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thestupid
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This is my war strategy to conquer other civs located on the same continent. If used properly and patiently, it could help you to conquer the whole civ in a few turns.
1. get lots of workers....
2. be friendly to the targetted civ, get them to sign RoP (Right of Passage) w/ you.
3. Then, send in your worker to build railroad to connect to all cities of the targetted civ. While this will takes some turns, you can start creating a LARGE number of troops.
4. once all cities are connected, send in your troops to ALL cities of the targetted civ. Make sure you don't start the war before you have all cities surrounded by your troops. Since all cities are connected w/ railroad, you should be able to finish it easily within a turn.
5. Once all troops are properly located, voila, start your attack.
If you have prepared enough troops, you should be able to take out the all cities in few turns.
I have used this to conquered the whole America continent . It works best if you have Armor, since it can two attack points.
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Sytass
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Well, it may work. But the other civs are getting weary when they see you breaking or abusing treaties.
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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Yeah, I'd be careful how this would effect your rep. The AI is likely to not do any deals with you if you pull stunts like this.
OTOH, when a RoP expires after 20 turns you may peacefully cancel it. Perhaps then you could position your troops, cancel RoP and then demand tribute or something. That way there's no hit on your rep. Haven't tried it, but might work.
e
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MarshalN
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Yup, I learned this the hard way. I had a war with someone, got someone else to ally with me against that civ that I was warring..... and then I pull out of the war. Everyone from that point on didn't want to have anything to do with me in any treaties. I'd imagine it'd be worse if I actually attacked my "allies".
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Sytass
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"besides its boring to have everyone love you when you can easily conduct wars of precision and have high culture"
I don't know, I find it an interesting act of balance when I fall behind somehow (be it lack of ressources or my own slowlyness) and then to try to keep out of trouble, playing the diplomatic card to assure my nation's safety from aggressors.
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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This debate isn't about being a peacenik vs warmonger. I'm no peacenik, I like to take control of my continent in my games as War4 suggests. Or at least genocide to one civ to give me some breathing room. I think being aggressive and starting wars is critical to success in this game.
You're right, the AI has no problem with you going to war in general. It doesn't damage your rep. But if you go to war with someone, make a peace treaty, and then violate that treaty in a backstab move within the initial 20 turns, that WILL affect your rep. That's maybe fine in the late game when perhaps you don't care about rep, but not in ancient times when you'll have to live with the black mark on your record through the whole game. You won't get many trades that way. On lower levels you can get away without trading so much and just be a backstabing ass, but it's essential on the higher levels to maintain good trade relations w/ other civs. Once that 20 turn period is over, however, feel free to restart hostilities and they'll be no effect to rep.
Same goes for RoP. First 20 turns, don't violate, after that you can peacefully cancel it and start a war w/o rep damage. I don't violate peace agreements & RoP within the initial 20 turns. It's not worth it. The AI remembers backstabs and says things like: "I'll give you a right of passage: straight to hell!" when you ask of RoP after you've backstabbed someone else on an agreement. And forget about getting any kind of per turn trades in luxuries or cash after backstabs within 20 turns of agreement. Better to try to provoke your enemy into declaring war themselves or just wait it out.
e
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