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Giant_Squid
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Fun Guy from Yuggoth
Jan 1970 time: 00:16
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I hadn't had any problem with resource depletion until my last game. I was the Persians in ancient times. I had all six of my neighbors at war with me without any allies, but that was OK because I was building rank upon rank of Immortals, which were doing pretty well. Then my only iron resource ran out. I could no longer build the Immortals, and I lost miserably.
For my next game, I tried another strategy, which worked rather well. I didn't connect my resources until I needed them. During peacetime, I built up an army big enough to defend myself, and then I pillaged my own road leading to the iron. No chance of depletion. I stationed a worker there, and, during war, I reconnected it. Now I can build the Immortals without worrying about depletion when I really don't need the resource.
Another strategy which I haven't tried but which should work can lead to ZERO resource depletion. You station both a military unit and a three workers on the resource. At the beginning of your turn, you build a road to the resource. You set your cities' build orders to things that need the resource, and then you pillage the road. The build orders complete, but the computer never calculates the resource as being used since the calculation is only done between turns. This can be continued as long as necessary.
Rather complicated to avoid something that rarely happens, but if you only have one iron or oil and are fighting a protracted war, it might be useful.
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ProfessorPhobos
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<<>>>>
Doesn't work. I built a city on my only Iron resource, and it tapped out right when I needed it for Railroads.
(Luckily, I Had already kacked my neighbors with Immortals...I love the Persians so...)
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MaSsConFUsi0n
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Toledo or Canton OH USA
Nov 2001 time: 05:16
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having a road there doesn't make the resource NOT disappear.... what would really be nice is if units cost a certain amount of a resource.... you stockpile the resource over time, it runs out but you can still make some units since you've been stockpiling it. i was playing in some game where i had like 3 oils. i wasn't building any unit that required oil then it ran out... kinda weird since i wasn't even USING the resource, ya know?
MaSsConFUsi0n
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MarshalN
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Gamma, I think the problem with that is that it'll make the game too dependent on luck. If you happen to run into a map that has very little of resource for you (and someone else having a huge reserve) there's no way you can win. At least now an iron is an iron, and it's all the same. If that system of limited resrouce is implemented, you can have 10 iron and the other guy has 50, and he knows (through spy or whatever) and he'll use that to his advantage, and your game's over for the stupid reason that you have no iron and no way of getting it with your scant resource (can't build enough good units to beat the other guy). No fun 
For iron, the chance of losing it in any of the 100 turns is actually 11%, for oil, it's 30%, and for rubber, 36.4%. Those are pretty high numbers 
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