has to be overbudget, and it is "late" but i can almost guarantee that blizzard will include every single little bell and whistle you can imagine, and that it will be an AAA title
civ3 was rushed, and i think it has alot of sloppiness but almost all of those problems can be fixed in patch
civ3 has no glaring unfixable flaws, and i just hope that firaxis and infogrames fixes the flaws in civ3 (lack of mp, scenario editor, bug fixes, a few balance changes) if not then civ3 will wither on the vine
yin
quote: Yes, I think the 'company' aspect needs to die in favor of more direct sales via on-line transactions. Cut out these publisher hacks and we might really see 'the good old days' of game making come back better than ever. I think Firaxis sees just a few dollars on each game sold. Imagine them being able to sell it for even $10/20 dollars direct. My God, everybody with a fast enough Internet connection (or willing to pay a little S&H) would get an awesome game at a rock-bottom price and Firaxis would make a whole lot more money *and* have complete control over release/patch schedules. As more and more people get faster Net connections, I honestly believe this will be the future of gaming. |
only problem with this is that even when the faster internet connections get here (1gb per second lets say) publishers will control so much of the intellectual property that they will find a way to continue to screw developers...but i would love to see developers get the control and push the publishers to the background, its sad that the nuts and bolts of the industry has so much power
quote: My suspicion is that Infogrames wanted to boost their quarterly and year-end profile. I think they said: 'Well, long-term sales or no, we'll make our money NOW. Hell, we've got plenty of games going and don't really need Civ3 to be a huge success anyway. Let's make the x-mas window and 2001 financials and hope for a nice surprise next year if Firaxis manages to actually code the complete game ... for the x-pack. |
my thoughts exactly
i think infogrames blew it on brand management...its better to release a strong but late game in a successful franchise than risk the entire thing over boosting quarterly earnings
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Sytass
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Well, what is funny is, that the US version sells in Germany. It's not like we had to import the game through suspicious channels like contraband. It sells off the shelves, with a sticker "Original US-version" and is not more or less expensive than "official" German releases.
Still, I am surprised how long the translation will take. (Considering the pooer translation of Civ2, I hope they'll do a better job.)
And yes, it seems that Civ3 is not made to mod, like Space Empires, or Combat Mission, or even Half-Life, games that rely heavily on dedicated fans to push the limits of the games further and further.
Let's hope that Infogrames becomes a bit more liberal and less mock-protective of Firaxis' brainchild. Becaus, let's face it: They have the copyrughts, and it's within their good rights to decide who can make which modifications to the game.
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Gaius Marius
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Gondwanaland
Oct 2001 time: 00:16
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Infogrames.de press release on the translation project:
(translated from the German)
"With an injunction Infogrames has halted a translation of Civilization III by a fan group. The grounds for this action are, among other things, the infringement of the copyrights that belong to Firaxis and Sid Meier. On this point, Frank Holz, Marketing Director of Infogrames: 'All content of computer games is subject to copyright. Infogrames at this time has no choice but to formally stop the translation project. In this regard we are obligated to Firaxis, and this also applies from a legal standpoint. Of course, however, we are stunned by the commitment with which this group of fans approached this translation. Because we want to support fan projects more in the future than before, we are now checking out in discussions with Firaxis what possibilities for cooperation in this regard exist. Yet it must be kept in mind that the German localization by Infogrames is already well apace and deals with the entire game, while the fan group, as clearly stated by project leader Kai Fiebach, is only translating parts of it'"
Last edited by Gaius Marius on 26-11-2001 at 12:39
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:16
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SIMPLY TASTELESS!!!!!!
I cannot believe these lines even as I read them! What an attrocious thing to do to a grassroots group of fellows! So this is the thanks we get... unthinkable!
quote: Of course, however, we are stunned by the commitment with which this group of fans approached this translation. |
Why? People love the Civ series and have been playing/editing with the files of games for years. Some of the scenario community spend hundreds of hours modifying their files for free distribution to others. Glad to see your appriciation of their commitment. How much would it have cost them if they weren't so commited?
quote: Because we want to support fan projects more in the future than before, we are now checking out in discussions with Firaxis what possibilities for cooperation in this regard exist. |
Gee, thanks but no thanks, arseholes! What other 'cooperation' do you have in mind? Perhaps a $1,000 fine instead. Very cooperative indeed! I bend over, you bumrush me....terrific! 
This treatment of our fellow civers has truly enraged me at this point. I bought civ3 for $60, the LE, on the first day of availability. I have since put it down cause it is such a crap product! I swear, I got more use out of the friggin $9.95 Beachead2000 game than I have got for Civ3. This is the icing on the cake. Words cannot express my distain at this time!
Gee thanks Sid. I love watching you play your piano with your family on that awesome special edition disk, really friggin' heartwarming. Especially when I consider the goons you guys hire to go breaking up an honest effort by some to help your lousy stinking product!
Dont give me explanations. This goes above and beyond any legal bulls**it. This is bloody amoral and you know it!
I am glad to see some people willing to defend this action. You guys are just as sickening. I will submit this post now before I write something I will regret. Thanks again Infogrames... for nothing. 
-FMK.
edit: spelling errors due to the fact that I am so pissed off right now.
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ravagon
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Australia
Sep 1999 time: 13:16
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quote: Originally posted by Gaius Marius
Infogrames.de press release on the translation project:
(translated from the German)
"With an injunction Infogrames has halted a translation of Civilization III by a fan group. The grounds for this action are, among other things, the infringement of the copyrights that belong to Firaxis and Sid Meier. On this point, Frank Holz, Marketing Director of Infogrames: 'All content of computer games is subject to copyright. Infogrames at this time has no choice but to formally stop the translation project. In this regard we are obligated to Firaxis, and this also applies from a legal standpoint. Of course, however, we are stunned by the commitment with which this group of fans approached this translation. Because we want to support fan prohects more in the future than before, we are now checking out in discussions with Firaxis what possibilities for cooperation in this regard exist. Yet it must be kept in mind that the German localization by Infogrames is already well apace and deals with the entire game, while the fan group, as clearly stated by project leader Kai Fiebach, is only translating parts of it'" |
Firstly this sounds like some hasty backpedalling (carefully phrased) to save face and appease a fan base affected in a negative way by any possible corporate suit or action against the participants. Secondly it is simply a justification for their action (forbidden under copyright). No reason (ie: loss of revenue due to lost sales) is given whatsoever - probably because no reason, palatable to the public anyway, exists.
If their own translation is already "well apace" and is still going to take several months to finish its a pretty abyssymal effort (lowest-cost bidder? ) especially if bested by fans working part-time for no financial return.
In any case I can't imagine there would be many fans affected in any way whatsoever by allowing the unofficial translation.
Those using it would surely be those who bought the English version and were capable of using it but preferred it in their own language, not those whose lack of understanding of English would completely nullify their ability to use it.
(Would you buy something in another language knowing you'd be completely unable to use it without the aide of an unofficial and unaccountable translation downloaded from somewhere on the net?).
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