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CyberGnu
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of the Virtual Serengeti
Apr 1999 time: 05:16
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OK, so we have two main camps regarding the combat system, right?
One that thinks the combats system is great cause it maintains game balance, and another one that hate is because of its lack of realism.
A simple fix would be essentially cosmetic.
It bugs the hell out of me if my panzer division is killed by pikemen. But would I be equally pissed if my panzer division got killed by 'homeguard militia'? I don't think so, even if the 'homeguard militia' have the same stats as pikemen.
So, as you might have gussed by now, the solution is to automatically upgrade ALL units as soon as the first civilization enters a new era. (and with upgrade I mean just the name and icon, not stats).
I think it should be delayed one era as well, which means that when the fist civilization enters the industrial era, all ancient units get upgraded to their middle age unit. When the first civilization enters the modern era, all middle age units are upgraded to their industrial units.
So, for example, warrior could be upgraded to 'peasant horde' to 'rabble'
Horsemen -> Light Horse -> Scout
Pikemen -> City Guard -> Homeguard Militia
Knights -> Rough Riders
Musketman -> Conscripts
And so on. I'm sure people have better ideas for what the units should be upgraded to...
I think that this not only takes care of the 'phalanx vs. battleship' issue while maintaining gameplay, it would also simulate the diffusion of ideas... Sure, the taliban can't manufacture their own stingers, but they sure can get a hold of some through irregular channels, right?
Comments?
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jadlakha
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I like the idea, would make me alot happier. Although my tanks should still run over those pathetic homegaurd militias easily still.
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narmox
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Canada
Jan 1970 time: 05:16
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as I explained in another thread (and I can't even remember which), firepower is not necessarily the answer. Look at CTP, the put all HP and firepower constant for all units except a few exceptions, yet their combat system works great (even one-on-one combat)...
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kmj
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I agree that this would be a decent solution. The problem is with the perception of the units as ancient units. A possible "reality" argument for this: can any "civ" that still is using warriors and spearmen really be considered a civ? I hope what I'm saying isn't too politically correct, but gamewise wouldn't those groups be considered barbarians? (whether hostile or peaceful). In reality it seems there are very few of these groups left, and those are in places where rational civilizations wouldn't attempt to build a city. Of course, resource squatting could be seen as a good excuse for irrationality in the game.
I have no trouble assuming even supposedly isolated civs could somehow gain technology to remain somewhat competitive against other civs. Of course, if the "million warriors" trick works unilaterally, then I guess I would be in support of some sort of modifications to make modern units more powerful.
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Badtz Maru
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quote: Originally posted by Kc7mxo
firepower is all that they'd need to fix the problem. why they dropped the combat system from civ 2 I cannot fathom. |
Unless I am mistaken, tanks and spearmen both had a firepower of 1 in Civ2. Only a handful of units in Civ2 had a firepower greater than 1, mostly artillery and sea units.
The main problem is people aren't capable of seeing the units as the abstract representations that they truly are. A poorly equipped militia might not be able to take on tanks head-on, but they could disrupt their supply train, build traps, and kill tank drivers when they got out to sleep at night. When a tank unit is defeated by a pikeman, it's not a single tank being killed by a single guy with a pointy stick, it's an armor battalion being neutralized over the course of a year or longer by thousands of poorly-equipped but far-from-stupid men on foot.
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