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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > MY NEWEST BESTEST BUDDY-FAT JACK's Slaver Service
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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:16
Cool  Old Post 27-11-2001 08:16
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MY NEWEST BESTEST BUDDY-FAT JACK's Slaver Service Support Apolyton, buy Alpha Centauri

Question?

I am absolutely delighted with Slavers, up to 2 weeks ago, I had, in 3+ years, only used Slavers maybe 1/2 dozen times in games .seriously, I almost allways excluded them because I saw no real value, but WOW! I am so glad I use them now!!

I use them in:

Battles

Against Barbarians

Against enemy units

To defend cities..or rather be within a city

My question is this..How do I change city that the slave goes to?

I mean say I am next to city 3 when i enslave someone, the slave could go there, or maybe it goes to city 7 or city 1 ..how can I determine where slave goes to?

Or can I ship a slave from one city to another?

I have enslaved so far like 30 slaves, great except I have a size 16 city and just got Medicine, and up to then Perspective is only other advance available to combat unhappiness, without putting on entertainers, see..I start at Renaissance with Wonders Exlcuded.

Can I indeed select a city to send slaves to, or does computer automatically determine this?

Thanks

Yours In Civin

Troll

jlc9539 is offline jlc9539
Chieftain
Houston, TX
Nov 2001
time: 23:16
Smile  Old Post 27-11-2001 21:36 Visit jlc9539's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

My understanding is that the new slave is sent to the nearest city from where they were captured. I have seen neither a way to change where they are relocated nor how to "ship" them once they have been captured.

Also, be careful of having too many slaves in a city. Attempted revolts caused by abolitionist are dangerous in such a situation.

PatRussell is offline PatRussell
Warlord
Ohio
Aug 2001
time: 00:16
  Old Post 27-11-2001 21:59
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Full PM-box? Change here!

Slaves will be sent the the nearest city with enough military units to control them. I don't remember what the ratio is but I thinks it's 3 slaves to 1 military. There was some discussion a while back about moving units out of a city just prior to taking a slave (in the same turn) to force the slave to the next available city. I have never tried this but it sounds good in theory.

jlc9539 is offline jlc9539
Chieftain
Houston, TX
Nov 2001
time: 23:16
  Old Post 28-11-2001 02:25 Visit jlc9539's homepage!
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Increase the size of your Attachments

Another thing you need to be careful of when capturing slaves, is that you must make sure that you build the Emancipation Act first. If you have a lot of slaves and fail, this can really hurt, especially because all your slaves become the OTHER civ's new CITIZENS. This can have a drastic effect on production, food, etc.

Just be first.

jpww is offline jpww
King

Mar 2001
time: 00:16
  Old Post 28-11-2001 04:26 Visit jpww's homepage!
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Put an end to popups!

Yeah, the trick works. Just watch out for abolitionists coming your way. I mean... slave them before they get too close!

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:16
  Old Post 28-11-2001 04:41
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Browse Apolyton AD-FREE

THATS why I EXCLUDE Abolishonists

I therefore reap rewards of the "Dregs" of the World and I make sure NO WONDERS!! are available there for, I only have upsaide, afterall, in TROLL-DOM I rule, I am the Ultimate Voice of Authority and I say NO ABOLISHIONISTS!!

Thanks, for responses!

Yours In Civin

Troll

SoulFisher is offline SoulFisher
Chieftain
USA
Jul 2001
time: 21:16
  Old Post 04-12-2001 10:06
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The Emancipation Act converts all your slaves to free citizens of *your* empire, not another empire's. Also, a sizable happiness modifier is incurred in all your cities that had slaves, for five turns -- if you don't build it first!

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:16
  Old Post 04-12-2001 18:49
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Lose 30 kilos (of popups)

quote:
Originally posted by SoulFisher
The Emancipation Act converts all your slaves to free citizens of *your* empire, not another empire's. Also, a sizable happiness modifier is incurred in all your cities that had slaves, for five turns -- if you don't build it first!


Yeah, thats why , as mentioned above, I build NO WONDERS!..kinda sneakey, but this way my folks dont get.."UNION-IZED!"


Yours In Civin

Troll

jlc9539 is offline jlc9539
Chieftain
Houston, TX
Nov 2001
time: 23:16
  Old Post 04-12-2001 19:12 Visit jlc9539's homepage!
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Inflate your Upload Space

quote:
Originally posted by SoulFisher
The Emancipation Act converts all your slaves to free citizens of *your* empire, not another empire's. Also, a sizable happiness modifier is incurred in all your cities that had slaves, for five turns -- if you don't build it first!


If another civilization builds it first, they get the benefit. That is what I was trying to convey.

SoulFisher is offline SoulFisher
Chieftain
USA
Jul 2001
time: 21:16
  Old Post 05-12-2001 07:54
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Put an end to popups!

You are correct, jlc9539.

Troll, how did you remove all the wonders? Did you remove them from the AIPs build lists, or, comment them out in wonders.txt (or some such file)?

ZoboZeWarrior is offline ZoboZeWarrior
King
of anonym losers ... :[
Mar 2001
time: 06:16
  Old Post 07-12-2001 18:23
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Got spare money?

Slaves is a good thing when you play alone against computer.
The AI don't build quickly "emancipation act".

But against human player it is otherwise !

jlc9539 is offline jlc9539
Chieftain
Houston, TX
Nov 2001
time: 23:16
  Old Post 07-12-2001 18:44 Visit jlc9539's homepage!
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quote:
Originally posted by ZoboZeWarrior
Slaves is a good thing when you play alone against computer.
The AI don't build quickly "emancipation act".

But against human player it is otherwise !


The diplomacy aspect of slaving against a human player would have greater implications as well. The computer doesn't really do that much when you capture their citizens. However, if a human player ever tried to capture my citizens, that would justify war.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:16
  Old Post 07-12-2001 18:48
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Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by SoulFisher
You are correct, jlc9539.

Troll, how did you remove all the wonders? Did you remove them from the AIPs build lists, or, comment them out in wonders.txt (or some such file)?


What I do is play a single player game in Multiplayer mode, ie either ipx or network, because I have network, or in a MP lobby, with a password or locked game, and then "exclude" what I want to, and setup as I choose!

Really neat that way!


Yours In Civin

Troll

SoulFisher is offline SoulFisher
Chieftain
USA
Jul 2001
time: 21:16
  Old Post 11-12-2001 05:35
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Put an end to popups!

That's creative!

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