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jimb0v2
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I always keep cities. They are useful to me as long as they get to pop 2 so i can pop rush.
You NEVER pop a settler out if you raze them. At least thats my understanding.
The only time you should raze it is when, you don't have enough units to quell resistance, or you need workers, or you cannot take over that land with your own settelr later.
All this is dependant on what victory your going for
in domination taking cities is incredibly helpful.
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Genghis John
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Bangkok, Thailand
Aug 2001 time: 12:16
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Sorry, maybe "pop" was the wrong word to use. I don't mean pop-rushing a settler out of your newly conquered city, but bringing a settler along with your attack force to found a new city.
You can then use your captured workers for "pop-rushing" improvements. Like temples and libraries, and other cultural improvements that dissapear anyway from captured cities
I still think that capturing and holding an enemy city just isn't worth it. No matter what victory condition you're after.
But I guess I'm thinking more in terms of AFTER the ancient era, where settlers are less of a premium item, and you tend to be far away from your capital.
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Dev
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Only time it's worth keeping cities that I can think of is when you rush the enemy in the early game or if you take a "remote" city intending to decimate it by forced labor.
Keeping border cities that connects with the rest of the enemy empire is just too much a culture takeover gamble to be worth it.
.....Little did it help that I instructed my 10 crack panzer divisions to kill all resistance......
/dev
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solo
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Lowell, MA USA
Jan 2001 time: 05:16
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If it's a great location, with luxuries or vital resources, I would bring along a settler and raze, just to be sure I keep all the goodies.
If the city has a vital wonder I need, then attempting to hold on seems best to me.
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MarshalN
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It depends on how strong I am against the enemy. So far this game, I've yet to have a city defect back to the Germans (who were the only ones I fought a serious war with). I took about 5 of their cities, none of which reverted back. I think declaring peace soon after you take the city helps. Everytime I get a city, I try to negotiate peace with them to get them to give me something. Then when I feel like it (i.e. not very long after) I take another one of their city. Now they're down to 4 population 1/2 cities, and I'm just letting them live because those cities are in tundra/floodplains and not really worth bothering. I've got all their cities that have the luxuries/resources.
I don't think razing is a good idea either since it does seem that the other civs think poorly of it. They get mad at me for doing it.
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Capt Dizle
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I built my forbidden palace on the border with Germany knowing that they would attack sooner or later. When they did I took their cities nearby and bought temples and cathedrals.
The end result was that this section of my empire is as productive as my original core.
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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What the opposing civ thinks of your culture is a really big factor. If they're "dismissive" or "disdainful" of yours, then raze if there's no wonders. Otherwise, it'll be reverting back every other turn. If they're impressed (or better) w/ your culture, than you can usually safely keep it. Then suppress resistors, rush build a temple and that should do it.
e
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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quote: Never thought of that before.... |
Yeah, it's a BIG deal.
I was conquering Babylon--a culture monster--and they were disdainful of me. I could never keep one city for very long. Spent a lot of units conquering 4-5 cities only to see every one of them revert back within a few turns. It was like I never invaded. Very aggrevating and I couldn't figure out why until I saw my advisor say they were disdainful of my culture. After that I razed all but wonder cities.
If they're in awe of you, you should have no trouble keeping cities with usual methods of garrison and rush temple. But, the more they out culture you, the more you should consider razing and replacing with settler. I've had a fully resister-crushing garrison, temple-rushed city revert back when they're disdainful of me. Not worth it, raze em.
e
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TrailerParkJawa
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In my last game I took 1 small city with a harbor, and 3 large cities from the Zulu. I kept the small city with a harbor because I needed that port to bring in trade.
I usually will keep a large city because my units then get the 100% defense bonus. If I had destroyed the city my guys would have been more vulnerable.
I think there are good arguements for when to raze and when to keep. In my game I had the strongest culture, and most advanced military, but my physical size and population was about 3rd place so taking cities size 8-17 really helped me out.
I did raze some of his small cities though. Especially the annoying size 1-2 cities he sticks on the edge of your empire snagging a colony or resource.
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Bill_in_PDX
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The Wilderness of Orygun
Nov 2001 time: 21:16
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Has anyone looked in detail at the implications of a razing?
I've done it, and had it done to me (which was nice, because we made peace at the end of the turn and I rushed a settler in to reestablish the city, one tile to the left, which was an even better spot...but I digress...)
In my experience, razing has significant effect on your rep diplomatically.
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