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coriander
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Just an observation, but I've noticed that as people have had more time to actually play the game, rather than complain about it, most of them have decided that the level of corruption and waste in Civ 3 isn't unfair, it's just different from what we were used to with Civ 2 and SMAC. So you have to develop new strategies, is that a bad thing? I was shocked at first by how corrupt my distant cities were (what, my people would dare to cheat their beloved ruler?), but I found ways to manage that, and I came to accept the reality that managing a far-flung empire isn't as trivial as it was in Civ 2. Civ 3 makes you think a little more. At some point you have to go for quality rather than quantity.
The developers have said that the AI labors under the same burden of corruption as the player does. So again, it's not unfair, just different. There are those who think of "fair" as "balanced in my favor". To put this in perspective, I found this quote from Soren about balanced combat pretty interesting:
"The AI get NO combat bonuses of any kind at any difficulty level. I understand that many people have a hard time believe this but let me give an anecdote... at one point in the project, people complained that combat was unfair, so I said I would change some things, and what I did was give the _human_ a combat bonus. Then people told me that combat was once again "fair." It is all in the eye of the beholder ."
As someone who has been playing this game now for many many hours, I've seen my attitude change from shocked dismay to gradual, grudging appreciation for the intent behind higher corruption and waste levels. You can't just turn your brain off and win this game like you could with Civ 2. I would like to see more improvement with the higher government types, but Firaxis is already working on some kind of adjustment and maybe that's in the works.
Who else has logged a lot of Civ 3 hours and gradually come to the same conclusion?
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Firaxis has said corruption levels would be modified in a patch. So, that means either:
1) Even they recognize corruption is out of hand
2) They will break the game and you will not apply the patch
Which answer do you think best suits the situation?
Venger
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Deathray
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High Wycombe
Oct 2001 time: 05:16
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Well, I'm with you. I personally have yet to suffer major corruption problems. It makes long range wars harder and stuff. Hard to explain, but I like the corruption high.
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:16
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It is possible to adjust to the level of corruption, which probably reflects historical accuracy to a degree, especially before the modern age. However, the inability to do anything to respond is very frustrating. For example in current game at Regent on large map, have a city with potential output of 6 shields, 14 gold, and growing, but only getting 1 and 1 shield/gold. Built courthouse while at peace in democracy. Citizens are three original foreigners and three of my own, divided into one entertainer, 3 happy, 2 content. Courthouse had ZERO effect. Still at 1 and 1. Now what? While the city is inland on another continent and as far from my capital as it can get, it is connected by rail to a harbor in modern times and has a 4 unit garrison. This level of negative algorithms needs to be fixed. 
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Chronus
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I was a little surprised myself (even though I had advanced warning from the forum) but the more I play, the more I get used to it and actually like it. I guess it's because the waste factor is somewhat offset by the fact that you can now mine grasslands to get an extra shield (without changing it into a forest).
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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In my games, the problem of corruption has notbeen terrible since I usually have a very rich core that can afford to upkeep those economically worthless outer cities. That said, the corruption in theory is out of hand without a possible remedy. Can any of those that say- corruption is just fine- give me an example of sucha situation anywhere, anytime? As a governor I should be able, through my own administrators (the courthouse) or through terror and intimidation (not modelled in civ) milk any city, distant or otherwise, of everything they got. If you really want to make it realistic, then give a player the ability to curb corruption and waste but substitute in a happiness penalty, since the locals are probably not thrilled with all the rules coming from the distant capitol. i would rather have to keep a constant, weary eye towards a far-flung colony than decide not to make them cause, besides resources, I get nothing from them.
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Libertarian
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It doesn't bother me. I believe I recall Soren saying only that they wouldn't increase it.
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narmox
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Canada
Jan 1970 time: 05:16
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quote: Originally posted by Venger
Firaxis has said corruption levels would be modified in a patch. So, that means either:
1) Even they recognize corruption is out of hand
2) They will break the game and you will not apply the patch
Which answer do you think best suits the situation?
Venger |
3) Firaxis has decided to heed the minority of whiners to make them happy
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pg
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my main gripe about corruption is not how bad it can get but that the model used to determine it feels like a cop out. distance and number of cities are the two main things used afaik. it seems a bit simple, eh? i wouldn't mind making efficient large empires managable given certain circumstances(it'd be hard of course). you'd also have the other end of the scale which would be small empires being very corrupt.
i haven't heard this idea anywhere, but what if higher culture lowered corruption? sounds very good to me.
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Akka
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In front of my computer.
Nov 2001 time: 06:16
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This corruption thing is in my opinion completely nuts. You can play with it, yes, and it's not "unfair" as the AI has the same penalty. But well, first it does not make any sense. Or if it does, you would have to accept that 90 % of USA is corrupted so much that it can virtually produce nothing, while Cuba suffer no corruption.
I can understand a big level of corruption in the dark age, where communications were slow (and even in this case, nothing more than 80 % corruption at most), but not in a modern time where you can reach whatever place in the world in less than a day.
Having a 1 shield 1 commerce city means that Los Angeles should produce less than a 10 000 people little town under Boston. Just plainly insane.
quote: 3) Firaxis has decided to heed the minority of whiners to make them happy |
Better be a whiner than a chest banger, whose only argument is "if you think something is not well done then you're a pathetic whiner".
quote: Originally posted by Akaoz
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Very constructive and interesting. No, really.
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Ludwig
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Gepap, in response to your request for an example, I will make the somewhat broad observation that at no point in time in Man's roughly 10,000 year history and prehistory has anyone succeeded in conquering the world.
Large empires don't work.
Large ENDURING empires don't exist and have never existed. They fall.
Empires that are remembered for being large and enduring generally weren't. Look at the political and economic history of what is called the "Roman Empire" and count up the number of civil wars, usurpations, multiple emperors, etc. The very largest empires have been the most ephemeral. Power in the Mongol empire devolved to the periphery in a matter of decades. Hitler and Napoleon lost their marbles in timeframes you can measure in months. The British Empire did a bit better - it lasted the equivalent of 15 or 20 civ turns instead of 1 or 2.
Things fall apart. The center cannot hold. Or, in CivIII, your center better be damn good, because that's all you've got to work with if you want to kick everyone else's butt. The territories you take you're taking for one reason only: to deny them to the enemy. But that's a good reason, and if you do enough of it the other side falls apart like a house of cards. Who need production out of outlying cities? As long as I'm taking resources and production away from the AI I feel like I'm making progress.
Conquering the world by military force or by domination should be HARD. I should face resistance by subject nationalities. I should take lots of casualties. I should face a disgruntled peace party in the heartland.
Something needed to be done in the Civ series to make maintenance of large systems more challenging if the game was going to be anything but a yawn-fest. The corruption system does that a little. I actually think a greater chance of outlying cities rising in revolt would be a good device, too - outer areas should require pacification once in a while, WLTKD or no.
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Zylka
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quote: Originally posted by coriander
Just an observation, but I've noticed that as people have had more time to actually play the game, rather than complain about it, most of them have decided that the level of corruption and waste in Civ 3 isn't unfair, it's just different from what we were used to with Civ 2 and SMAC.
The developers have said that the AI labors under the same burden of corruption as the player does. So again, it's not unfair, just different. There are those who think of "fair" as "balanced in my favor". |
People are not complaining about it being "unfair", they are complaining about it not being realistic. Now please answer Vengers post, and/or leave.
Last edited by Zylka on 26-11-2001 at 10:18
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Zylka
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quote: Originally posted by narmox
3) Firaxis has decided to heed the minority of whiners to make them happy |
Funny, we have yet another contender for the thread moron crown. Firaxis botched the corruption model quite badly, they are changing it because it is not at all realistic and doesn't even work the way it is intended. It very well could have been a list minute forced handicap to fix over-production; havoc for the initially planned gameplay timeline.
If you're not a "minority whiner", then you won't download the patch as the changes "aren't needed".
Bye.
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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Ludwig:
Yes, big empire do not hold and the larger the empire the more difficult to hold, but the current corruption system is not the way to model such an event. These large empires were not broguht down complately by corruption, and corruption existed everywhere (the idea that cpatiols are not corrupt is foolish). They were brough down by the massive cost of ever continueing campaigns, outside attack, and internal revolts. As I said, you should be able, as a governor, to try to squeeze hard and get all you can from the colony, and be able to successfully do so, at the risk of revolt by the colonies (and I don't mean this screwy defection scheme). As is, the model in civ3 is not one of resistence but of your local officals not doing much. In this Game, you can still conquer the entire damn world, just raze what you don't want, kill the rest through forced labor or staarvation. The corruption system does not make conquering the world harder, it makes conquering a world with people outside your own cities harder, and how realistic is that?
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